It's definitely the opposite for me.
Low frame rates often make me very motion sick, and it's usually solved just by increasing the frame rate.
There's a list of other things that games can do which tend to cause me motion sickness no matter what the frame rate is though:
- Limited FOV options. I typically need 74° vertical - which can be 90°, 106°, or 122° horizontal, depending on how the game calculates it (referenced to 4:3, 16:9, or actual). In third-person games like RE2/RE3 that have limited FOV options, sometimes the only way to get an acceptable horizontal view is to play in ultra-wide rather than 16:9. The camera is very claustrophobic in them.
- Lacking 1:1 mouse control (applies to the recent Resident Evil games).
- Adjusting aim sensitivity based on other actions such as sprinting (Prey 2017).
- Limited turning speed. The Witness made me extremely motion sick when using a controller at launch, since there was no way to increase the turning sensitivity. Switching to a mouse (technically a Steam Controller emulating a mouse) which did allow for the sensitivity to be increased, fixed this immediately.
- Vignetting - which also applies to the RE games. This one is curious, as it's often added as a comfort option in VR, but has only ever made things worse for me on a regular display.
- Headbobbing when walking or tilting the view when strafing.
- Overly-soft image quality - either from a sub-native rendering resolution, or excessively soft TAA without a post-TAA sharpening filter.
- Lack of image contrast. Similar to soft image quality, if I am straining to see things clearly I find that I am a lot more susceptible to motion sickness. Dark, under-lit environments often do this.
- Bad frame-pacing. This should not be an issue when using G-Sync, but often is when using Windowed/Borderless mode rather than Full-Screen Exclusive mode. I now disable the windowed-mode G-Sync option entirely, and force games to run in FSE Mode.
- Stuttering. It's also possible for some games to stutter badly at high frame rates if the CPU cannot handle it. Recently, this was particularly bad in The Outer Worlds for me. I had to cap the frame rate to ~40 FPS to eliminate that stutter, which was low enough that the frame rate was then making me motion sick. Couldn't play the game.
So there are a few things on that list which
RE3 does that certainly don't help, but I was able to get through it at ~90 FPS on my ultra-wide monitor without too much trouble.
I couldn't play the game for very long in 16:9 with its limited FOV, but that's was not made worse by higher frame rates.