I didn't play God of War, but I think my biggest gripe in storytelling in Horizon was how Aloy constantly talked to herself. Apparently the developers were not confident enough in the players to understand her character, the story, or the next objective that they had to have her give play-by-play commentary on every step she took. A lot of story-heavy games do this, come to think of it. They shouldn't. It's annoying.
how is 'talking with oneself in the wild' annoying?
It's totally something i will do (and i am doing) whenever i am out in the wild by myself hiking. I don't say it out loud obviously but i do mumble my thoughts out every so often while i am hiking ("Jesus, not another fucking uphill climb!!" "Man, the weather's humid as hell!" etc) and i am not the only one when i asked my hiking friends.
Maybe people living in the cities find it weird talking to yourself but saying your thoughts out loud is totally a thing when you are out by yourself in the wild and going by Horizon ZD's setting and how Aloy is by herself most of the time, the constant self-talk is actually pretty accurate.
It will be really weird if a person becomes a mute when there's no one around.