I've reached the Sester Genessa further in the Obsidian place (not the first one here, but the second deeper in, with two big hammer dudes nearby). So far, I do have some complaints. I agree with people who complain about the level design, as it's not so great, and you are just wandering around in a mess of enemies and paths to eventually find the way. Also, the maps are too large for how slow and clunky your character walks. This is starting to get a little bit tedious.
The combat is still pretty fun, I've been using the hammer and chisel, and upgraded the parry item. I upgraded the sword but the hammer is better than the sword, imo. I think I missed one shell back in the forest, or rather, there was one of those soul guys but without a shell, but I never found it again, and the traversal is a bit tedious so I don't really want to go back and find it again. I do have the good armored shell though, and I've just been using that. I'm probably going to stick with this shell for now and upgrade since tar and glimms are pretty hard to come by for now.
I'm somewhat iffy on the game now, I'd probably give it a 6/10 so far. Needs more tweaks for control and enemy placement I think. But overall a pretty good first effort for the small studio. The game feels pretty bare bones though, and they don't quite hit the right balance that Souls games strike in terms of traversal, enemy placement, map design, safe spaces, and atmosphere. I'll continue playing more tomorrow.