Things I really want to change from this game:
1 - Reward ranked play (and really, all modes that aren't Towers Of Time). I'm fine with Towers of Time being it's own mode that lets you zero in on specific character skins/gear when they pop up, etc., but it sucks when the one mode that distances the game from its actual fighting mechanics is the mode that rewards a player's time).
2 - Make Kustom variations tournament playable (or at the very least, align with the default variations) and more than one kustom skin useable in Ranked play. It's weird that the main new features of the game for Mortal Kombat (customization of moveset and looks) is absent from so many areas of the game that will be played the most.
3 - Towers of Time. Yeah, difficulty is coming down, rewards are going up, some unblockables are becoming blockable, etc. I don't expect larger changes to come to the mode, but in an ideal world they would do a real re-envisioning of it.
Right now, there's not just a huge time sink (you often have to invest a solid 20-30 minutes on a full set of towers to see rewards that are worth your time) and difficulty curve (obviously), but also a weird balance of puzzles to figure out and unfair mechanics to deal while doing that. It's a huge balance they have to deal with. If a Konsumable just fully negates a modifier...then the game selling you on Konsumables isn't "it adds a wrench to the core gameplay," it's "it returns the game to its core gameplay." And that's not more fun than just fighting. If the konsumables give your character a distinct advantage, then it becomes just easier/less strategic than a normal fight, which can be fun if it speeds up rewards for fights. That said, outside of speeding up rewards, I can't think of any consumables or modifiers that make the game more interesting when playing against an AI outside of the co-op tag battles. Also, the number of konsumables is outrageous - so many of them do the exact same thing but for poison/fire/chaos etc. It just all feels like it was designed for as many items as possible, without looking at any single item to see if it made the game fun.
That Challenge Gauntlet is like the MK9 tower most of us had fun with (despite a few frustrating moments)...only it's obvious how poorly tuned it was. The one tower that relies on no randomness, that was actually hand-crafted, is full of just completely unfun fights (the Cassie/Jackie rocket spam fight, the poisonous gas double flawless fight, the Reptile fight, etc.). Granted, I'm only 7 towers in, but so far, there's just not much pushing me to see it through.
5 - Kill the leveling up gear mechanic and let us freely equip/re-equip augments. It's a needless grind on an element of the game no one seems particularly interested in anyway. We don't really feel like we are leveling up our characters as it is, and the differences are often negligible. Either these augments should be about leveling up characters like an RPG, where they are earned, but make hard fights in towers become easy, or they should have minimal impact, but be really to (and not punish you for) swapping out stuff.
6 - Drastically reduce the grind of the end puzzles of the Krypt. I feel like it'd be a stronger mode if there was no artificial gating to finishing the mode, but that you'd still revisit for months afterwards by restocking and opening new chests for additional items. I've put so much time into the Towers and Krypt and I'm still waiting on 7,000 souls and hundreds of fatalities to get to the next part. I mean, there's a lot to want to change about the krypt, it's just...I don't expect anything else to actually be done.
7 - Showcase tournament streams directly on the main menu. It's still strange to me that as fighting games increasingly rely on their competitive scenes to push the longevity of the games, market the games, etc., that they are still so separate. If you bought MK11 but didn't know about esports, the game does nothing to nudge you into seeing these. It seems like a no-brainer for there to be in-game ways to not just watch tournaments, but join them. And then, beyond that, it'd be easy enough to add in a layer of weekly tutorial/strategy videos form the community like Ketchup And Mustard.
8 - Redesigned Menu Screens. NRS have some of the most beautiful models they've ever had. But the menu screen is filled with clunky boxes that have ugly borders on them, containing an art style that isn't seen anywhere in the game outside of the non-cannon tower endings. It just feels really out of whack with the rest of the game at this point.
9 - Despite all of that, it's the best Mortal Kombat I've ever played and my last hope is that they do indeed support the game longer than any other NRS title. Not with never-ending tower additions, but with more Kombat Packs, stages and tournament support. It's a really great game.