It's great for blurring the entire screen while barely doing anything to jaggies.How is the TAA? For me, playing PC games from my couch on my TV, TAA has been the single most important new tech this generation.
It's great for blurring the entire screen while barely doing anything to jaggies.How is the TAA? For me, playing PC games from my couch on my TV, TAA has been the single most important new tech this generation.
It's great for blurring the entire screen while barely doing anything to jaggies.
Yeah, no. It looks weird when everything is blue. I'll keep It off.
Yeah, no. It looks weird when everything is blue. I'll keep It off.
Meh, I'm fairly sure it's 100% placebo. From the reddit guy's screenshots, the fps difference is only due to the rendered scene/camera position.
I have no clue what's happening, putting everything on Low doesn't help. I think is something with the in-game bloom, but i haven't find out how to disable it.I'm having a similar issue - not as bad as yours, but a lot of blown out highlights.
The video will be out today but it is coming in hot! I detail what all the settings do and what you can expect! I swear it!What's Volume quality rendering, why is it so expansive and what are the differences between low and v. high?
Dictator,we need you testing and expertise knowledge asap :) Everybody is so confused about this game.
Dictator delivering again, cannot wait!The video will be out today but it is coming in hot! I detail what all the settings do and what you can expect! I swear it!
Thanks as always!The video will be out today but it is coming in hot! I detail what all the settings do and what you can expect! I swear it!
The video will be out today but it is coming in hot! I detail what all the settings do and what you can expect! I swear it!
The video will be out today but it is coming in hot! I detail what all the settings do and what you can expect! I swear it!
I have no clue what's happening, putting everything on Low doesn't help. I think is something with the in-game bloom, but i haven't find out how to disable it.
what's your channel?The video will be out today but it is coming in hot! I detail what all the settings do and what you can expect! I swear it!
So far I've noticed a place where each volume rendering option makes a difference, when starting a quest in the forest, when leaving the camp towards the open area, the fog in front of the trees leaves and branches is rather "blocky" when volume rendering is set to low.-Most settings seem to have a rather minimal impact on FPS, and the ones that do are not described very well. Really want a proper guide with comparison shots and benchmarks for this one. You do get to see how the graphics change on the background as you toggle the options, but things like Volume Rendering - which has a large impact on performance - didn't seem to change anything in the locations I happened to be standing when tweaking.
What's up with the weird texturing? Namely when creating a character when you change background it looks like it is suppose to render something but instead it's a blurred texture.
Also please tell me there is an ini change for mouse smoothing. Whoever thought this was great is as idiotic as they come. Yeah it is Monster Hunter and controller is superior but bloody hell this is just ridiculous with the smoothing and weird camera turn restraints.
I'll post full details tomorrow when I get a chance but on 1070 with Ryzen 7 1700 and 16GB DDR4, runs smooth as butter.
Maxed out or close to maxed, at worst you maybe would need to lower volume rendering quality from highest to high/variable/mid, I guess.Can anyone tell me what settings I would be able to play on with 60fps at 1080p? My specs:
Gtx 1070
i7-8700
16gb 2666MHz
Has nothing to do with everything being blue, the whole atmosphere is gone if you turn it off, even fog. From the rockpapershotgun article:Yeah, no. It looks weird when everything is blue. I'll keep It off.
Observations from a couple of hours of playing/tweaking. Most are already said in this thread in one way or another, but hey, no harm in confirmations I guess.
-Super heavy on the CPU. I have a 6700k @ 4.4 and just maintaining 60fps at certain locations leads to around 90-95% usage.
-Most settings seem to have a rather minimal impact on FPS, and the ones that do are not described very well. Really want a proper guide with comparison shots and benchmarks for this one. You do get to see how the graphics change on the background as you toggle the options, but things like Volume Rendering - which has a large impact on performance - didn't seem to change anything in the locations I happened to be standing when tweaking.
-Framepacing is good. If my FPS is sufficient, everything is well.
-Asset stream stutters are there, but minimal when running from a 960 Pro. Of course with slower drives YMMV.
-Both AA solutions are rather bad. FXAA looks bad, TAA doesn't look much better and has a significant performance hit.
-I ended up running the game locked to 60, as this allowed me to max out the settings without AA for what, at least for now, appears to be a rock solid lock on 60.
6700k @ 4.4, GTX1080Ti OC, 16 gigs DDR4/2400, Samsung 960Pro for both system and game, Win10.
1440p / gsync
Problem is it makes this game look even worse.Has nothing to do with everything being blue, the whole atmosphere is gone if you turn it off, even fog. From the rockpapershotgun article:
volume rendering quality off
volume rendering quality high
Has nothing to do with everything being blue, the whole atmosphere is gone if you turn it off, even fog. From the rockpapershotgun article:
volume rendering quality off
volume rendering quality high
It's the game, really. They went back the earthier tones of the art direction of the first two generations of the series. It's not my preference, as I was way more into the wilder colors that third gen introduced and fourth gen went crazy with, but it does have its fans and I do think it helps with a lot of the atmospheric effects.Maxed everything but looks really muddy - is that just the game or is there a trick setting somewhere?
Yep, it looks too flat for me with the setting turned off, just wanted to provide an example that it isn't a blue filter like you implied :PThese screenshots do a great job of showing how much better the game looks with it off.
I guess this is the beauty of PC gaming. Something that looks horrible to me might be something that looks great for you, and we both can have our cake and eat it too!
Maxed everything but looks really muddy - is that just the game or is there a trick setting somewhere?
Are you on Fullscreen? Changing to Borderless fixed it for me.Is anyone else who is playing with a controller having their mouse cursor pop up every time you open the map? It goes away when you move the controller again, but it's annoying when every time it's opened this cursor just pops up in the middle of the screen. Happens during loading screens, too.
Are you on Fullscreen? Changing to Borderless fixed it for me.
Excellent. Looking forward to it.The video will be out today but it is coming in hot! I detail what all the settings do and what you can expect! I swear it!
Except it doesn't.Game uses Temporal AA on highest settings. It's very effective at preventing shimmering, jaggies and other imperfections in games but will make the game a bit more blurry. It's a worthwhile tradeoff imo, but not everybody likes it.
Reshade works fine here; enabling sharpening to combat AA blur and adjusting color saturation to compensate for volumetric fog washing the entire image out.But be warned: If there is an anti cheating software active in MHW it might think that reshade is a cheating software. I also do not know if reshades works with MHW in the first place
Just tested it on my i7 6700HQ/GTX 950m laptop, definitely playable at low settings 1080p/30. Resolution scale has to be either low or mid, though. I went with low because it's a laptop screen anyway, and I wanted low volume rendering enabled. Otherwise, I hunted a Pukei-Pukei and it wasn't a bad time at all.
A 940MX should be able to handle everything on low and volume off, I think.