JontronRandom question but I'm a big fan of vids like this and guys like jakey or actman, You guys know any other youtubers like them?
Haven't watched the video, and outside of the amazing gameplay, I think I agree their games up to Part II kinda outdated in terms of pacing, in my opinion.
Linear/wide linear, go to point A to point B, banter between characters, set-pieces, scripted scenes, slow walking moments, etc.
They achieved success with these, but you know, doing something fresh/surprising/never been done before for their future games won't hurt.
If they still doing what they've been doing like their past games (outside of their evolving gameplay), I could say all the stuffs above would be predictable.
Yes yes, it's linear/wide linear.
Go to point A to B while banter/conversation with characters in between.
Yes yes, slow walking moments while having conversations with another character & explore the settings.
Yeah yeah scripted scenes or set-pieces with buildings destroyed.
Etc.
🤷🙄
Random question but I'm a big fan of vids like this and guys like jakey or actman, You guys know any other youtubers like them?
Random question but I'm a big fan of vids like this and guys like jakey or actman, You guys know any other youtubers like them?
Random question, do you really think we are stupid ?Random question but I'm a big fan of vids like this and guys like jakey or actman, You guys know any other youtubers like them?
Ummm what
Okay I watched the whole video.
I chose to avoid TLOUp2 since I'm not into ultra violence, so I haven't played it for even a second, but even I can see that he's just not a fan of story-focused games, he just want to shoot stuff. Duh. Ofcourse he's disappointed.
It's like starting to play BOTW and expect to have a good time if you're mostly into story-telling.
You have to know yourself and your own taste in games and choose games based on that instead of blindly go by hype and reviews. If you normally want it skip cutscenes, just so you can shoot some more or whatever, then there are plenty of other games out there that will get you more actual gameplay for your 25-30 hours of entertainment.
Nah dawg...
The game isn't outdated at all.
edit: the guy start the video saying that he isn't going to do what everyone else did on YT. 15 min in, the guy start with the same shit because he hated plot. Another alpha dog frustrated because the game didn't come how he dreamt it. So he tries the rationalize the hate saying that the gameplay is bad? Is one of the best action games ever made.
Don't feel bad you're correct brotha.
Also I love Bossattack when it come to his OT threads but his arguments against TLOU2 are all over the place and make no sense. Don't fret about it
Where exactly are you getting these figures from? You think there are 21-26 hours of walking and watching cutscenes in this game?The real meat and potatoes of the world-class gameplay design (the encounters) are frankly a very small piece (3-4 hours) of the overall gameplay (25-30 hours). I agree with those that say the ND has improved their core gameplay mechanics a lot and TLOU2 is first class in 3rd person shooter/survival gameplay mechanics. But the point is, you spend maybe 10-20% of the game utilizing those mechanics. The rest of the game is spent doing a lot of boring, monotonous tasks pressing triangle at every little nook and crany which doesn't really make for an amazing 10/10 game when talking strictly about gameplay.
For example, auto-pick up really should be turned on because what is the point of the utter monotony of pressing triangle a millions times when there is no strategic planning or gameplay design around the management of inventory. Since you're literally going to always pick up every single item, then why not have auto-pick up enabled. The fact that I played the whole game with it on makes me feel outright terrible.
I'm replaying the game right now and it's simply one of the best games ever made. Yes, that is allowed for a game that came out in 2020 and no, you don't need to have a list exclusively of games that came out in the 90s or that created gameplay genres or tropes.
This is game making at the highest level, on all fronts. It controls like a dream (from the dodging, to the quick turn, to the feel of sprinting, aiming, prone, jumping... Name it, it feels good to do) and gives you a ton of mobility. Level design is top-tier all throughout, facilitating all kinds of approaches to combat scenarios and allowing both the AI and the player to shine, while giving you fun exploration in-between and expertly juggling the balance between action and giving you time to breathe.
The balance is one of its more "hidden qualities", but almost every fight won feels like it can go either way, and you feel resources are important. If you want to approach things with a mix of stealth and action even more so. It has an impactful story that stays true to its setting and characters, and takes them in tragic directions and that will make you think.
It is a huge campaign with impeccable pacing and no real level recycling to speak of (the aquarium ends up being visited a bunch, but always in different contexts and interesting ways, you just won't think of it as recycling unless you really feel like looking for problems), basically two games in one as far as content is concerned. There are rpgs smaller than this.
The presentation is unrivaled, at every level, for the entirety fo the game. This is self-evident, it's simply the best in the business, period.
You get all this for the same price as any other game, only this is much more and much better.
You can make a thousand hour long videos and none of this will change, no matter how hard anyone tries to justify it. Verbosity doesn't mean you have a good argument, it just means you love the sound of your voice and have a hard time shutting up.
It's a fantastic point if you reduce the game to a simplistic parable it never is trying to be. There's a pretty obvious reason she makes the decisions she does at the end and it's not 'revenge bad'.In TLOU2, the whole narrative falls apart when you realize that the attachment and lessons you're supposed to have learned due to the dual narrative are only learned by you, the player, and not the character of Ellie, who has no major reason to make the choices she does when she has spent the majority of the game brutal demolishing and murdering everyone who gets in the way of her revenge.
THAT is a fantastic point.
Yup, let's not even get into how close you have to be to items to see them and trigger the pickup prompt.
At the very least, ND should have offered "auto-pickup" as an unlockable perk a few hours into the game.
I just like the types of videos they make lol...If you're a big fan of guys like him, then you're a fan of alt-right types. Sensible people don't wanna embolden and amplify their voices, which sharing names of other similarly shitty people, would do. But you do you.
It's already a setting in the options menu.Yup, let's not even get into how close you have to be to items to see them and trigger the pickup prompt.
At the very least, ND should have offered "auto-pickup" as an unlockable perk a few hours into the game.
Umm, i dont know, based on the fact that I played the game?Where exactly are you getting these figures from? You think there are 21-26 hours of walking and watching cutscenes in this game?
How Long to Beat says it's 23.5 hours for the main story. The guy in the video says it took around that long--I don't remember the exact number--for him to go through all the combat encounters on hard, from the menu that opens up after beating the game.Where exactly are you getting these figures from? You think there are 21-26 hours of walking and watching cutscenes in this game?
I mean yeah, it's basically the same game since 2007 with a different narrative. There are changes here and there, and TLoU combat is more interesting than Uncharted, but it's still a pretty standard zombie game.
Naughty Dog used to be quite good at guiding the player through a linear level that "seems" open, but I played a few hours of TLoU2 and apparently they lost that, too. When I realized I wasn't interested in the narrative, I just dropped the game.
I'll watch the video, because the one about RDR2 explained pretty well why I don't like Rockstar games, either.
I also think TLOU 2 has pacing problems, but God of War has them as well. The Atreus arc is rushed to hell and back and getting the item to open up a portal takes thrice a long without anything meaningful happening both storywise and character wise.Umm, i dont know, based on the fact that I played the game?
And the guy in the video is right, if you go back and play only the encounters after you've beaten the game, you'll be past those in a handful of hours.
God of war is a good example of a game that balances its combat gameplay loop, and it's cinematic/story priorities much better. I didn't feel like it dragged on or was overly monotonous or that my time was wasted after I beat that game. TLOU2 on the other hand really felt like a poorly paced game when it came to its different game play loops, especially coming off a perfectly paced TLOU1.
You may have noticed I never made a judgment on the game in my post, and that's because I just enjoyed listening to his perspective and how the video was presented and explained why the game isn't for me. I'm not convinced he's even "correct" with his opinion.People really listening to agreeable reviews by questionable youtubers in the background to reinforce their existing biases.
You played through the whole game doing something you didn't like that was completely optional?
The accessibility options are extensive