I understand where you're coming from. Myst was popular because of many things including the dazzling sound and graphics that CD ROMS offered, the puzzle-like nature and lack of "gaming tropes" (lives, scores, violence, complex controls) that appealed to our parents and grandparents.
It was just a perfect storm of sorts. Yes, the actual puzzles aren't groundbreaking, but the atmosphere was something never seen at the time.
Dude, in 1992 or whatever Myst was THE FUCKING SHIT. It's generally credited as being the major factor in driving CD-ROM adoption in PCs in the early 90's. (
https://arstechnica.com/gadgets/2008/09/this-day-in-hardware-history-myst-puts-cd-rom-on-the-map/)
Every time I talk about the disappointing state of VR, I say that VR is still waiting for its "Myst moment." Something that provides an experience so strikingly different than anything before it that you're willing to go out and spend hundreds of dollars to be able to experience it. Because that was the effect of Myst when you saw it in the 90's. That was a time when you'd go to computer shows held in warehouses and people would be showing off their color monitors by displaying static color images or, if it was really cool, maybe some Star Wars footage (not full screen of course; don't be crazy). So seeing the quality of the environments, the quicktime footage that made you feel like you were moving through the world in 3D, and the interactive video snippets left you completely gobsmacked. A total revelation.
But that was then and this is now. Nowadays we have hundreds of games that were inspired, directly or indirectly, by Myst and have iterated and improved on its then-groundbreaking atmosphere and puzzle mechanics. So while as a piece of history it's still very interesting, as an actual game to play I don't think it's a lot of fun.
I've been meaning to get around to Obduction, though. Very curious to see what the Myst guys cooked up for that.