Just speculation.10 pages later, do we actually know whats the real difference between PS5 and XSX/S regarding RDNA 2 or are people just speculating?
This isn't true imo as both made changes to the GPU. For example Xbox has enhanced the ML capabilities of the consoles.The concept of nomenclature and implementation details are beyond a console warrior's comprehension, as evidenced by this thread.
Todays AMD presentation mentioned Direct Storage, DirectML and XDR in the context of RDNA2, all of which is just Direct-X specific nomenclature, with no bearing on Sony's potential implementations.
Also, DirectML is entirely GPU agnostic. The operators that are hardware accelerated depend solely on what's implemented by the vendors. Supporting DirectML lends zero information in regards to actual hardware support. Heck, it can even work without a GPU entirely, since it has CPU fallbacks for everything.
So Microsoft bought the GPU at walmart? Both companies customized the GPU to their liking.t's just marketing. "The only console that uses full RDNA2" could just as well have been "The only console that uses standard RDNA2".
The first sounds much better than the second. Sony isn't able to say either of those things because they have made customizations. We just don't know yet how those customizations compare to the standard features.
From what we know Sony's answer to VRS, as an example, is the geometry engine by implication from these tweets
Nope. The twitter user you guys quoted actually said that you can use both VRS and geometry engine. It's not the same thing. Thus the first tweet is a bit weird and not Sony's answer to anything. We don't know wether Sony has a equivalent to VRS.Oh yeah, I had completely forgotten about that tweet. Interesting times ahead indeed.