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johancruijff

Member
Oct 25, 2017
5,233
Italy
Plunked about 50 hours into this game since release and have really been loving it. It reminds me a lot of Total War. I have always wanted the ability to participate in the large scale battles of that franchise, and this scratches that itch. It's also a very good game for role-playing. Hoping that future official updates or unofficial mods provide a Chinese-inspired or alternatively Japanese-inspired setting.

The only issue I have had beyond the obvious bugs is that I absolutely suck at swordsmanship! Archery and horseback glaive shenanigans have become my default.
for the sengoku era there's Gekokujo mod for M&B Warband, one of the best conversion out there
and i think i saw both chinese and japanese conversion projects for bannerlord
 

Mochi

Avenger
Oct 25, 2017
1,704
Seattle

Anton Sugar

Banned
Oct 27, 2017
3,946
BIG update adding alpha and beta branches to Steam: https://steamcommunity.com/games/261550/announcements/detail/2199387653447817592

Singleplayer


Crashes
  • Fixed a rare formation AI exception.
  • Fixed a crash that occurred when a mount without a rider heard an arrow.
  • Fixed a crash that occurred at the end of the "Army of Poachers" quest when the AI tries to continue fighting.
  • Fixed a crash that happens when a campaign is started for the second time without exiting the game.
  • Fixed a crash that occurred when selecting the option to attack in the "Rival Gang Leader" quest after loading a game.
  • Fixed a crash that occurred when AI characters tried to barter prisoners.
  • Fixed a bug where talking to a companion in settlements during the main storyline would crash the game.
  • Fixed a crash in main storyline conspiracy phase.

Performance
  • Ram and VRAM usage is reduced and many leaks are fixed.
  • Scene loading performance improvements.

Localisation
  • Improvements, additions and corrections for Turkish and Simplified Chinese translations.

Art
  • Added new armour "Northern Lamellar Shoulders".
  • Added new armour "Plated Helmet".
  • Assigned a banner to poachers and other neutral parties.
  • Overhauled all of the NPC faces to reduce asymmetry, tone down exaggerations and create culturally appropriate and appealing phenotypes.
  • Updated some of the lords and ladies faces for a more culturally appropriate look.
  • Updated nav meshes in "sea_bandit_a", "battle_terrain_p", "battle_terrain_020", "battle_terrain_029" and "battle_terrain_030". This should resolve unwanted fights in water and improve fleeing behaviour in these scenes.
  • "Aserai_town_a" civilian scene related fixes.
  • "Aserai_town_b" civilian scene related fixes
  • "Empire_town_j" siege scene siege related fixes and seasonal improvements.
  • "Khuzait_town_004" siege related fixes and visual improvements.
  • "Aserai_castle_002" siege related fixes.
  • "Vlandia_castle_005a" siege related fixes.
  • "Sturgia_castle_003" siege related fixes.
  • "Khuzait_castle_002" siege related fixes.
  • Night atmosphere illumination amounts adjusted.
  • Visual fixes for battle scenes.
  • Winter season issues with steppe scenes have been fixed.
  • Winter related problems with the outer meshes are solved.
  • Low-poly tree meshes are now used in hideout prefabs.
  • Agent spawn positions in some scenes are fixed.
  • Fixed a season problem with Aserai's arena.
  • An issue with Battania arena spawn points being too close to each other is fixed.
  • Fixed some scene issues of Aserai Village.
  • Fixed merlon physics issues of Vlandian Castle parts.
  • Fixed some lighting issues of Empire Lords Hall.
  • Fixed physics issues of Battania Castle Wall.
  • Fixed UV issues of Sturgia Castle Gatehouse.
  • Fixed an error while opening the Forest Hideout scene.
  • Refined snowy atmospheres.
  • Beard intersecting helmet issues were fixed for:
    • -western_plated_helmet
    • Empire_guarded_lord_helmet"
  • Nordic sloven armour's bones problem fixed.
  • Fixed clothing clipping issues.
  • Replaced some textures and meshes.
  • Updates on Hero Creation Stages:
    • Some clothes updates.
    • Poses overhaul.
    • Face animation.
    • Scene lighting.
    • Skin shader updates.
    • Specular texture channels updated.
    • Diffuse Texture updated.
    • Beard /tattoo material:
    • Alpha and colour updates.

Campaign Map
  • Parties participating in an event are no longer moving, which fixes some footstep sound issues.

Audio
  • Fixed that Campaign music could play many tracks in quick succession.

UI
  • Implemented trade perks that relate to profit in inventory.
  • Minor UI tweaks and fixes in Crafting, Barter, Save/Load, Recruitment, Board Game, Siege screens.
  • "No Saddle" visuals in Inventory.
  • Removed helmets from hero portraits to see their faces more clearly.
  • Added Weight Carrying Mount and Speed Mount icons in inventory mount tooltip panel.
  • Fixed a spacing issue with 'ğ' character in Turkish localisation.
  • Fixed barter offer item visuals not being visible.
  • Enabled being able to give names with space and numbers in creation.
  • Fixed two hints showing up in inventory equipment slots.
  • Changed character developer traits from texts to icons.
  • Implemented a basic item tooltip, now players can see the basic stats of a tournament prize item.
  • Added a "Busy with an issue" or "Busy with a quest" or "Busy with a common area" notifications in Create a Party instead of just a "Busy" explanation.
  • Fixed attribute and focus point tooltips to reflect correct numbers.
  • Moved NumberOfCorpses and MaxSimultaneousSoundEventCount to performance options.
  • Implemented being able to sort/move modules in the launcher.
  • Renamed "Resume Game" to "Saved Games".
  • Added minor faction filter to clan page list page.
  • Added tooltips to map bar circle notifications.
  • Added new perk icons.
  • Fixed banner visual errors with some icons and banner icons not matching with the UI.

Battles and Sieges
  • Simulated battles no longer give more XP than fought battles.
  • Added missing patrol spawn positions to forest hideout scenes. Forest hideout missions should now open normally.

Combat AI
  • AI quality for NPCs is now determined by skill points in the current weapon's governing skill instead of overall character level.
  • A tactics bug related to the defensive ring that occurred when archers ran out of ammunition has been fixed.
  • An issue in caravan/villager battles that could potentially cause unexpected behaviour at agent processing level was corrected.
  • Cavalry not being able to hit enemies right next to them when they had swingable weapons and circling each other endlessly issue fixed.
  • Bodyguard troops could rarely stop moving when their commander died, this is now fixed.
  • Mounted agents can calculate enemy positions better and thus more accurately aim their thrust attacks.
  • Some agents couldn't move properly due to invisible scene AI barriers. This has been fixed.
  • Fixed some Sea Bandit AI issues.
  • Agents attack less often if the combat AI difficulty is set to normal.
  • Holding ready duration for attacks was added as a driven property and tied to melee combat skill in order to make easier/less able AI agents fight less relentlessly (i.e. they will wait for a while before releasing their attack).

Character Development System
  • Level 1 characters now start with 120 skill points.
  • Reduced XP required to learn higher skill levels.
  • Troops can now upgrade more easily.
  • Reduced wanderers' skills outside their main area of expertise, making them easier to level up.
  • Made wanderer age correlate roughly with their skills.

Kingdoms and Diplomacy
  • Fixed bug where fiefs were regarded to have a negative value in barters if the "Everything Has a Price" perk was enabled.
  • Fixed a rare bug where the AI proposed a kingdom decision on behalf of the player clan.

Economy and Trade
  • Prices for armour were changed and high tier boots and gauntlets now cost more.
  • Range weapon prices have been re-adjusted.

Quests & Issues

  • Reviewed about a third of the quest issues, improving dialogues and persuasion:
    • Major changes in particular to "Family Feud" and "Spy Party".

Other
  • Icons on banners and shields were not appearing. They are fixed now.
  • Updated "Imperial Legionary" equipment.
  • Minor updates to Sturgian troop tree equipment.
  • Added more variation to caravan master's equipment.
  • Added more variation to helmet drops from troops.
  • Various other fixes to troop trees and stats.
  • Armour values of various equipment have changed to better match their visuals and increase faction armour variety.
  • Armour values of mount bardings and harnesses were changed to match their visuals.
  • Riding a horse without a saddle now incurs 10% penalty to max horse speed and manoeuvring.
  • NPC agents carrying heavy items (apple baskets etc.) will no longer run (with items in hand) when the player asks them to take him/her to a particular agent.
  • Added an "Exposure Compensation" option that allows players to adjust the brightness levels of the visuals to their preference.
  • Fixed missing items for blacksmith characters in towns.
  • Some grammar mistakes and typos were fixed.
  • Fixes a bug that caused the player character to be invisible.
  • Fixed a bug that caused characters to spawn without any equipment.


Multiplayer


Animations

  • Fixed some wrong cavalry idle animations.
  • Fixed a rare condition in which client rider gets stuck in defence animation after a successful hit.

Audio
  • Implemented a Voice Spamming Filter for multiplayer.

Design & Balance
  • Damage interrupt threshold values are set as 5.
  • Headshot damage multiplier is increased from 1.7 to 2 for pierce damage.

Map Related
  • Bug fixes for Harbour of Ovsk.
  • Bug fixes and improvements for Castle of Fen Altai.
    • Some spawn locations are re-adjusted for team balance. Atmosphere has changed.
    • Added particles to be formed when the breakable wall is damaged.

Other - Miscellaneous
  • Slow-motion and pause cheats are disallowed during multiplayer matches.

Performance
  • Decreased bandwidth usage of impact sounds.

Server & Network
  • Server Improvements.


Both - Singleplayer & Multiplayer


Crash
  • If the AI is not holding a ranged weapon, it tries to find a ranged weapon in its equipment and uses this weapon to calculate attacking scores against distant enemies. During this weapon selection, some equipment was causing a crash. This was fixed.

Performance
  • Improved the performance of the sound system.
  • Big improvements for the multi-core performance of the game.
  • We now select Maximum sound count according to your CPU's core count. You can increase this setting if you have a recent CPU. We've also added a new very low(64) option.
  • Some other minor performance improvements.

Audio
  • UI sounds don't get cut by other UI events anymore.
  • Added "is missile" check to crafted weapons' impact sounds (like Throwing Axes).
  • Fixed Ballista reload sound phasing.
  • Minor changes in the hearable distance of loud sounds.
  • Fixed some Vlandian scenes opening up with an echo.

Combat AI
  • Improved the calculation of ranged units for the enemy's future position.
  • Ranged units can target mounts or different enemy bones. Cases that caused errors during this calculation are fixed.
  • After issuing the "Hold Fire" command, the AI weapon selection gives less priority to ranged weapons that have a secondary melee mode.

Other
  • Added an option to disable controller vibration.
 

Hella

Member
Oct 27, 2017
23,408
The skill changes seem big. It makes levelling early on a lot easier as you max out your unfocused skills, and should make increasing focused skills a lot easier.
 

Klyka

Member
Oct 25, 2017
18,494
Germany
If people are interested in living the bandit lifestyle, I would recommend you all keep an eye on this mod:
www.nexusmods.com

Banditlord

New Patch contains Freyas Balance update (Completely rebalanced ALL Bandits) and also added a new Wildling Trooptree aswell as a female Tree.Reworked Bandit troop tree and new Bandit themed unit

It's called "Banditlord" and adds a ton of Bandit units to the game, let's you recruit them in cities and hideouts, let's you upgrade them into stronger bandits, etc...
The modder has been giving me new versions of the mod to stream and is super active. He also has another person help him now.
Everything that's in the mod right now was made in less than a week or so and he wants to add bandit companions, more options, etc...
Basically wants to make it THE mod for people who want to do banditry in the game.

183-1586613659-503041897.png


183-1586613680-320974730.png

183-1586613698-1519356460.png


As you can see there, as a little joke and as thank you for me helping with testing, I am actually gonna be a unit and eventual companion in the mod XD
 

super-famicom

Avenger
Oct 26, 2017
25,220
Ok, one of the things I like to do in a battle is to charge the enemy and take out the commander with a couched lance. I've been able to do it in the past few battles. I wish it would make a couple of units just give up and flee.
 

Shamash

Member
Nov 25, 2019
90
Brazil
Just played a bit through the beta patch. Improving skills is so much easier it makes leveling bearable (at least for low skill levels). Also everyone's body got BIG.
 

Jisgsaw

Member
Oct 27, 2017
3,369
Ok, so how exactly to I get my liege to finally let me have a second castle?
Because despite putting in 300 influence most times (and doing most of the work), and having >50% chance, the fucker always takes it for himself.
 

johancruijff

Member
Oct 25, 2017
5,233
Italy
If people are interested in living the bandit lifestyle, I would recommend you all keep an eye on this mod:
www.nexusmods.com

Banditlord

New Patch contains Freyas Balance update (Completely rebalanced ALL Bandits) and also added a new Wildling Trooptree aswell as a female Tree.Reworked Bandit troop tree and new Bandit themed unit

It's called "Banditlord" and adds a ton of Bandit units to the game, let's you recruit them in cities and hideouts, let's you upgrade them into stronger bandits, etc...
The modder has been giving me new versions of the mod to stream and is super active. He also has another person help him now.
Everything that's in the mod right now was made in less than a week or so and he wants to add bandit companions, more options, etc...
Basically wants to make it THE mod for people who want to do banditry in the game.

183-1586613659-503041897.png


183-1586613680-320974730.png

183-1586613698-1519356460.png


As you can see there, as a little joke and as thank you for me helping with testing, I am actually gonna be a unit and eventual companion in the mod XD
Can other lords recruit there or it's something only for the player?
I'm gonna try it in the next days
 

Hella

Member
Oct 27, 2017
23,408
I swear I saw something like this in official gameplay. I thought we were able to hit 2 troops with a swing but I haven't seen it so far in my game
I've been doing it with a two-handed axe in the beta version. Seems like it's a perk of two-handed weapons--you need both enemies to line up in the same hit.

I don't recall seeing it with two-handed swords, but I might not have been in good positions to do it. During sieges and giant battles vs. infantry clumps, you can see it a lot.

There's a perk to improve it (in the two-handed line) so it's deffo supposed to be there.
 
OP
OP
Trice

Trice

Banned
Nov 3, 2018
2,653
Croatia
I've been doing it with a two-handed axe in the beta version. Seems like it's a perk of two-handed weapons--you need both enemies to line up in the same hit.

I don't recall seeing it with two-handed swords, but I might not have been in good positions to do it. During sieges and giant battles vs. infantry clumps, you can see it a lot.

There's a perk to improve it (in the two-handed line) so it's deffo supposed to be there.
Somehow I've missed it lol. Good to know.
 
OP
OP
Trice

Trice

Banned
Nov 3, 2018
2,653
Croatia
Looks like actually doing the battles vs Looters gives more xp to troops than simulating them, as opposed to simulations giving more than actual battles. A welcome change.

Lol my dude now looks so skinny compared to my chunky troops
 

Bunta

The Fallen
Oct 26, 2017
2,270
Never played the original, but picked this up yesterday and I already put 15 hours into it. I'm probably 3/4ths to getting my clan to tier 3. The last couple hours I've just been riding around doing tournaments and betting on myself, haha.

edit: Now I need to decide if I want to get a settlement on my own somehow or pledge to some kingdom..
 
Last edited:

Kaffeemann

Member
Oct 26, 2017
1,341
Germany
I'm trying an Empire character where I only use imperial units. But it's a pain in the ass to run back to imperial territory and recruit useless recruits :/
 

Hella

Member
Oct 27, 2017
23,408
It'd be nice if towns and villages had a culture icon, so you knew what units were recruitable ahead of time.
 

LordZap

Member
Oct 27, 2017
376
I didn't realise that the main quest becomes time limited after you've spoken with all ten lords... Just got a message saying quest expired and now it's gone.
 

super-famicom

Avenger
Oct 26, 2017
25,220
Does anyone else ignore the main quest? I just join a faction I like and build up my strength until I can form my own kingdom, or just help my faction take over the map.
 

TheMango55

Banned
Nov 1, 2017
5,788
The mods in this game are amazing man, besides stuff like the bannerlord tweaks mod that you can use to cut the grind way down (It makes the game much easier but I prefer it that way).

But you've also got quality of life stuff like this

Settlement Icons

429-1586636879-1456593462.png


Displays an exclamation point if there's a quest available, a gold bracelet if there's an active tournament, and a crown if the village meets the requirements to produce noble troops (one of the landowners needs to be "powerful", meaning have an influence of over 200).

And then there's Fast Dialogue, which opens up a box on the map screen when encountering parties, so you don't have to load to the battle map, click, load the world map back, click, and then load the battle map again.

68-1585879866-1909995.png
 

Hella

Member
Oct 27, 2017
23,408
The mods in this game are amazing man, besides stuff like the bannerlord tweaks mod that you can use to cut the grind way down (It makes the game much easier but I prefer it that way).

But you've also got quality of life stuff like this

Settlement Icons

429-1586636879-1456593462.png


Displays an exclamation point if there's a quest available, a gold bracelet if there's an active tournament, and a crown if the village meets the requirements to produce noble troops (one of the landowners needs to be "powerful", meaning have an influence of over 200).
Omg that settlement icon thing is genius. I hope the devs run with those ideas.

Also glad to know how noble troops work now, lol. Always wondered about it.
 

Genryu

One Winged Slayer
Avenger
Oct 25, 2017
955
You know what I want for some kind of silly mod? I want something that increases (both positive and negative directions) the Length slider when you're Smithing a weapon.

It would be horribly balanced but I want to have a one-handed sword that is like 250 length and 20 Swing Speed.
 

Tagyhag

Member
Oct 27, 2017
12,528
That bandit mod looks great!

So glad that the team made mods both easier to make and able to do more advanced scripts. Always happy to see a dev embrace the modding community for their games.
 

LordZap

Member
Oct 27, 2017
376
Wait, really?

What is the time limit? How do you know how much time you have left once it starts?
Did not know this. Thanks for the heads up. What's the next step after you talk to all ten lords?

I got a notification saying I failed to complete the main quest in 10 years. Happened at around day 750. I was on the part that required me to collect the two remaining pieces of the banner. Seems to be a bug, hopefully they fix it soon because without the banner pieces you can't form your own kingdom. So I might have to start from scratch.
 

johancruijff

Member
Oct 25, 2017
5,233
Italy
the main quest in underbaked anyway
you find all the banner pieces, you pick either to be pro or against the empire and then you're stuck in a endless "stop conspiracy" quest that pops up and fails cyclically and you can't do nothing about it
at least that was my experience

for now the "main quest" is a vague way to introduce new players to the world and its lore
talk with the lords about the battle of whatever -> visit every region and present yourself to the various rulers
recreate the banner and choose your way -> found a kingdom or pledge yourself to a faction, imperial or anti-imperial
 

PorcoLighto

Member
Oct 25, 2017
765
I tried to go to the town and find the brother but no sight of him anywhere. The story is basically non existent past the banner constructing.
 

Bunta

The Fallen
Oct 26, 2017
2,270
I was one day from being bankrupt, until the Western Empire declared war on my one castle kingdom in the south. Turns out it was the best thing that could have happened to my kingdom. Now I just ride around raiding their caravans, making a lot of money. They haven't even sent anyone to deal with me yet.
 

Genryu

One Winged Slayer
Avenger
Oct 25, 2017
955
I was one day from being bankrupt, until the Western Empire declared war on my one castle kingdom in the south. Turns out it was the best thing that could have happened to my kingdom. Now I just ride around raiding their caravans, making a lot of money. They haven't even sent anyone to deal with me yet.
maxresdefault.jpg
 

Kaffeemann

Member
Oct 26, 2017
1,341
Germany
Killing enemy armies does fucking nothing in this game. Apparently the AI doesn't care about recruitment and just gets units for free a couple turns late.