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Bitanator

Member
Oct 27, 2017
10,050
i beat mega man 2 on my LG Chocolate

3nvugvwa37031.jpg


where's my hardcore gamer trophy

I beat Kingdom hearts 2 on an emulator using a keyboard, beat that dog!
 

zoodoo

Member
Oct 26, 2017
12,748
Montreal
Gamers elitism always baffle me.
"It's a stapple of the genre"
"It was always like that"

Doesn't make it less unnecessary and outdated
 

BoxManLocke

Member
Oct 25, 2017
4,158
France
jUsT wAtCH THe EnDIng oN yoUTubE


Man I bought the game today and I'm glad I read this thread. Now I know that I need to play on normal, and I also know I'll never engage with the fanbase !
 

RedMercury

Blue Venus
Member
Dec 24, 2017
17,658
I cannot mentally handle gore in movies. I've watched horror movies in the theater and ended up closing my eyes for several minutes in a cold sweat. I just can't deal with it.

I don't type up online tirades about how those directors should make their films more "accessible." I just watch things more in line with my tastes instead. Same reason why I neither play Mortal Kombat nor rag on it for its explicit content; it aims to achieve something that's not what I'm looking for. And that's OK.
It's funny you use Mortal Kombat, that had censored versions that turned the blood into sweat and toned down the fatalities haha
 

Palazzo

Member
Oct 25, 2017
1,007
Same reason for Cuphead. No need to gatekeep the actual final boss of the game. Same reason it was lame in Contra 3 snes

Of course there's a need to "gatekeep" things in video games. That's what progression is. It's the reason you typically have to play through parts of a game in order to unlock later content.

In the case of Cuphead and Nex Machina, both cases are reasonable. That Cuphead blocks off access to the finale unless you have beaten all bosses on the standard difficulty shows that simple mode - which simplifies boss fights, removing attacks and phases - is not the intended way to fully experience the game, and that Nex Machina asks you to 1CC the game on at least its (forgiving) standard difficulty serves as a guide, showing you that the intended way of experiencing the game is as a single cohesive whole that should be taken on in one full playthrough.

There's nothing outdated or unnecessary about this kind of design. Games aren't just aesthetics; they are their mechanics, their rules. This design choice shows that the developers of these games took them seriously, and they are clearly made with the hope that their players will choose to fully engage with the content instead of subverting it by choosing the chopped-up lower modes.
 

Sixfortyfive

Banned
Oct 28, 2017
4,615
Atlanta
It's funny you use Mortal Kombat, that had censored versions that turned the blood into sweat and toned down the fatalities haha
I'm talking about the modern versions, where you get detailed slow-mo x-ray vision for all manner of bone-smashing and dismembering. I checked out after watching a couple of matches.

The classic MK games aren't really my thing either but they're more comedic in style than anything; you can't take it that seriously when someone explodes into a dozen separate ribcages.
 

Nocturnowl

Member
Oct 25, 2017
26,114
Maybe they should've had a shortened version of the Devil fight for easy mode
And then they hit you with the equivalent of this post credits

tumblr_m50r9czdQv1qj6jppo1_500.gif


You know I'm still a bit peeved by this, way to deflate my ending Sega!
 

AlexBasch

Member
Oct 27, 2017
7,312
The PS4 release reminded me that I never actually beat this game. Then got back to it, couldn't beat the carousel boss and reminded me why I said "fuck this game" a long time ago.

So tell your kid he's a lot better than an old geezer who plainly gave up on this thing.
 

Trisc

Member
Oct 27, 2017
6,489
This shit sucks. I remember having an extremely hard time with Contra 4 only to get to roughly 75% through the game on Easy and be told "and that's it for Easy mode, if you want to play the last quarter of the game you paid for, play it on a harder difficulty!"
 

smash_robot

Member
Oct 27, 2017
994
Comparing levels of literacy to game difficulty. What are we doing in this thread?
dunno what you are on about - "inaccessibility" is a fair criticism to apply to literature. Insufferable authors who think are they are dostoevsky need to learn that some people have families and don't have the time to read their 300,000 word "masterpiece".

Edit: I'm still bitter about Plok doing this exact same shit. I couldn't beat the end levels and the easy mode wouldn't let you get that far.
 

Barrel Cannon

The Fallen
Oct 25, 2017
9,297
I'm all for making easier difficulties but this was pretty hilarious. I didn't even know they hid the ending behind normal. Shouldn't have bothered if they put in all the work to make a simple mode.

Also I'm ok with locking stuff behind harder difficulties as it does incentivize people who are seeking a challenge to try overcoming the challenge. However it's a bit unreasonable to hide the main ending of a game behind a whole different difficulty mode as was done here.
 

PaperSparrow

Community Resettler
Member
Oct 25, 2017
1,023
dunno what you are on about - "inaccessibility" is a fair criticism to apply to literature. Insufferable authors who think are they are dostoevsky need to learn that some people have families and don't have the time to read their 300,000 word "masterpiece".
Ignoring that this is still a dumb equivalence, books have so many accessibility options and resources it's not even funny.
 

Djavanes

Member
Nov 15, 2017
87
But i have something to say, it´s ok to die in a videogame. That´s why Cuphead it´s so good, because you have to improve yourself. It´s part of the core gameplay.
 

apocat

Member
Oct 27, 2017
10,058
That's just bad design. If you have an easy mode, don't punish people for using it.
 

Renteka-Bond

Chicken Chaser
Member
Dec 28, 2017
4,272
Clearwater, Florida
I'm all for making easier difficulties but this was pretty hilarious. I didn't even know they hid the ending behind normal. Shouldn't have bothered if they put in all the work to make a simple mode.

Also I'm ok with locking stuff behind harder difficulties as it does incentivize people who are seeking a challenge to try overcoming the challenge. However it's a bit unreasonable to hide the main ending of a game behind a whole different difficulty mode as was done here.

They didn't hide it, the game plainly tells you that it will do that. The Op and/or their kid not seeing that isn't the same as it being hidden.
 

RedMercury

Blue Venus
Member
Dec 24, 2017
17,658
I'm talking about the modern versions, where you get detailed slow-mo x-ray vision for all manner of bone-smashing and dismembering. I checked out after watching a couple of matches.

The classic MK games aren't really my thing either but they're more comedic in style than anything; you can't take it that seriously when someone explodes into a dozen separate ribcages.
Yeah true but even then I don't think most reasonable people would be against a toned down version as an option for people like yourself who don't really dig the gore. or in the case of some movies a TV or PG version that tones down gore in horror movies. If it impossible to tell the story without it, I don't think it should be changed in that case but, bringing it back to games, regarding difficulty that doesn't seem to be the case with narrative stuff like a locked ending. There doesn't seem to be much reason to hold it back from people based on physical capabilities.
 

MaverickHunterAsh

Good Vibes Gaming
Verified
Oct 24, 2017
1,396
Los Angeles, CA.
should "True endings" be held behind by ANYTHING then? could you make the same argument for length? i can put persona 5 royal on the easiest difficulty setting, but how much time am I going to have to invest in the game to see everything? how many replays to max every social link?

I think you're comparing apples to oranges here. In the examples you gave, everyone is on an equal playing field, the only difference being how much time people are able and willing to invest in the game to satisfy the requirements to get the true ending. No one's being denied any essential content because of a lack of skill or ability.

In the case of Cuphead and so many other games where essential content is gated behind extreme challenge, there's a base inequality in terms of accessibility because it's not just a matter of being willing to put in the time; some people, such as little kids as well as older folks and people with certain physical and/or mental disabilities, aren't given a fair shake because they're handicapped by impairments the "git gud" assholes don't have to consider, and thus they're gated out of essential content through no fault or lack of commitment (time or otherwise) of their own.

I don't know who it was, but someone earlier in the thread mentioned Uncharted as a great example; imagine if each Uncharted game's ending was gated behind completing the game on Crushing difficulty. People would be pissed, and rightly so. Of course, the definitions of "essential content" and "extreme challenge" will vary from person to person, so I'm not saying there's one universal one-size-fits-all answer here or that my answer is the be-all end-all solution, but I absolutely do believe it is objectively true that greater accessibility and more options is always, always better than less. Games are for everyone, not just the git gud skill-check dickheads who have nothing more meaningful than video game aptitude to inflate their egos with. (Not saying that's you, by the way; just responding to your reply!)
 

Dylan

Member
Oct 28, 2017
3,260
I never finished cuphead because I felt like it was asking me to memorize patterns in the same way I would learn a song on a musical instrument except for the song sucked. (But the album art was amazing).
 
Last edited:
Oct 26, 2017
7,964
South Carolina
The kid will grow up like me and know their natural boundaries (in addition that effort is needed to expand that) and be OK with it and not whine on message boards, demanding Player Bribery. I have faith.
 

TSM

Member
Oct 27, 2017
5,823
The eternal battle between people that enjoy engaging with a game on it's own terms and content tourists that just want to see everything. In the case of this game it straight up explicitly tells you that you are opting not to collect the contracts you need to finish the game by selecting the easy mode every single time you choose to select it. It's not something that should have come as a shock as you mosey up to the end of the game. Personally I realize not every game is made for me and I don't demand that every game be made to suit my whims. If a game seems like something I would not enjoy engaging with I don't play it rather than get aggravated about it. There are more games available to play than any single person would ever have time to play.
 

andymcc

Member
Oct 25, 2017
26,316
Columbus, OH
I think you're comparing apples to oranges here. In the examples you gave, everyone is on an equal playing field, the only difference being how much time people are able and willing to invest in the game to satisfy the requirements to get the true ending. No one's being denied any essential content because of a lack of skill or ability.

In the case of Cuphead and so many other games where essential content is gated behind extreme challenge, there's a base inequality in terms of accessibility because it's not just a matter of being willing to put in the time; some people, such as little kids as well as older folks and people with certain physical and/or mental disabilities, aren't given a fair shake because they're handicapped by impairments the "git gud" assholes don't have to consider, and thus they're gated out of essential content through no fault or lack of commitment (time or otherwise) of their own.

I don't know who it was, but someone earlier in the thread mentioned Uncharted as a great example; imagine if each Uncharted game's ending was gated behind completing the game on Crushing difficulty. People would be pissed, and rightly so. Of course, the definitions of "essential content" and "extreme challenge" will vary from person to person, so I'm not saying there's one universal one-size-fits-all answer here or that my answer is the be-all end-all solution, but I absolutely do believe it is objectively true that greater accessibility and more options is always, always better than less. Games are for everyone, not just the git gud skill-check dickheads who have nothing more meaningful than video game aptitude to inflate their egos with. (Not saying that's you, by the way; just responding to your reply!)

A time investment is a time investment. I think a lot of frustration for some players just comes from redoing the same part over and over rather than a complaint about the time invested in the game itself. I brought up P5R simply because it is a game that makes you replay it, while already being VERY long, in order to "see everything".

How long is the average completion time for Cuphead versus Uncharted? The last Uncharted game I played through was 2, and on hard I think it took me 20 hours or there about. Cuphead took me maybe about 10 on normal?

I think your above points are overall fair for long, narrative based games. Cuphead really isn't that though. You're already losing content from the game due to the fact that easy significantly alters or flat-out removes certain encounters. There are plenty of other player concessions that are made in spite of it being pretty difficult that older games didn't have-- saving in between levels being one of the most crucial differences. Cuphead is easier than its primary source of inspiration (Alien Soldier) due to this. You don't have limited continues. By it's design, it is FAR easier than some of the other boss-rush run n guns-- I think on average people would have an easier time clearing Cuphead than, say, the western version of Contra: Hard Corps.

I don't disagree that greater accessibility options are great. I also don't think every game needs to be difficult. However, some games shouldn't really have to cater to "everyone".
 

newmoneytrash

Banned
Oct 25, 2017
8,981
Melbourne, Australia
does the difficulty options say that you are locked out of content for playing on easy?

if it's upfront with it it's easier for me to accept because they at least set expectations, but if you just hit a wall and the game is like come back on normal then that sucks
 

Lindsay

Member
Nov 4, 2017
3,135
Mortified?! Sorry can't help but lol at the use of that word! With that said I can't believe games to this day are still doing that locked end levels/ending stuff. Last time I encounterd that was with the original Nights game an I said ta heck with that and never saw the final boss of it. Its crap then an its crap now... BUT, going by posts in this thread, Cuphead a.) tells ya up front what you'll miss b.) you can change the difficulty any time c.) the whole basis of the plot revolves around getting those contract things which the game tells ya you can't get on easy. Its still lame as all heck but unlike old games its not a surprise "fuck you" to the player.
 

breadtruck

Member
Oct 27, 2017
593
Agreed. It shouldn't be blocked.
Who cares if someone sees the end on easy mode. Let the masses experience the game.

I'd be more likely to replay it on the normal mode to perfect my skill if I didn't feel completely shafted at the end of the easy mode. Instead I just uninstalled it.
 

Deleted member 36578

Dec 21, 2017
26,561
The developers intent was to make a difficult video game. There's nothing wrong with that because that's the game, that's why they're called games to begin with. Cuphead requires skill and memorization that the developers intended to be a requirement for the games completion. They wanted the players of the game to over come these obstacles and feel rewarded. I firmly believe that all video game developers should be able to create whatever sort of game they desire, whether it be easy or hard.
 

DerpHause

Member
Oct 27, 2017
2,379
Agreed. It shouldn't be blocked.
Who cares if someone sees the end on easy mode. Let the masses experience the game.

I'd be more likely to replay it on the normal mode to perfect my skill if I didn't feel completely shafted at the end of the easy mode. Instead I just uninstalled it.

The devs care apparently, in some capacity.
 

Death Penalty

Avenger
Oct 27, 2017
3,306
Yeah there's zero reason to lock content behind a certain difficulty mode. People who want that meaningless feeling of achievement can do so by beating it on the higher difficulty still, and people who are unable to beat the game on higher difficulty can still experience it. There's no drawback.
 

DerpHause

Member
Oct 27, 2017
2,379
Yeah there's zero reason to lock content behind a certain difficulty mode. People who want that meaningless feeling of achievement can do so by beating it on the higher difficulty still, and people who are unable to beat the game on higher difficulty can still experience it. There's no drawback.
So you're saying that a creator can't reward playing on higher difficulties with more content?
 

Lump

One Winged Slayer
Member
Oct 25, 2017
16,034
I'm on TeamKid. Celeste shows you the real ending if you stick with it or even use handicap options. If you want to play on Simple, you absolutely should be able to see the critical path / main story ending.
 

Kapryov

Member
Oct 27, 2017
10,143
Australia
Whoa that's weird.

Why offer an "easy mode" if it's not the full game? Easy modes aren't just for people that don't have the time to fully learn a game's mechanics / layouts, they're also good for accessibility. This is disappointing to hear.
They could've accomplished something similar and more effectively by having a slightly different endings and/or rewards based on the difficulty (thus still allowing everybody the same base content at least, while encouraging multiple playthroughs for those that want to try for it).
 

TheGhost

Banned
Oct 25, 2017
28,137
Long Island
Normally I would agree with you, but I think for Cuphead and the Souls games the name of the game is beating your head against a wall in frustration and it's ok for these sorts of games to be intentionally and punishingly hard and unforgiving about reaching end-game content.
Not everyone is a hard core gamer and the art style is going to suck people in who are going to be dissappointed.
 

RedSwirl

Member
Oct 25, 2017
10,061
Yeah there was a big stink about this when the game first came out.

OP's point is that simple mode for some people is just as hard as normal mode is for other people, especially if we're talking about children playing these games. I say that as someone who got all the soul contracts and beat The Devil.
 

riq

Member
Feb 21, 2019
1,687
I think the problem might be that they called it Simple mode. Should have gone with "Training" to make it more clear that beating bosses that way didn't count.

Short games like this are meant to be replayed and blocking off the last bosses behind it isn't the end of the world, but calling it Training mode would avoid this frustration.

However, as someone who wants every game to have a hard mode, it would be cool if all games also did the Celeste assist thing, even Cuphead. Again, not the end of the world, but nice to have.
 
OP
OP
Oct 27, 2017
17,973
But i have something to say, it´s ok to die in a videogame. That´s why Cuphead it´s so good, because you have to improve yourself. It´s part of the core gameplay.

And "simple" offers unlimited ceramic-shattering deaths, and doesn't deny you any of that challenge or opportunity for continuous improvement, and will even offer you a grade for it (which would be pointless if it really was a "practice" mode as some have suggested, since it is not quite the "regular" level experience anyways).

Plus, telling kids today to go to youtube to "see the ending" shows a generational divide, since they first find out about these games from youtube, and they may have already seen it. They are more than "content tourists" in that they are on youtube for personality or community programming, not "I'll just watch the game instead." It's likely they've seen more of the game this way before playing than you or I have from previews and reviews, so then they just want to live some of that experience playing for themselves.

In a few short years these kids will be fully into the games and part of the zeitgeist of the next console generation. As it is, they have access to more games than anyone playing in '85 or '77 ever did at their ages, but still have the same amount of time to spend on them. They will decide where and how their game time is best spent, and which game designs are more worthy of their time.
 

Ravenwraith

One Winged Slayer
Member
Oct 25, 2017
3,352
He will get better at the game and appreciate the challenge as he gets older. Encourage him to stick with it.