I miss the old days when you shared the fatality codes with your friends and discussed how cool they looked and not this bullshit.
I'm getting too old for this shit.
Pretty much. Dude needs to stick to his animation critiques.Fighting games are outlandish. Trying to make them believable through game play would just take away what makes them special.
This is a simpson's comic book guy type of complaint.
Agree to disagreeMortal Kombat's entire appeal is it's hyperviolence and its attitude towards it.
I'm sorry, but give me a break. They're over-the-top, silly finishers that are Mortal Kombat. Even if you actually genuinely care about that story and character relationships, fatalities don't erase that.
So A.B.I. uploaded a video that really puts into words something that been rubbing my the wrong way about Mortal Kombat since X.
https://www.youtube.com/watch?v=Tam9R6ru38s
They've started really building up character relationships, within the story, so it's always super disconcerting when you can now have characters performing fatalities on their family members. The recent NRS game, as far as I'm aware, seem to totally lack after match banter, so you have them having playful pre-fight exchanges but by there end of the fight there's no personality left in the matchup. One character might quite literally have torn the other into two pieces. I thought it was super weird in X and it's nice to see I'm not the only one that's put off by this.
Unfortunately, due to the nature of the game series I don't' think this is anything that can actually be fixed. It's just going to be an aspect the the games that will feel weirder and weirder as time goes on and they expand the pre-fight interactions. I also wonder if Samurai Showdown will have this issue.
It's a vacous complaint that doesn't realize that an idosyncracy inherent to the design of the game isn't an actual flaw. The character building is accomplished through the story mode and the versus is pre-fight banter is little more than fan-service. This isn't hightlighting a problem it's a lazy intellecutally dishonest non-arguement.The video isn't about story mode. It's about how character relationships get acknowledged by the pre-fight banter (which happens in VS matches as well) but then that relationship gets essentially tossed to the wayside at the end of the fight with fatalities.
I get the point, it's a little weird, definitely, especially because NRS puts so much effort into all that pre-fight banter. Though I kinda feel this dissonance already starts with the fatal blows (which make no sense whatsoever, that's just gore for the sake of gore).
Just like SugarPunch, I have no idea how to solve that as Fatalities are such an integral part of the franchise. Restricting them for the sake of story would probably not be received very well.
I actually do think X-rays are dumb specifically because they are essentially mid match fatalities.Yet you have no qualm about mid match X-rays , where they literally kill each other but get right back up to fight after the move........you gotta let this one go buddy.
It actually fits MK11's narrative because time travel.You can also fight a mirror clone of your character!
Narrative RUINED
You can also fight a mirror clone of your character!
Narrative RUINED
Mortal Kombat's entire appeal is it's hyperviolence and its attitude towards it.
What does bother me however is after watching the character reveals for the upcoming game they have gone super over the top with the attacks that lead up to a fatality. Like, I'm all for vicious attacks etc ut when normal moves etc seem to look like fatalities it kind of takes away from the actual brutality of the fatalities themselves.
Maybe I'm old grumpy but putting story/relatives/narrative in fighter games is dumb. I whish we could come back to early arcade fighting games where all this narrative crap wasn't necessary. Give me a fighter bios and I'm done.
I mean, having a narrative and some sort of canon is nice in a fighting game but the truth is, nobody really plays fighting games for the story.
Versus fights are dream matches, and they can be as nonsensical as you want them to be. Brutally dismembering someone minutes after engaging in lighthearted banter is no stranger than mirror matches or wacky alternate costumes or pulling weapons out of hammerspace or any other convention that falls apart the moment you think about it. The premise of the video is a nonissue, and it's so laughably pedantic that it's not even worth engaging with.The amount of people replying with "you can't do Fatalities in story mode," when the content of the video and the replies in this thread make it clear that that isn't the issue being talked about, is baffling.
That's why actual NARRATIVE part of Mortal Kombat doesn't have fatalities.
Not been true for a loooooong time. People enjoy the characters, stories, and single player options for the game. I don't know why people keep trotting out that nonsense sentiment like it has any relation to reality.I know this has probably been mentioned numerous times on this thread, but Mortal Kombat's entire appeal is it's hyperviolence and its attitude towards it. Blood and gore to MK is like T&A to DOA, except MK is often more tongue and cheek and self aware IMO. The characters even lampshade the wanton bloodlust in their various interactions in the very same game being scrutinized, lol.