Feels awful to play with analog only. That along with fast movement and floaty jumps makes this a hard pass.
I remember seeing this through the years thinking it looks dope. Shame.
In the game's defence in this regard, there is very little precision platforming to be done (there is one boss that requires some precision of movement in the last 1/3 of the game, but it is designed around the floaty movement), and what there is can be mitigated somewhat by pressing down on the analogue stick to immediately stop dead and drop mid jump.
It doesn't mitigate people's dislike of the way the game handles but it wasn't totally gamebreaking for me.