In comparison to other racing games, that's not so bad.
Project Cars: "A Day in the Life"
Completed a 24 hour race using only realtime progression (and why not stream it?!)
I think most people never bothered due to another trophy progress resetting when you log off, requiring you do it all in one sitting for like 9 hours boosting (just you, another 9 for your partner).
Yep.The one to see an extra large and extra small version of each monster in Monster Hunter World, totally luck based and potentially very grindy
Final Fantasy IX's 1000 jump rope trophy, i never got close to doing this on a CRT TV and a wireless controller, i dont want to think about how hard it would be on modern TVs and wireless controllers.
Final fantasy 9 has a trophy for getting a score of 1000 at jump rope.
Nothing wrong with hard achievements, but they should be, like, possible.Early 360 days were actually interesting. I can understand the frustration that comes with stuff like "#1 of the world" but I also liked that approach. Achievements were new and exciting and I was regularly checking other players' achievements. Seeing one of those "impossible" achievements showed that the player was legit. I can also understand the problems completionists have with that approach but devs are not not indebted to you unlocking every achievement and you don't get/unlock anything when you go 1000/1000 most of the time, anyway.
It showed people don't care about actual achievements and much rather complete them all easily and it's fine by me. Don't think those are bad achievements, though, just a different approach.
I just remembered freeflow trophies in arkham, you have to do all of batmans move in 1 combo but it doesnt have a way of tracking what you've done so i spent hours just guessing and hoping i did all of them, never got it.
Nah, nothing bad about it.. it's only frustrating because the game doesn't track your progress for you, especially for the hints and speedrun trophies
Wolfenstein II.
It has a trophy for beating a mode on the hardest difficulty with no game saves. The game is like 20 hours long and has 4 hours of unskippable cutscenes. If you die which can happen in seconds, you have to start from the beginning again.
I don't mind the challenge of it being hard, but the rest of it is waste of players time. Garbage.
Wolfenstein II.
It has a trophy for beating a mode on the hardest difficulty with no game saves. The game is like 20 hours long and has 4 hours of unskippable cutscenes. If you die which can happen in seconds, you have to start from the beginning again.
I don't mind the challenge of it being hard, but the rest of it is waste of players time. Garbage.
STAR OCEAN 4. Those battle trophies achievements are bullshit. No one got time and patience (and luck too) for them.
Quote from the achievement guide on xboxachievements.com
These ones are nice to have cause you get an estimate of how many people played the game through the end.
Was curious if others thought about this as often as I do, especially if tied to games we fondly remember with esoteric, extremely obtuse, or now impossible milestones that you tried or gave up on attempting to earn.
My vote goes towards the infamous My Kung Fu Is Stronger achievement from Mortal Kombat 9. I remember reading the achievement list in advance for the game coming out, and thinking it wasn't going to be a particularly difficult challenge, with its vague condition of "Gain Mastery with all fighters.", but it wasn't until I actually played the game that I realized what 'Mastery' was.
To gain Mastery for a character, you would need to win as them 100 times, use 100 finishing moves, land 150 X-Rays, spill 10,000 pints of blood, and then log 24 REAL TIME hours across all matches as that character, repeat for all 28 members of the cast. The first 4 conditions had always felt feasible enough, especially for people who found themselves playing the game for a long-term span of time with friends or strangers, but the fact was that you would hit all 4 of those milestones long before getting anywhere close to 24 hours logged in match time with a character, exponentially so when you factor that the game was expecting you to play for over 600 hours for the sake of this one particular milestone that is rewarded with nothing within the actual game itself. I knew nobody ever who had ever obtained this without deliberately farming local matches set to infinite time overnight, which was a dangerous concept as a 360 owner in 2011.
Anybody else have interesting examples?
I played through it once it took me 20 hours, though I was exploring for Files. According to the trophy forums the cutscenes are long and unskippable.Nah, nothing bad about it.. it's only frustrating because the game doesn't track your progress for you, especially for the hints and speedrun trophies
That's not true at all, the game is just 12 hours long with all the cut scenes, without the skippable cut scenes and if you know where to go it's just 3-4 hours long
It was a decent challenge, actually. You're just not up to the task
Anyway, nothing I've encountered so far that I couldn't get.. so nothing come to my mind at the moment, but my choice would normally go to any insanely grindy trophy
Not true, I've played the game myself, there's just few unskippable cut scenes and each of them is less than 10 minutesI played through it once it took me 20 hours, though I was exploring for Files. According to the trophy forums the cutscenes are long and unskippable.
No need to be a condesending ass, the trophy is still terrible.
Not true, I've played the game myself, there's just few unskippable cut scenes and each of them is less than 10 minutes
I've finished the game for the first time on PC on normal difficulty, I wasn't rushing and watched all the cut scenes.. It only took 12hrs, even though it kept counting when I wasn't actually playing (in menu/pausing)
Anyway, not trying to be an ass lol.. it surely was frustrating and not an easy task at all, but not really terrible tho
I read a guide for one of the "Seriously" trophies for getting some kills. "Load this chapter and repeat the turret section. It's the fasted method. It'll only take you about 20 hours to get those kills."Every "Seriously" in the Gears of War games. As someone who's not particularly good at the multiplayer, it sucks that I can't get all of the other achievements and that makes ever getting the Seriously achievement impossible.
Come to think of it, pretty much any achievement or trophy centered around proficiency at the online multiplayer modes are always misses for me.
I own both versions, but I never knew the PS3 was patched. That's good to know, now just have to find the time to get the other requirements!Good news: The PS3 version of MK9 was patched to use different servers so the MP (and platinum) is still available. Vita version never got patched so that one's gone forever though.
So many right button presses needed to cool the turret during that time.I read a guide for one of the "Seriously" trophies for getting some kills. "Load this chapter and repeat the turret section. It's the fasted method. It'll only take you about 20 hours to get those kills."
... Repeating the same 2 minute turret section for 20 hours is my definition of hell.
The trophy guide makes it sound like far less of a grind.Fairy Fencer F: Advent Dark Force's trophy for killing an absurd amount of enemies takes a stupid amount of grinding to complete. By the time you'd have finished it you'd have long reached a level where you'd be too high for even the DLC dungeons to be a threat on the highest difficulty... Put 70+ hours into that game on PS4 and I'm only about halfway there.
I have this. The worst part was just re-grouping after each attempt. It had to be "ranked" mode so you couldn't just invite your friends to a lobby.Fly the Co-op in GTA IV. They all have a time limit and you have to complete the mission and get back to your starting point. Also you start on foot and you are no where near your objective. You only have 3 lives too. It requires 3 to 4 players.
Only 0.48% completed this trophy. 4,688 people got it over 11 years.
My vote goes towards the infamous My Kung Fu Is Stronger achievement from Mortal Kombat 9. I remember reading the achievement list in advance for the game coming out, and thinking it wasn't going to be a particularly difficult challenge, with its vague condition of "Gain Mastery with all fighters.", but it wasn't until I actually played the game that I realized what 'Mastery' was.
I just so happen to unlock it when I decided to randomly boot it up again, and the achievement showed up. I found it absolutely hysterical, the game still had that one last surprise for me.Stanley Parable "Go outside" in which you had to not play Stanley Parable for 5 years.
That's exactly the most frustrating part.. I'm okay with the wheel chair intro tho, it's part of the gameplay and not really long. Either way, it surely was 10/10 when it comes to difficulty, I'm even putting it on the level of SMB.. even though that one is overall harder, but you only have to go through each world without dying, you can go with however order you like, like beating the hardest levels first and you can also exit to the map if you saw yourself dying lolHaving to rewatch 10s of minutes of cutscenes every attempt is ridiculous. Especially when you can be killed in less than half a second and have to go through a long wheel chair gimmick intro level every time. There are several encounters that take even skilled players 10+ tries to clear. Not an easy task is an understatement. It's straight up unobtainable for most people. It's harder than doing a Mr. Perfect run in Mega Man 9 in one go.
Dead or Alive 4's troll achievements that gave 0 points and unlocked upon LOSING a certain amount of matches in a row. "We want the whole world to know you suck at this game" was pretty much the message.As far as I know, these aren't a thing anymore, but Xbox achievements that awarded zero points.
Just...why?
Stanley Parable "Go outside" in which you had to not play Stanley Parable for 5 years.
Itagaki is a dick.Dead or Alive 4's troll achievements that gave 0 points and unlocked upon LOSING a certain amount of matches in a row. "We want the whole world to know you suck at this game" was pretty much the message.
I don't mind achievements like that. Sort of a reward for their loyal fan base. Ones that you get by fluke are stupidResistance 2 had a get 10,000 kills in ranked online play trophy. Fuck that, that trophy made me hate the game.