That's the problem with the "AAA" moniker anymore: Games with assets on this level running at 60fps no less is not considered AAA.
I completely agree in fact. Triple-A productions are becoming more stale each year, as the budgets are getting completely out of hand.
My favorite games of last year, Control, Death Stranding and Fire Emblem: Three Houses, are not considered triple-A. On the other hand, I have no interest in most triple-A games such as Call of Duty or Assassin's Creed.
When you have a budget of that size and you have to appeal to every person on the planet to make that money back, there's no room left for creativity or taking risks and development becomes a matter of designing around heavy playtesting and focus groups.
Actually, now that I think about it, I don't want any of my favorite franchises to become triple-A.
An imaginary Ubisoft executive, on an imaginary Bayonetta production there:
- "We need to keep the engagement ratings high. Make it open-world, and fill it with markers."
- "Skill? No, no, no. Where's the sense of progression? Enemies should have different levels and players need to collect higher level gear to defeat them."
- "Who approved these cutscenes? Who the hell is Yuji Shimomura? Nobody watches cutscenes, take them all out."
- "The story is too convoluted. Research shows players can't relate to witches and magic. If you're making fantasy, it needs to surpass Tolkien."
- "Wait, your protagonist is a woman?!"
- Project cancelled; creative people fired.