Does that still have a decent online population?
That spongebob remake had some
Nostalgic hype around it, then I never heard of it again other than the 8ch controversy
Doesn't help that Ubisoft released 2 other open world action adventure games in the exact same release window lolwatch dogs legion was one I immediately thought of when seeing the thread title. It should be making the worst of lists, but I feel like people forgot it even existed.
Wasn't that mostly just meme-hype as the alternative to TLOU2 by gamergate types?
In the end I feel like Dreams could of absolutely found an audience but it's PlayStation fault for sending it out to die.Tbh, the only reason Sony cared so much about indies was to have some filler stuff to prop up their lineup while they were waiting for the heavy hitters their fanbase was waiting for.
What three games were ignored? The only one there that I could say has been ignored is Dreams, and that's, like I've said, because it would have been a hard sell on any non-PC platform.
I don't think you know what forgotten means
- Wasteland 3
- Trails of Cold Steel 4
- 13 Sentinels
- Darksiders Genesis
- Gears Tactics
- Granblue Fantasy Versus
- Tell Me Why
- Bloodstained: Curse of the Moon 2
- Desperados 3
- Sakuna: Of Rice and Ruin
- Battletoads
- Spiritfarer
- Minecraft Dungeons
- Bleeding Edge
- Gato Roboto
- Streets of Rage 4
- West of Dead
- Grounded
- Tokyo Mirage Sessions #FE Encore
- Kentucky Route Zero
- Carrion
- Tony Hawk 1 + 2
- Hotshot Racing
- Dragon Ball Z: Kakarot
- Journey to the Savage Planet
- Under Night In-Birth Exe: Late [cl-r]
- Hyrule Warriors
- Nioh 2
- Trials of Mana
- Deliver Us the Moon
- Maid of Sker
- Descenders
- Torchlight 3
- Little Hope
I mean, even in indie circles nobody talks about Boreal Tenebrae despite it being pretty cool.
maybe because the name change, but probably not.
Is it ever coming to consoles? I want to play itOh boy I got some forgotten games that'll actually rank rather highly on my personal top games of the year. I'll definitely echo games like Murder by Numbers and XCOM Chimera Squad, but I want to talk about these 2 games here:
The 3rd and arguably the best entry in the CSD series. Its a game that takes the CSD games on the road where rather than serving food in a timed shift, you cook and serve food before or at a stop where a set number of hungry customers will want their food ready to eat. You even have rival food trucks try too mess up your orders by attacking you in between stops. This game got a little bit of attention when it launched in Early Access and it did release on all systems in October. While it garnished a few reviews (some of which were very glowing) it didn't grab the attention of many major gaming outlets. On one hand the CSD series has never been an indie series that's as popular as Shovel Knight, Undertale or any other major Indie game franchise, but its a shame this game flew under the radar because its an incredibly addicting game with a great sense of progression. Its also a game that got me more educated about food from around the world (I never heard of foods like Ayam Goreng or Khachapuri before playing this) and even inspired me to cook some of the food featured in the game too. Also the OST slaps, which is done by Jonathon Geer who you may know from Owlboy fame.
Them's Fightin' Herds, like CSD3, was in early access before reaching its 1.0 state this year. However, its been in Early Access since 2018 and now it got to its 1.0 state after getting its 1st Story Mode chapter playable in April (w/ more to come in the future). This game almost had its big moment this year when it was gonna be one of the 4 games in the main stage for EVO online. But EVO Online got cancelled because of the sexual harassment and pedophila allegations towards former EVO CEO Mr. Wizard (which he confessed via twitter) and Mane6 (TFH devs) were one of many devs to step down from the event before the cancellation. Though sadly ever since the cancellation of EVO, TFH hasn't had a player based that peaked since then and people seem to forget it was in fact a 2020 1.0 fighting game (Freaking One Punch Man got a best fighting game nomination over TFH at TGA). Still, this is one of the greatest fighting games to play online (also just frankly a great online multiplayer experience period) and it has one of the greatest tutorials in a fighting game period, breaking down key FG components that even novices could understand.
even OP forgot about it
In the end I feel like Dreams could of absolutely found an audience but it's PlayStation fault for sending it out to die.
Yakuza was released last month outside of Japan, that's why it's still being talked.Yakuza: Like a Dragon and Dragon Ball Z: Kakarot were released one day apart back in January, during the before-times. People are still talking about Yakuza. Kakarot? It came and went.
I originally wanted to get TFH on Switch and wait it out, but decided to buy the game on the steam Summer Sale. Sadly I don't know if console versions are in the cards yet since I don't know if the team has access to the devkits for those consoles. But TFH is planned to come out on Mac and Linux if either of those are you OS of choice.Is it ever coming to consoles? I want to play it
Edit: talking about TFH
I think Sony see it as a mixture of prestige and not being afraid to experiment. It may have led to a huge success, it may have led to other more experimental projects.Tbh I don't even know why Sony allowed them to work on Dreams for all those years and just kept pouring money into it. Did nobody in Sony's upper management ever sit down and think 'you know, a game development software with a single player campaign part bolted on... that might be a hard sell to our audience?'
I suspect MM will either be closed down or sold off years before they reach the end of that 10 year plan for Dreams.
I think Sony see it as a mixture of prestige and not being afraid to experiment. It may have led to a huge success, it may have led to other more experimental projects.
And that's a damn shame. Should have been on way more GOTY lists.
Those games came out 13 years ago and 11 year ago, respectively. Not really relevant to the current Media Molecule.LittleBigPlanet 1 and 2 were actually quite massive, really successful games.
What are those comments about Tearaway??
If you say something bad about that game you either did not have a vita (shame on you) or have bad taste
World of Horror sold decently on Steam (and was also on Game Pass), but hasn't been talked about much for such an amazing game. I'm hoping that when it leaves early access, it'll win a bunch of awards.
Goddamn, this gave me a chuckle.The platforming didn't really pick up at all until the very last sequence. Also, the narrator makes the narratives of my preschooler's TV shows seem like Metal Gear Solid in comparison.
It's not actively BAD in my opinion. I just don't think it stands out at all. As a Nintendo fan, the last thing I am is a "teh kiddie trash" kind of person, but I think Tearaway is a game that primarily very small kids would have the best time with. I don't say that as an insult to the game, it's just how I felt after playing through it.
I did play it on the Vita and didn't think it was very good. It felt like babby's first platformer. It's like someone made a game out of the night levels from Sonic Unleashed, and then, to spice it up, added the context sensitive buttons from Conker's Bad Fur Day. And then they topped it off with whimsy so cloying it was suffocating.What are those comments about Tearaway??
If you say something bad about that game you either did not have a vita (shame on you) or have bad taste
I was curious about it when it came out, but a lot of the user reviews were about how it's mobile roots weren't really shed in the transition back to PC & console, and it suffered for it.Heard very little about Torchlight 3, despite the popularity of the first two games.
Reviews seem to be tepid, which probably explains it.