I don't think the parents in every case this has ever happened to have all acted flawlessly, in some instances, mistakes may have been made, or they might not have been aware of how these games or tech in general operate.
We are technically savvy but didn't think to put a password on and my son, who was 12, ended up spending around £700.
This is one of the parents. I think most games have a warn as you boot them that they contain in-game purchases. Obviously, such warnings are ignored until the bank bill appears.
I'm not saying the parents are 100% absolved of all responsibility, but neither are the developers of these games
Why blame developers for selling a product ? I'm not following.
If bad parenting and children being reckless is just something that has always been the case, what kind of things were kids in the 90s, or 80s, or 70s, blowing thousands and thousands of their parents money on?
70s-90s didn't had credit cards as we have today, sepecially not connected to n different accounts for easy purchase.
They couldn't buy digital items in the speed we can today.
Checks also needed a signature.
So I still have to ask, why those people even had access to a CC in the first place. Easy of use comes at a price.
To hand wave away how these games are designed, and to put all the blame on the parents, is just weird, in that it's clearly not just a parenting issue
Specify.
Usually those treads go round and round because it isn't much different than trading cards, kinder surprises or other digital items.
You probably can find a couple of examples where some games really try their hardest to trick the player. I can probably find 3x more examples where they are open about what they are offering.
Thus, is the problem in the business model or different implementations of it ?
I don't understand why so many posters here have such a hard on for ignoring that these games are literally desiged to extract an unlimited amount of money from their players. Posters couldn't be happier to discount that completely and put all the blame onto something else
Get off your high horse, for starters. Just because we don't agree with the "opinion" of many here in regards to those games, it doesn't mean we don't know the strenghts and the weaknesses of such model.
I can bring a lot of examples of mechanics made to cap player spenditure, for example. Step-ups, guaranteed characters after a certain number, sales, increased % banners, shards, the list goes on.
A lot of games prefer to have their players attached to their game for a long time, doing dailies, events, new banners and etc., rather than drying them at every turn. No different from other GaaS games really.
It's just weird. If good parenting is all that stands between a child blowing all their families money on digital JEPGs, then maybe that is worth looking into
Works for a ton of families. I never understood how children have access to CCs and, even worse, how they don't know money.
I get it some mistakes can be made, but if you only realize after thousands lost, something is way, way wrong.