The decision to keep the cutscenes real-time is so vital and what made it stand out back in 98. Because back then, everyone just relied on FMV cutscenes.
And we're not even talking about gameplay stuff too. Fuck dude, METAL GEAR.
I know it's early, but the possibility of not one single Metal Gear coming out this generation truly puts a stamp to it's end.
Don't forget the clever use of live action footage! A small thing but crucial to the element of 'realism' that made the game so engaging.
It always fascinates me when I see Metal Gear Solid talked about like this. Not that it isn't deserving, but because it's one franchise that's always been the domain of "internet people" only to me, whereas games like Doom, Street Fighter, or Mario were wider cultural events. Like I specifically associate MGS with ERA/GAF only in my mind.
Literally none of my friends played or talked about it at the time, and I don't even remember that much buzz about it in whatever press that I assimilated at the time.
Robocop 3(D) was unveiled in 1990 and released in 1991 :)I loved that game, but Hunter was an earlier first person 3D open world that predates RC3 (which came out in '93, I think) by two years ('91).
Mario 64 was absolutely mind-boggling in 1996.
I still vividly remember seeing footage of it for the first time via some silly Nintendo Power promo vhs tape. At one point, there was a shot of Mario running around in a circle in Peach's castle to demonstrate the full analog control, and then a cut to a close-up of the host rotating the analog stick 360 degrees. It was just overwhelming to me - I'd never seen anything remotely like it.
"If it wasn't for Virtua Fighter, the PlayStation probably would have had a completely different hardware concept," said former Sony Computer Entertainment producer Ryoji Akagawa.
Half Life was a revelatory experience. I had played Quake and Doom before it, but this was the first time I remember feeling like I was playing on singular experience. Going from one place to another. The AI seemed to know exactly when I was trying to flank or reload, fights were dynamic and enemies scary. Groundbreaking in so many ways.
Kind of a stretch to include MGS2 in the topic at hand when it's a late 2001 release.it was huge. the anticipation for mgs2 was insane because of it. it was literally the biggest event in gaming at the time. (mgs2)
Virtua Fighter is a good call, and Mario 64 was revolutionary.
Not a platformer but 3D control in 6 axises was alive and well on PC much earlier with games like X-Wing in 1993 and joysticks.
It's probably the best use of the gaming medium to tell a story you could only truly experience as a player. Absolutely brilliant. It didn't come out in the 90's though. Late 2001.
It might not be the typical answer but it completely blew me away... I was 15 or 16 when I played it and literally became obsessed with it, but would only allow myself to play it at night with all the lights off and everyone else in the house in bed.
I had a notebook that I took notes in about the lore, environment, etc. and literally went to every corner of the map I could looking for more... It is definitely in my top 3 gaming experiences of all time.
Silent Hill 2 taught me that Video Game stories are something that can be just as good, if not better, than a movie.
Not just presenting a 3D world but offering the player multiple ways to advance using real world logic. It was essentially the first true immersive sim even though that genre term obviously didn't exist yet. It's definitely a strong contender for most revolutionary game of the '90s.My pick is Ultima Underworld. Such an amazing leap forward in presenting a 3D world.
I didn't fully appreciate Ultima Underworld when it came out but System Shock ended blowing my mind and it's my personal choice for this thread. It was way ahead of its time in 1994 in terms of 3d "metroidvania" world design, character movement, physics, interactive story-telling, difficulty options for both action and puzzles, and it even had VR support for the VFX-1 headgear.
They're not trying to include MGS2 into this topic, they're just saying MGS was so big a deal that its sequel was probably THE most anticipated game.Kind of a stretch to include MGS2 in the topic at hand when it's a late 2001 release.
Game uses an evolved version of the Robocop 3(D) engine I mentioned earlier ;-) also used in Tornado and TFXFrom a more technical standpoint:
released in 1995. Of course kids would stick to their N64s back then.
EF2000 is a combat flight simulator of the Eurofighter Typhoon (EF2000) aircraft, featuring detailed terrain of the Baltic region. It supports virtual reality goggles. Graphics features included naturally irregular topography, clouds and darkening skies at high altitudes.
Game uses an evolved version of the Robocop 3(D) engine I mentioned earlier ;-) also used in Tornado and TFX
Robocop 3(D) was unveiled in 1990 and released in 1991 :)
The console games were released in 1993 though