H3 has that One X patch too, so it outputs at 4k/30It makes less sense when Halo 3, Reach, etc. are available in their original forms. Especially Halo 3, since it was released after its MCC release.
H3 has that One X patch too, so it outputs at 4k/30It makes less sense when Halo 3, Reach, etc. are available in their original forms. Especially Halo 3, since it was released after its MCC release.
It makes less sense when Halo 3, Reach, etc. are available in their original forms. Especially Halo 3, since it was released after its MCC release.
You can do LAN with MCC, just not across generations. So thats something...Yeah but this is meaningless without Halo CE and Halo 2 on back compat :(
You can do LAN with MCC, just not across generations. So thats something...
Haha for sure, I don't even have enough screens but my dream is to own 8 small matching CRTs for Xbox Lans one dayLAN is such a uncommon but cool thing in games nowadays that I think it's something worth reminding people of. Obviously this knowledge is less useful now with the current state of the world but you could always use a game's LAN feature to play that game online with friends via something like xlink Kai.
I kind of just wonder if they don't feel like stuff like that is worth it when the remastered MCC versions exist?
Not only is this brilliant, but is due to Windows being the backbone of its OS?
I'm sure that's the reason, but it didn't stop them from making Halo 3, ODST, and Reach BC anyway. 3 and Reach are even Xbox One X Enhanced. It's just nice to have options. :)
I'm pretty sure they tested for it. It's been working across 1,360 and One platforms, so this just confirms it working on Series too.Pretty cool MVG has been getting more attention lately here. Got into more of his videos not too long ago talking about how console security was broken, homebrew stuff or simply findings like this. Wonder if Xbox actually tested for this or it's just a happy coincidence ha.
Your guess would be wrong. LOL No idea how you came to this guess tbh.I obviously know very little about MS's BC process but my understanding is the BC team can get 360 games up and running on current Xbox consoles fairly quickly which isn't necessarily true of original Xbox games so I would guess that's a factor? Also, I think they mostly made the 360 version of Halo 3 available on current Xbox consoles because the MCC was still in rough shape at the time so making 360 Halo 3 available was almost kind of a "make good" situation. By the time they started making original Xbox games available on current Xbox consoles I think plans to meticulously fix the MCC were already underway so they probably figured why bother bringing OG Halo 1&2 to current Xbox? Not defending it but that's my guess.
Your guess would be wrong. LOL No idea how you came to this guess tbh.
Sorry, I wasn't judging you; just don't know how you could logically come to those conclusions even as a guess. Well the Halo 3 I could see. However I'm pretty certain Halo 3 was the first game used to test the Heutchy method to see if it actually worked and had nothing to do with "Also, I think they mostly made the 360 version of Halo 3 available on current Xbox consoles because the MCC was still in rough shape at the time so making 360 Halo 3 available was almost kind of a "make good" situation. ."Care share then? Or were you just interested in judging me for getting something wrong?
I wonder if they'll ever find a way to get og Xbox games working online again. I imagine it's too big an investment for the relatively small number of Xbox online games.
That would be a hilariously awesome way to achieve it. First we need some good Xbox cores running
That would be a hilariously awesome way to achieve it. First we need some good Xbox cores running
Yup that's what I meant as wellThere is an OG emulator running several games, just we need a core based on that emulator.
Back at the announcement of BC on XB1, they mentioned using azure servers for OG Xbox Live for BC games. Still waiting š¢Damn I would love to be able to play some Crimson Skies on XBL.
Microsoft themselves announced and showed this back when OG BC was announced.
Remember that this is adding in another generation on top of that
LAN play/System Link has never needed gold on any generation of Xbox.
Kinda sorta. The original Xbox was of course based off Windows, and built with standard network architecture in mind for use over the Internet. So it's networking system is just Winsock, the same as it is on PC, and still is. And with that, because they aren't reinventing the wheel, all the communicate is done with a standard IPv4 implementation, the same thing you have on pretty much everything you own, and it's never changed.Not only is this brilliant, but is due to Windows being the backbone of its OS?
LAN play/System Link has never needed gold on any generation of Xbox.
Nope, that's seemingly never been the case. A properly implemented LAN mode can and is allowed to run completely offline. Halo MCC presently works this way for example.From my understanding, the Xbox One at least required you to have at least one of the systems in the LAN game to have XBLG, was that not the case?
If anyone wants to see this done to do splitscreen: https://www.resetera.com/threads/16-player-splitscreen-and-also-why-does-gears-of-war-suck.173749/
Would be nice to see more compatibility tests of different games from Youtubers and stuff so I could get it more working.
Im talking about the other way. What if the newer consoles have v2.0 and the original Xbox is only on v1.0? It can't download updates anymore.
Holy bananas.
This is beautiful, especially because the dream would be to use a projector. My college rents these conference rooms and they have high quality projectors (we did a smash party last year, it was amazing), I'm really tempted to see if I find a bunch of Xboxs and do a Halo Party....
I have never done Lan with Xbox, how many Xbox would you need to do a Lan party with 8 players? And 16?
So as long as IPv4 still exists, and you still have a valid DHCP service for it (I.e your router), system link just runs identically to how it always did.
To connect more than two consoles together, you need a network device such as a network hub, switch, or router.
Hmm, technically that's true, though I've never had consistent results with it.I was under the impression system link didn't require DHCP? It says on the website it can be done with just a hub/switch