Kingdom Hearts II makes you play as some twerp for three hours, and it only has any emotional payoff if you played a game that was released three years later.
358/2 days has to be played after Kingdom Hearts 2.Kingdom Hearts II makes you play as some twerp for three hours, and it only has any emotional payoff if you played a game that was released three years later.
The first thing you have to do in that game is go fishing to feed a cat.
I was agog.
The linear guest house peppered with unskippable cutscenes and encounters? It's amazing on a first playthrough.
And then after the shock value has lowered on replays, it becomes a slog as you realize everything with Mia is a glorified cutscene.
Okami's opening segment has killed any chance of a replay for me
Have you played 2? One of the levels in 2 basically has aThe Evil Within's opening is also incredibly obnoxious and not indicative of its actual rather great and fun gameplay.
It has it all. Slow-walk, fucking limping stealth sections, slow-walk escape sequence, invincible stalker...it's so much annoying shit in one bag, it's amazing I made it past that. It was even more trying on my subsequent playthroughs.
It's amazing how Kotor 1 had a slow and laborious intro and Kotor 2 somehow managed to be magnitudes worse.KOTOR 2
Roxas is great but that tutorial drags on for soooo damn long
Persona 3, 4, and 5.
Takes absolutely forever to get to the good stuff.
This is what I came to say. Love the game, the opening sucks.
This is true, but at least it nails the spectacle. If you're going to do a slow walking segment, there should at least be some cool shit going on.Metal Gear Solid V: The Phantom Pain
10 minutes of pushing up on the left analog stick, only to catch a break when Sutherland pisses all over the floor.
I foresee many people complaining about 7's slow start once its released over here. The first chapter is pretty long, and pretty much all cutscenes with a couple of tutorials. I'm sure that'll rub people up the wrong way but it really is required what with it having to set up several brand new key characters. 6 wasn't much quicker to start mind you, I feel like that had a good 30 minute intro before you did anything other than fighting one short boss fight.Yakuza series tend to have slow starts. Same with some of Falcom's Ys games. Once they get into the good stuff though, they become a fun experience.
You didnt miss anything. The whole game is pretty boring. Sadly.
Yakuza 3's pacing overall is probably the second worst in the series for me after 5 but they have some of the best story moments which is weird. Yakuza 2 has possibly the best pacing in the series but I feel like the game doesn't really do much overall.Despite getting amazing later, Yakuza 3's whole orphanage section in the beginning was pretty boring.
I recall hating Borderlands 1 intro level, used to think it was super boring.
Skyward Sword is especially maddening because Aonuma flat out told us that they had learned their lesson from the long TP introduction. And then they just did it again. Some truly baffling design choices in this game.
I like it. It starts the game slow and builds up a lot of the world and politics. But I understand why some people do not like it.A lot of shit happens though in the first few hours, doesn't it?
I'm pretty sure most people didn't like that. I had no problem with it but definitely remember a lot of complaints when it releasedNier: Automata.
(Grabs the flame shield).
Specially when you die and have to replay the whole session, ugh!
At least there is a mod to skip tutorial dungeon completely!. Oblivion's sewers dragged as I wanted to explore the open world ASAP. Tho the first view after the boring sewers totally pays it off. I mean look at it!