Anyone have any questions in here? I work at Playstack on this game. Will try and answer as best I can. Lemme know if I need to be verified
can you give any tidbits to the general gameplay loop, or rpg progression
Anyone have any questions in here? I work at Playstack on this game. Will try and answer as best I can. Lemme know if I need to be verified
Announcements are embargoed now? Why this industry gotta be so secretive all the time.
The part about non linear campaign makes this especially interesting. Will the game have an interconnected world similar to the first Dark Souls? How would you say Mortal Shell's gameworld compares to From's game regarding size and scope? (feel free not to answer if it's a bit too soon for this kind of questions)Anyone have any questions in here? I work at Playstack on this game. Will try and answer as best I can. Lemme know if I need to be verified
can you give any tidbits to the general gameplay loop, or rpg progression
I don't want to give away too much, but there will be skill trees and upgrades. There are clues in the game as to what you will be doing.
Probably jumped into this thread way too early and should have lurked!
Gematsu reported that the core team is 15 people. Really impressive the result for such a small team to be honest.Wow that looks incredible , the voice acting and art direction are top tier. What's the size of the studio making this???
Wow that looks incredible , the voice acting and art direction are top tier. What's the size of the studio making this???
Gematsu reported that the core team is 15 people. Really impressive the result for such a small team to be honest.
Thanks for the info! This is really impressive for such a small studio , I will def keep my eye on thisSmall. 15 if I'm not mistaken from the info in post #29: https://www.resetera.com/threads/mo...led-dark-souls-like-rpg.178604/#post-30418540
So when you add a game onto the Steam page, you're announcing to the world that you're going to do just that. So I'm definitely not sure what answer you're looking for. Our team has added a bit of 'light reading' to the page as well.
Yea, I can definitely understand the concern. We don't have any plans to announce for Epic Games Store at the moment.
How "Souls-like" is this? Are we talking the whole nine yards with bonfires and soul/experience runs after death, or is it more just atmosphere/art direction and combat inspired.Anyone have any questions in here? I work at Playstack on this game. Will try and answer as best I can. Lemme know if I need to be verified
So I'm reading the old 2018 article, but ... is this going to be handcrafted levels or procedurally generated? Cause that 2018 article talks about procedurally generated tech.Anyone have any questions in here? I work at Playstack on this game. Will try and answer as best I can. Lemme know if I need to be verified
Hmmm it may be a bit more regarding how the stuff was captured in-game. We'll have more gameplay to share in a bit. Any chance you can point to specific time stamps?Will take a look - always good to get feedback
PC, PlayStation 4 and Xbox One.Is this another game for next gen? or id this the PC version an d current gens are going to get lesser versions?
So I'm reading the old 2018 article, but ... is this going to be handcrafted levels or procedurally generated? Cause that 2018 article talks about procedurally generated tech.
Things have changed a bit since Dungeonhaven. No procedural generation anymore. Just handcrafted environments/areas. As we went on developing the game, things shifted over slightly in tone and design.
What's the level design like? Many, many (most, in fact) Soulslike games widely miss the mark for me on this aspect, and is my favorite part of the Soulsborne games.
Cool trailer man, how long has your team been working on it and what have they worked on before?Anyone have any questions in here? I work at Playstack on this game. Will try and answer as best I can. Lemme know if I need to be verified