To demonstrate how fucked up that is, take a note that the game actually has the option to use DS4 button prompts. Given how few games actually have that option, you'd think a game that did would be sure to have support for the thing.
To demonstrate how fucked up that is, take a note that the game actually has the option to use DS4 button prompts. Given how few games actually have that option, you'd think a game that did would be sure to have support for the thing.
Where is the shell name? I can't use any of the options in the Shell menu/Sister upgrades yet it seems
To demonstrate how fucked up that is, take a note that the game actually has the option to use DS4 button prompts. Given how few games actually have that option, you'd think a game that did would be sure to have support for the thing.
How do I use my ds4 controller? I've tried adding the game to steam and launching it from there, still doesn't work
I had no option to do that... it tells me to "Seek name" for the shells
Yeah I resorted to using that. Can't believe EGS doesn't have controller support for ds4
To demonstrate how fucked up that is, take a note that the game actually has the option to use DS4 button prompts. Given how few games actually have that option, you'd think a game that did would be sure to have support for the thing.
I had no option to do that... it tells me to "Seek name" for the shells
this isn't the thread for this
Yeah I saw that lolTo demonstrate how fucked up that is, take a note that the game actually has the option to use DS4 button prompts. Given how few games actually have that option, you'd think a game that did would be sure to have support for the thing.
See above. I somehow got it to work but I don't even know how. Pressing or holding X in her screen simply didn't work. Go figure...
Use Steam. I'm serious.How do I use my ds4 controller? I've tried adding the game to steam and launching it from there, still doesn't work
I didn't beat the boss yet, game crashed during the loading screen, which forced a full reboot of my PC. Great.
Impressions so far:
- The harden mechanic is not that interesting. OK so it allows you to tank one hit, but as a replacement to a superior dodge mechanic, it's just... meh? Not really fun, and not really helpful in many situations such as vs groups of enemies or a boss's combo who isn't staggered back by the hardening. Maybe it'll grow on me, but so far I'm just kind of 🤷‍♀️ about it.
- Game needs a better healing mechanic, copy the Estus system if you have to, but those mushrooms... the respawns are incredibly tedious.
This is not a solution against bosses, though. A missed parry will completely fuck you over and a lot of its attacks can't even be parried, plus when I restart I'm at 0 resolve. -_-And as for healing, you get a ton of health back on riposte. You can riposte when you have meter. And you build meter on hits and parries. So the game really wants you to learn proper parrying techniques and take advantage of your meter burning to counter hits and lifesteal.
This is not a solution against bosses, though. A missed parry will completely fuck you over and a lot of its attacks can't even be parried, plus when I restart I'm at 0 resolve. -_-
I had stuttering on ultra despite having a pretty beefy and From's games run perfectly fine on PC 🤷‍♀️Lol why this little 29.99 indie game have better graphics than from's shit and run better than the last from game too. Shit crazy.
Oh I'm playing it on a work laptop, it runs better than sekiro at similar settings somehow (high).I had stuttering on ultra despite having a pretty beefy and From's games run perfectly fine on PC 🤷‍♀️
Lol it seems to be running well on a 1050ti high(around 40). 1060 should be getting it to high.Sooo I shouldn't even attempt playing this with a i5 9300 h and 1060 4gb I'm guessing ?
Lol it seems to be running well on a 1050ti high(around 40). 1060 should be getting it to high.
Yep, happened to me ALL the time. Very frustrating.
It's at the start of the catacombs, it's hanging by a sconce near where the mushroom grows. Super easy to miss, I missed it the first time too.
I liked it quite a bit but I feel like enemies are satisfying to fight but not satisfying to kill due to enemies just falling dead in place. The lack of death animations or ragdoll physics can make combat feel like it has little to no weight.
With that said - I'm also slightly worried that the games mechanics will lead to frustrating cheesy deaths. I'll take the opening section of the game as an example -everything that doesn't hit like a wet noodle poisons you, which just causes the game to slowly chip away at your health and you might die from that. Which is fine for the opening section, but sticking a bunch of poison enemies in a cramped corridor with no way to block feels like frustrating game design. I'm also not a giant fan of sometimes having parry and other times not having parry, it makes me just not want to use parry and instead makes me wish I could trash the parry option for some other useful skill.
I do like the whole "learn more about an item by using it" mechanic though and I do like the shell system as well. I also like that environmental hazards like traps can be used to help you just as much as they can be used to hurt you. I also really like the harden mechanic, its pretty unique and a solid addition. I'm hoping the weird balance and spam of early game poison is just a demo quirk, because I feel like it would be a poorly thought out experience otherwise.
The game also feels like it has a bunch of ways to cheese it that just become needlessly grindy and could use more streamlining - cooldown on growing mushrooms is a good example. It's neat that they regrow, but all it encourages is people backtracking to these spots and either AFKing to gather more or doing something akin to farming blood vials. Being able to skirt poison via switching shells (at the cost of respawning enemies) and some of the other mechanics just seem like they could be balanced better than what we have.
After playing the demo, I'm a lot more interested in this game than I was before. There's a few cool ideas going on that help separate it, even if the similarities to Dark Souls are there ("You'll find no merriment around a bonfire here.")
The Shell system is neat and I'm excited to see the other shells in the full game. I love that they have their own upgrade paths and do different things. I think the second shell you unlock even had a skill in there that makes you heal from poison damage, which seems like it would trivialize the otherwise punishing Crypt area where everything is poisoning you, so there's a bit of strategy involved in prioritization of skill acquisition.
I found the game to be pretty punishing but with a rewarding learning curve. Using Harden to interrupt attacks that would have traded is cool, and the game having a meter that builds on parry, allowing for riposting, which in turn allows for healing, gives the combat this certain flow to it that I enjoyed. I loved setting up a parry when my health was low because it's so high risk high reward. Like, I need to heal but if I mess the timing of this parry up I'm dead.
The weapon skills were neat, too. I've seen complaints about the death animations not feeling very good but the weapon abilities and riposte animations are pretty flashy and if you're using them frequently (which you should once you've got meter for it) the combat can be relatively weighty.
I absolutely love the idea of items having their functions and lore entries hidden behind usage. That's a pretty neat way to put a twist on From's item description lore dumps. And the lute being something that you get better at as you play it, and the fact that you can even sit and play a lute for some brief respite is entertaining.
My only concern would be that I hope the game opens up a little more after the opening hour, with more branching paths.
Also you can pet the cat, so bonus points there.
Brb, creating an EGS account.
Hmmm, why do you think that? The initial roll has iframes, the second is just for distance, the parry works fine and is how I get life back, harden makes you invincible for one hit, I didn't know you could hold it indefinitely until recently. What's not to like?
Lol why this little 29.99 indie game have better graphics than from's shit and run better than the last from game too. Shit crazy.
Lol why this little 29.99 indie game have better graphics than from's shit and run better than the last from game too. Shit crazy.
Or DS4Windows, reWASD, and many other game profilers. There are some of the best off of steam. reWASD allow you to use dual joycons. The UI is also better, no sluggish response and it looks great, but reWASD has a price.