It wouldn't be a deal breaker if you collected ability points instead of unique powerups, but it would be a little boring since every AAA game has a skill tree using ability points right now.
Metroid has a ton of great designs. The Chozo, the Luminoth, the Ing, Ridley. I just don't know what happened to Retro in the transition to Wii, because
these guys were a mess, Dark Samus was awful, Sylux is bleh.
I guess they're all less lame than SA-X, but still.
HZD is a faster paced combat oriented game. Metroid Prime was an adventure game with some combat. There was so much "down time" to explore and investigate what happened. I don't think the pace was ruined. Now some of the scanning of mobs during combat because that was your only chance was BS.Reading many things in a row breaks the pace of the game. For example Horizon Zero Dawn is another game that puts too many scans in a row.
As long as they keep the scan visor, and it feels like a cross between Metroid Prime 1 and 2 in terms of tone, I'm there.
The Chozo, the Luminoth, the Ing, Ridley are all great, that's true. Creature design in Metroid is fantastic. The NPC design from MP3 onward (plus the space marines in MP2) though is horrid. It seems like they brought in a new person who doesn't understand the aesthetic at all. And then of course it really spiraled downwards for the game after MP3.Metroid has a ton of great designs. The Chozo, the Luminoth, the Ing, Ridley. I just don't know what happened to Retro in the transition to Wii, because
these guys were a mess, Dark Samus was awful, Sylux is bleh.
I guess they're all less lame than SA-X, but still.
Let's hope. I've been itching to play too with all the Metroid talk.
I dunno, seems like MP1 was ahead of its time in that regard. Almost every Adventure or RPG type game has collectible text logs now. I'd say scanning is actually a much more elegant and clever idea than finding journals laying around or what have you.scanning was novel back in the day, now it's just overdone and even a point of contention for some people. though the one way to really combat it and tell a story is through cutscenes, which metroid fans have an aversion to
If Prime 4 has contextual platforms then it's a success. That's one of my favourite things about Retro.
I dunno, seems like MP1 was ahead of its time in that regard. Almost every Adventure or RPG type game has collectible text logs now. I'd say scanning is actually a much more elegant and clever idea than finding journals laying around or what have you.
that's what I said. but I don't agree that scanning is more clever. it's literally the same thing just with an added visual effectI dunno, seems like MP1 was ahead of its time in that regard. Almost every Adventure or RPG type game has collectible text logs now. I'd say scanning is actually a much more elegant and clever idea than finding journals laying around or what have you.
Yeah I undersold that. Returns and Tropical Freeze are masters of this too.
Just in the sense that you have to directly interact with the object or enemy to collect the info, and you obtain it in a way that fits perfectly in context.that's what I said. but I don't agree that scanning is more clever. it's literally the same thing just with an added visual effect
And not everyone is Retro. I don't know what to expect from Bandai. I have high hopes and expectations. I still think they'll do a great job.
I dunno, seems like MP1 was ahead of its time in that regard. Almost every Adventure or RPG type game has collectible text logs now. I'd say scanning is actually a much more elegant and clever idea than finding journals laying around or what have you.
Just in the sense that you have to directly interact with the object or enemy to collect the info, and you obtain it in a way that fits perfectly in context.
If they want to have another character in a similar role to Dark Samus, I think it's perfectly logical to go with one that exists already.
I dunno, seems like MP1 was ahead of its time in that regard. Almost every Adventure or RPG type game has collectible text logs now. I'd say scanning is actually a much more elegant and clever idea than finding journals laying around or what have you.
Neither does Metroid :) The environment design is more important than the scan logs
Around the Internet I've seen some ask for Samus to actually do bounty hunting and take on quests and collect bounties, but ehhhhhhhhh. Almost sounds like a spin-off tbh.
Speaking of visors, one thing I really hope is that they completely get rid of the stupid filter visors (X-ray and infrared visors) in Prime 4. The only purpose they serve is to solve puzzles and open doors, they don't do anything else (the exception being how the x-ray visor made prime 3's combat even more of a joke). There's a reason they never brought back the X-ray scope in the 2d games, it's because it doesn't do anything to actually improve or add to samus' abilities the same way every other upgrade does. Instead, the Prime 4 team should try to make puzzle upgrades that are more useful to combat like the seeker missiles, diffusion missiles, or grapple lasso.
It's like I was playing a different game back then or something. Prime games were adventure games focused on exploration more than anything else. A lot of the requests ITT got me feeling disillusioned to be honest...Bounties make absolutely no sense and would ruin the character. Samus is not a mercenary, she doesn't kill for money. She's closer to a superhero than a mercenary, Samus basically acts out of goodwill and the sense of duty that she got from the Chozo, a pacifist race that had the philosophy to only fight if it was the absolute last measure.
The "bounty hunter" title is just a way to say that she's not directly affiliated to any group. The japanese side of Nintendo already explained this and the games themselves always showed Samus more as this merciful hero (save the animals...) than a cold blooded killer -- I legit have no idea how people don't get this.
You forgot on screen waypoints- Replace beams with bullets
- Remove the scan visor, instead have Adam comment on what you see, all the time
- No more puzzles or room-based progression, instead have a fully open world
- Remove traditional upgrades and replace them with XP based progression
10 million sold guaranteed
- Replace beams with bullets
- Remove the scan visor, instead have Adam comment on what you see, all the time
- No more puzzles or room-based progression, instead have a fully open world
- Remove traditional upgrades and replace them with XP based progression
10 million sold guaranteed
- Replace beams with bullets
- Remove the scan visor, instead have Adam comment on what you see, all the time
- No more puzzles or room-based progression, instead have a fully open world
- Remove traditional upgrades and replace them with XP based progression
10 million sold guaranteed
And not everyone is Retro. I don't know what to expect from Bandai. I have high hopes and expectations. I still think they'll do a great job.
Give combat a kinetic feel. Maybe do that by adding melee weapons, or take some Doom inspiration by giving Samus the ability to gain health by finishing off enemies up close (in a Metroid type of way though).
Sorry, forgot the hero-based battle royale multiplayer mode with killstreaks
Don't forget 3rd person dance emotes.- Replace beams with bullets
- Remove the scan visor, instead have Adam comment on what you see, all the time
- No more puzzles or room-based progression, instead have a fully open world
- Remove traditional upgrades and replace them with XP based progression
10 million sold guaranteed
It's like I was playing a different game back then or something. Prime games were adventure games focused on exploration more than anything else. A lot of the requests ITT got me feeling disillusioned to be honest...
I don't know about the whole invisible enemies thing, the extra visors don't really change much about how you fight them. All they do is force you to fight them with a different color filter. You can compare this a little to the grapple lasso in Prime 3, which while also having limited uses in combat still managed to change the way you fight by allowing you to grapple off shields and drain energy from enemies.Actually the visors in Prime 1 were necessary to move around dark areas, also to detect invisible enemies. I liked how they were implemented.
I do agree that the Echo visor in MP2 was pretty useless. Same with the command visor in MP3.
Prime 1 & 2 are already designed that way. If you turn off the hint systm the world design is more than enough to push you towards your next objective without ever opening your map. I see no reason to remove the map as an option for those that need it.The hottest take about Metroid Prime:
Remove the minimap and map completely and focus the level design on the player being able to navigate the world without a map.
actually Samus is closer to a mercenary than a bounty hunter anyway. she takes on jobs for the Federation. having morals doesn't detract from thatBounties make absolutely no sense and would ruin the character. Samus is not a mercenary, she doesn't kill for money. She's closer to a superhero than a mercenary, Samus basically acts out of goodwill and the sense of duty that she got from the Chozo, a pacifist race that had the philosophy to only fight if it was the absolute last measure.
The "bounty hunter" title is just a way to say that she's not directly affiliated to any group. The japanese side of Nintendo already explained this and the games themselves always showed Samus more as this merciful hero (save the animals...) than a cold blooded killer -- I legit have no idea how people don't get this.