Emily Rogers has known about and talked about this for a while at least.I'm kinda worried this will be revealed as an industry wide april fools joke after the stupid flipnotes april fools joke.
Emily Rogers has known about and talked about this for a while at least.I'm kinda worried this will be revealed as an industry wide april fools joke after the stupid flipnotes april fools joke.
Can you fucking imagine a Mario game looking like this? Good lord.Not sure if this was posted before, but found this on Instagram. Not sure if fan-art or real concept art.
"Concept art for the upcoming remaster of Yoshi's Island SNES on Switch announced by Nintendo for Mario's 35th anniversary"
Source: https://www.instagram.com/p/B-cAjwHqqMW/
*EDIT* Forgot that it's April 1st, so take with grain of salt. xD
Easy to do when hardly any games use it.
I'm literally holding the Switch (launch model) in my hand doing just that. it's not that hard unless you got baby wristsYou can't be serious? You're going to use left hand on joystick and right hand on touch screen? What is this, Kid Icarus? ;)
this is the real travesty of controller support
I wouldn't trust nintendo on a yoshi island remake :^PCan you fucking imagine a Mario game looking like this? Good lord.
Not sure if this was posted before, but found this on Instagram. Not sure if fan-art or real concept art.
"Concept art for the upcoming remaster of Yoshi's Island SNES on Switch announced by Nintendo for Mario's 35th anniversary"
Source: https://www.instagram.com/p/B-cAjwHqqMW/
*EDIT* Forgot that it's April 1st, so take with grain of salt. xD
I'd trust Nintendo on it
I used Dolphin VR a couple of years back to upres Wind Waker and play it in VR.I'm always completely taken aback by how amazing the galaxy games hold up with nothing more than an upres. Seen it so many times at this point, but its still just amazing to me.
The best thing would be to use the Odyssey engine and just remodel everything. All the concept, layout, music, sound effects work is done, you just have to build it again in a modern engine. They can sell this thing for years and it will absolutely sell big on Switch so there is good RoI on a ground up remake. They even have the castle already modeled up from Odyssey. Galaxy can just get HD textures and a traditional control scheme for portable play. Sunshine seems like the biggest challenge I would think because Fludd really is unique to just that game (so the Odyssey engine isn't as easy to use), plus the 4:3 aspect ratio.I'm fairly certain they won't use the DS version as the base for whatever they do to Super Mario 64 for this release. It'd require way more work than simply going with the N64 version would.
What do I actually think they'll do? ... i'm not quite sure on that. It's hard to imagine a Super Mario 64 "remaster" that isn't closer to something like OoT/MM 3D
The Galaxy motion controls were all gimmicks that could easily be mapped or re-engineered to traditional controls.I'm mostly just unsure how you would play Galaxy 2 in handheld mode. Even Yoshi's tongue was pointer dependent... You could have to hold a button down to activate right stick aimer, but that's not anywhere near the elegance of the Wii pointer.
I'm more excited for a traditional paper mario.
partners
Epic story
RPG
Cool characters
Chapters
Hopefully after each cheater play an interlude as Princess Peach or Bowser etc
I hope it's as good as TYD
The geometry has aged well. Realistically, a simple upres is all Galaxy would need but an updated lighting model would really make those visuals pop.
4:3 wouldn't be an issue.The best thing would be to use the Odyssey engine and just remodel everything. All the concept, layout, music, sound effects work is done, you just have to build it again in a modern engine. They can sell this thing for years and it will absolutely sell big on Switch so there is good RoI on a ground up remake. They even have the castle already modeled up from Odyssey. Galaxy can just get HD textures and a traditional control scheme for portable play. Sunshine seems like the biggest challenge I would think because Fludd really is unique to just that game (so the Odyssey engine isn't as easy to use), plus the 4:3 aspect ratio.
What are you thinking setting wise?
It just occurred to me that Paper Mario has only been set in the Mushroom Kingdom once, with subsequent games going to different worlds because (in the case of SPM,SS,CS) the new gameplay mechanic demanded it. I think they'll probably go to a new world again for the new gimmick, but if they ever wanted to return to a new version of the Mushroom Kingdom it's probably been long enough.
hmmmmmm I don't know but I cannot wait to see it. Maybe a bit of both Mario searching for 7 (insert items here) to save the world but one or two said Items is hiding in the castle and bowsers castle etc
as for partners I'd love mario's friends to travel together Luigi, peach, yoshi, toad, Toadette instead of a koopa and boo as a partner etc and have warrior and waluigi for comic relief. There is to many characters to pick from.
To be honest, I'd hope this is the least Nintendo do with Mario 64. It really does need some love. I'd hope that they do a little work on Sunshine and Galaxy, too - the Galaxy games only really need an up-res and new lighting, with some textures touching up. Sunshine would need more work, really.Whishful thinking or trying for a realistic prediction? Neither version translates well to being rendered in HD. At all.
Mario 64 would benefit from some more careful work invested, similar to what was done for OoT 3D and Majora's Mask 3D. Very faithful to the original assets, updated geometry for some assets and just a hint of extra modern visual sparkle, like additional foliage. Those two games would look reasonably well rendered at high resolutions (Source: Citra gallery):
Agreed, as I'm saying above. I can see them building a graphical overhaul - new character models, textures, UI, lighting - over the original geometry, improving that where it makes sense to do so. Isn't that what was done for the recent Crash games? They used the original geometry as the base with a substantial graphical overhaul on top, creating new elements where they couldn't access the original versions. I'm not saying Nintendo's facelift for Mario 64 will be as drastic, but I'd expect a similar approach technically (rather than completely rebuilding the game).I'm fairly certain they won't use the DS version as the base for whatever they do to Super Mario 64 for this release. It'd require way more work than simply going with the N64 version would.
What do I actually think they'll do? ... i'm not quite sure on that. It's hard to imagine a Super Mario 64 "remaster" that isn't closer to something like OoT/MM 3D
Unfortunately not. It would be strange for it not to appear, but we'll have to wait and see.
This would be great. I'd really be happy if there are some 'making of' and 'history' videos in this package.Give me many Miyamoto stories when this all finally drops. I want to hear him talk about all the 3D Mario games. I'm sure he's involved moreso in all of these remasters
It definitely has the upgraded texture pack.I think this screenshot also features a HD texture pack, the HUD is definitely a texture-pack!
Doesn't the official GC Smash controller have working analog triggers?4:3 wouldn't be an issue.
The real issue with Sunshine on the Switch would be the lack of analog triggers and Gamecube's clicky buttons at the bottom of the triggers.
They are quite literally just GameCube controllers so yes they are analog.Doesn't the official GC Smash controller have working analog triggers?
I have them and never noticed if they're analog or not.
The Galaxy motion controls were all gimmicks that could easily be mapped or re-engineered to traditional controls.
Head Shake - map to button
Spin - map to button
Aim/Tongue - map to right stick or gyro, or they could engineer a lock on
Technically 3 times
Then again with Mario World included.
And lastly with the Wii collection.
I've thought about the whole using Luigi/Peach/Toad etc as partners thing (the closest we got was Super Paper Mario) and I'm kinda torn. On one hand, it would be cool to have them on an RPG adventure with Mario, but on the other hand, almost every partner in the first two Paper Mario games is a more interesting character than Peach/Toad/Toadette with more interesting gameplay potential. If they use a Toad, it should be a Unique Toad with his or her own backstory. A Kung Fu toad in-training would be way more interesting than Red Toad from Every Game. One of the things recent Paper Marios have missed out on is creating several new characters with their own stories to play through.
If they use certain established characters they might get limited by how that character is supposed to be portrayed.
Wario and Waluigi would be great antagonists though, since they actually have some great comedic potential.
Does that even look like any scene in Yoshi's Island?Not sure if this was posted before, but found this on Instagram. Not sure if fan-art or real concept art.
"Concept art for the upcoming remaster of Yoshi's Island SNES on Switch announced by Nintendo for Mario's 35th anniversary"
Source: https://www.instagram.com/p/B-cAjwHqqMW/
*EDIT* Forgot that it's April 1st, so take with grain of salt. xD
It's a cool scene but it looks like they just added baby mario and yoshi randomly on a log lol
That artwork would be more believable if they said it was a brand new game.It's a cool scene but it looks like they just added baby mario and yoshi randomly on a log lol
Photo shop gurus SMAS2 mock up please!Technically 3 times
Then again with Mario World included.
And lastly with the Wii collection.
They could possibly program in a 1 second delay on full trigger press so you could sort of feather or rapidly tap the trigger to get less throttle. No perfect solution though. The best part of Sunshine was the Fluddless underground areas anyways.4:3 wouldn't be an issue.
The real issue with Sunshine on the Switch would be the lack of analog triggers and Gamecube's clicky buttons at the bottom of the triggers.
God DS Mario is one ugly fuck. Looking at that all I need is the N64 version running at 1080p, game still looks fantastic.
If we assume the game is put into widescreen... then yeah, this doesn't look *the best*:
If we assume the game is put into widescreen... then yeah, this doesn't look *the best*:
Equally, it doesn't look awful... but upgrading the textures a la OOT3D/MM3D would really help.
imagine the frame drops
They got OoT running at 30 FPS with new animations to match. I think they could do a great job with other N64 classics.imagine the frame drops
they'll probably fix that issue for M64
maybe
What are you thinking setting wise?
It just occurred to me that Paper Mario has only been set in the Mushroom Kingdom once, with subsequent games going to different worlds because (in the case of SPM,SS,CS) the new gameplay mechanic demanded it. I think they'll probably go to a new world again for the new gimmick, but if they ever wanted to return to a new version of the Mushroom Kingdom it's probably been long enough.
As would Sunshine IMO.Mario64 also would really benefit from better camera controls.