i beat mega man 2 on my LG Chocolate
where's my hardcore gamer trophy
I beat Kingdom hearts 2 on an emulator using a keyboard, beat that dog!
i beat mega man 2 on my LG Chocolate
where's my hardcore gamer trophy
Comparing levels of literacy to game difficulty. What are we doing in this thread?If era had to review books:
"Salman Rushdies new book uses too many big words. I even had to use a dictionary - what a pile of shit."
It's funny you use Mortal Kombat, that had censored versions that turned the blood into sweat and toned down the fatalities hahaI cannot mentally handle gore in movies. I've watched horror movies in the theater and ended up closing my eyes for several minutes in a cold sweat. I just can't deal with it.
I don't type up online tirades about how those directors should make their films more "accessible." I just watch things more in line with my tastes instead. Same reason why I neither play Mortal Kombat nor rag on it for its explicit content; it aims to achieve something that's not what I'm looking for. And that's OK.
This!jUsT wAtCH THe EnDIng oN yoUTubE
Man I bought the game today and I'm glad I read this thread. Now I know that I need to play on normal, and I also know I'll never engage with the fanbase !
Same reason for Cuphead. No need to gatekeep the actual final boss of the game. Same reason it was lame in Contra 3 snes
jUsT wAtCH THe EnDIng oN yoUTubE
Man I bought the game today and I'm glad I read this thread. Now I know that I need to play on normal, and I also know I'll never engage with the fanbase !
I'm talking about the modern versions, where you get detailed slow-mo x-ray vision for all manner of bone-smashing and dismembering. I checked out after watching a couple of matches.It's funny you use Mortal Kombat, that had censored versions that turned the blood into sweat and toned down the fatalities haha
dunno what you are on about - "inaccessibility" is a fair criticism to apply to literature. Insufferable authors who think are they are dostoevsky need to learn that some people have families and don't have the time to read their 300,000 word "masterpiece".Comparing levels of literacy to game difficulty. What are we doing in this thread?
Ignoring that this is still a dumb equivalence, books have so many accessibility options and resources it's not even funny.dunno what you are on about - "inaccessibility" is a fair criticism to apply to literature. Insufferable authors who think are they are dostoevsky need to learn that some people have families and don't have the time to read their 300,000 word "masterpiece".
And some people will look down on you for using them.Ignoring that this is still a dumb equivalence, books have so many accessibility options and resources it's not even funny.
And those people are awful. So what does this have to do with game difficulty? Cause I think non-ironic "git gud" people are awful too.
oh nothing - I was just being facetious. carry on.And those people are awful. So what does this have to do with game difficulty? Cause I think non-ironic "git gud" people are awful too.
I'm all for making easier difficulties but this was pretty hilarious. I didn't even know they hid the ending behind normal. Shouldn't have bothered if they put in all the work to make a simple mode.
Also I'm ok with locking stuff behind harder difficulties as it does incentivize people who are seeking a challenge to try overcoming the challenge. However it's a bit unreasonable to hide the main ending of a game behind a whole different difficulty mode as was done here.
Yeah true but even then I don't think most reasonable people would be against a toned down version as an option for people like yourself who don't really dig the gore. or in the case of some movies a TV or PG version that tones down gore in horror movies. If it impossible to tell the story without it, I don't think it should be changed in that case but, bringing it back to games, regarding difficulty that doesn't seem to be the case with narrative stuff like a locked ending. There doesn't seem to be much reason to hold it back from people based on physical capabilities.I'm talking about the modern versions, where you get detailed slow-mo x-ray vision for all manner of bone-smashing and dismembering. I checked out after watching a couple of matches.
The classic MK games aren't really my thing either but they're more comedic in style than anything; you can't take it that seriously when someone explodes into a dozen separate ribcages.
it is not a punishment, the game is teaching you: Bigger the risks, bigger the reward!That's just bad design. If you have an easy mode, don't punish people for using it.
should "True endings" be held behind by ANYTHING then? could you make the same argument for length? i can put persona 5 royal on the easiest difficulty setting, but how much time am I going to have to invest in the game to see everything? how many replays to max every social link?
I think you're comparing apples to oranges here. In the examples you gave, everyone is on an equal playing field, the only difference being how much time people are able and willing to invest in the game to satisfy the requirements to get the true ending. No one's being denied any essential content because of a lack of skill or ability.
In the case of Cuphead and so many other games where essential content is gated behind extreme challenge, there's a base inequality in terms of accessibility because it's not just a matter of being willing to put in the time; some people, such as little kids as well as older folks and people with certain physical and/or mental disabilities, aren't given a fair shake because they're handicapped by impairments the "git gud" assholes don't have to consider, and thus they're gated out of essential content through no fault or lack of commitment (time or otherwise) of their own.
I don't know who it was, but someone earlier in the thread mentioned Uncharted as a great example; imagine if each Uncharted game's ending was gated behind completing the game on Crushing difficulty. People would be pissed, and rightly so. Of course, the definitions of "essential content" and "extreme challenge" will vary from person to person, so I'm not saying there's one universal one-size-fits-all answer here or that my answer is the be-all end-all solution, but I absolutely do believe it is objectively true that greater accessibility and more options is always, always better than less. Games are for everyone, not just the git gud skill-check dickheads who have nothing more meaningful than video game aptitude to inflate their egos with. (Not saying that's you, by the way; just responding to your reply!)
Agreed. It shouldn't be blocked.
Who cares if someone sees the end on easy mode. Let the masses experience the game.
I'd be more likely to replay it on the normal mode to perfect my skill if I didn't feel completely shafted at the end of the easy mode. Instead I just uninstalled it.
Why it should?Why part of rhe experience shouldn't be available in easy mode?
So you're saying that a creator can't reward playing on higher difficulties with more content?Yeah there's zero reason to lock content behind a certain difficulty mode. People who want that meaningless feeling of achievement can do so by beating it on the higher difficulty still, and people who are unable to beat the game on higher difficulty can still experience it. There's no drawback.
Not everyone is a hard core gamer and the art style is going to suck people in who are going to be dissappointed.Normally I would agree with you, but I think for Cuphead and the Souls games the name of the game is beating your head against a wall in frustration and it's ok for these sorts of games to be intentionally and punishingly hard and unforgiving about reaching end-game content.
Alien Soldier is pretty much is THE technical showpiece for the Mega Drive/Genesis and also probably its hardest game.Not everyone is a hard core gamer and the art style is going to suck people in who are going to be dissappointed.
Alien Soldier is pretty much is THE technical showpiece for the Mega Drive/Genesis and also probably its hardest game.
But i have something to say, it´s ok to die in a videogame. That´s why Cuphead it´s so good, because you have to improve yourself. It´s part of the core gameplay.
And yet Treasure made Gunstar Heroes too, a game which Cuphead rips off directly for the Dice Maze, and it has difficulties from Easy to Expert.