Yeah, I'm already swimming in decorations and I've barely barely started my venture in high rank quests. Each quest yields me 2-3 decorations.Did they buff decoration drops? I got a 1 crit boost, 3 attacks, 1 expert, a handicraft jewel. With almost 200 hours of play time I never got these drops on ps4...
Teostra totally tanks my framerate when he does the detonations. I get like 20FPS and the game basically goes into slow motion.
Did they buff decoration drops? I got a 1 crit boost, 3 attacks, 1 expert, a handicraft jewel. With almost 200 hours of play time I never got these drops on ps4...
Yeah, I'm already swimming in decorations and I've barely barely started my venture in high rank quests. Each quest yields me 2-3 decorations.
Did they buff decoration drops? I got a 1 crit boost, 3 attacks, 1 expert, a handicraft jewel. With almost 200 hours of play time I never got these drops on ps4...
Teostra totally tanks my framerate when he does the detonations. I get like 20FPS and the game basically goes into slow motion.
You think that's bad? Kushala is worst with it's goddamn tornadoes.
With the kinsect glaive it feels extremely stupid that you can't just pull out your weapon and start aiming the kinsect, but you either have to send your kinsect out somewhere(think it goes to where your character is heading) or swing some air
From now on it's less so about sets and more about mixed sets filling up the skills you want, so just search in the workshop. Some of the old great GS skills, like punish draw and crit draw have sadly died off due to the draw charge nerf. So it's all about damage now(weakness exploit, crit eye, attack, crit boost), even utility skills like earplugs is kinda useless now for GS due to the tackle taking its place, focus is still good though, even if it's less so than before.Alright, I'm a bit unsure of what to aim for next. I got into HR, now onto 7 star quests. Greatsword user. Made a Jagras Hacker II, which stat-wise is overall the best weapon I could make atm. Don't have any high-rank armor yet though, and I dunno what would be a solid and flexible set. Any recommendations in terms of what's attainable now or what set I should try to get asap? Not talking about end-game armor, but something that will be a solid investment while I work my way up.
nergigante weapons and armor are pretty decent and a good entry point into late game hrAlright, I'm a bit unsure of what to aim for next. I got into HR, now onto 7 star quests. Greatsword user. Made a Jagras Hacker II, which stat-wise is overall the best weapon I could make atm. Don't have any high-rank armor yet though, and I dunno what would be a solid and flexible set. Any recommendations in terms of what's attainable now or what set I should try to get asap? Not talking about end-game armor, but something that will be a solid investment while I work my way up.
When you hit the Elder Dragons and HR. Also doing the harder timed investigations etc. You are so early in the game, so plenty of challenge comes down the line, especially if you mix up your weapons.When does this get fun, the first 4 or 5 monsters are meh so far. Even Barroth didn't seem as cool as in Tri and all so easy so far. I've not even played the series much since Tri (not G) so I'm probably pretty rusty. Is this gonna be like I read X/XX G/GU was where it only got actually challenging in the crazier side/post-game stuff?
From now on it's less so about sets and more about mixed sets filling up the skills you want, so just search in the workshop. Some of the old great GS skills, like punish draw and crit draw have sadly died off due to the draw charge nerf. So it's all about damage now(weakness exploit, crit eye, attack, crit boost), even utility skills like earplugs is kinda useless now for GS due to the tackle taking its place, focus is still good though, even if it's less so than before.
You're not far from end game though, so you're fine with getting whatever for now, as soon you'll replace most with elder dragons pieces.
nergigante weapons and armor are pretty decent and a good entry point into late game hr
tbh this sounds like a hype story of adversityWent up against Anjanath, last night. First time, it was a side mission. Got him to his nest and tried to capture him. He was asleep, and had a skull on the mini-map. He ditched me earlier in the fight, and I managed to get lost. He carted me after my Shock Trap failed, and I had 5 minutes left to get back to him. I just restarted, because I didn't think I could even get back to him in time.
Took a break and came back that night. Upgraded my armor and bow, restocked my traps and potions, had a meal and used my voucher to double up my rewards, because I was feeling confident. Opening fight, he stuns me twice, then carts me. Run back to the fight, get one-shot by a flame attack. Go for my last attempt, get him to move to the next area, then another one-shot flame attack. Failed quest. I could not dodge for anything, and I could't trigger any environmental traps.
Restart quest. Get carted on first encounter again. Turn MP option from 1 to 4 and signal an SOS. No one shows up, and I wind up capturing the stupid thing, solo. Glad I pulled it off, but annoyed that I lost my voucher.
For what it's worth, this is my first real attempt to play this series. Been trying to learn everything, and looking up some guides online. Was loving it up until that fight. Not completely put off, yet, but definitely put a damper on the game.
He is easy bu5 that's compared to before and other fights in the gameYou take that back. Took me the entire afternoon to beat him solo!
I hated MH4U twoAssuming you are not fighting Tempered version, Flash Pod is your best friend against Kushala, just don't flash him when he is in the middle of Tornado.
Teo is really weak compared to his older version. He feels much slower, leaves tons of opening, really generous hitbox, flashpod trivialize his Supernova, etc.
Thankfully Lunastra and Teo ArchTempered exist.
I thought the LBG and HBG in World is worse than previous title....
The new control scheme and mobility are AWESOME, but the Bowgun selection itself are suckass...Too many Bowguns straight up unusable (LBG is much worse in this regard), thanks to overall nerf to things like recoil, ammo selection, ammo capacity, and critical distance across the board compared to older titles Bowguns.
It's possible to delay your get up animation by holding one of the buttons, idk what it is in World though. Anjanath killed me 3 times in a row with body check+ fire breath combo and I have 300+ hrs in MH so don't feel too bad about it.Went up against Anjanath, last night. First time, it was a side mission. Got him to his nest and tried to capture him. He was asleep, and had a skull on the mini-map. He ditched me earlier in the fight, and I managed to get lost. He carted me after my Shock Trap failed, and I had 5 minutes left to get back to him. I just restarted, because I didn't think I could even get back to him in time.
Took a break and came back that night. Upgraded my armor and bow, restocked my traps and potions, had a meal and used my voucher to double up my rewards, because I was feeling confident. Opening fight, he stuns me twice, then carts me. Run back to the fight, get one-shot by a flame attack. Go for my last attempt, get him to move to the next area, then another one-shot flame attack. Failed quest. I could not dodge for anything, and I could't trigger any environmental traps.
Restart quest. Get carted on first encounter again. Turn MP option from 1 to 4 and signal an SOS. No one shows up, and I wind up capturing the stupid thing, solo. Glad I pulled it off, but annoyed that I lost my voucher.
For what it's worth, this is my first real attempt to play this series. Been trying to learn everything, and looking up some guides online. Was loving it up until that fight. Not completely put off, yet, but definitely put a damper on the game.
It's possible to delay your get up animation by holding one of the buttons, idk what it is in World though. Anjanath killed me 3 times in a row with body check+ fire breath combo and I have 300+ hrs in MH so don't feel too bad about it.
Mod to (mostly) remove scout flies during gameplay including sound: https://www.nexusmods.com/monsterhunterworld/mods/13
It's possible to delay your get up animation by holding one of the buttons, idk what it is in World though. Anjanath killed me 3 times in a row with body check+ fire breath combo and I have 300+ hrs in MH so don't feel too bad about it.
What's the reason/mechanic behind levelling up HR? It doesn't seem to improve stats or damage output. I'm now HR 20 and there is nothing new to do... or am I missing something.
Also: I captured a diablos! Hurray! No idea how, but it worked out. But I still wonder, do I have to throw the tranq bomb before or after the monster went into my trap? I did both (before and after) just to be sure....
I understand the strategy, but there's nothing particularly fun about spamming flashes until it finally stops moving. It's a straight-up bad fight and it has always been a straight-up bad fight.Assuming you are not fighting Tempered version, Flash Pod is your best friend against Kushala, just don't flash him when he is in the middle of Tornado.
I can imagine Kush being much worse if you allow it to fill the area with tornadoes in the final phase of the fight, something most those who already played World on console wont run into.Nah, my framerate has been worst with Teostra and Legiana, and any weapon involving thunder/ice/fire particle effects. But Teostra has been by far the worst.
You don't. You play as many types as you feel like according to monster and situation. I play Longsword, Greatsword, Gunlance, Lance, LBG, HBG, Insect Glaive, Bow, SwitchAxe and Charge Blade. Sticking to one weapon class is boring and limits to how much you get out of Monster Hunter.How do you guys actually decide on a weapon to stick with? I can't for the life of me manage to settle on anything.
I think the hammer is as close as I have come to picking one but I still logged out wearing a pair of dual blades....
You can pre-tranq (before) but you have to trap them shortly after as it does wear off.
Odo might be the worst matchup for GL. GL vs. small, fast monsters in general is kind of a pain. They can be faster and more aggressive than you, so you can rarely commit to a full sweep combo and have to be more defensive than usual. Just take it slow.Alright, trying the gublance and keep getting smoked by Odogoran. Still LR, so dont have many options for upgrades. Any gunlancers mind giving me some tips for using the weapon? Is there a good way to cancel out of attacks and block that I'm missing? Dont want to keep relying on Insect Glaive for everything.
That usually a hurdle for beginners but after a while you realized each monster have a travel pattern, once you know it's patterns, scoutflies are redundant. If a monster is fleeing, you open up your map,see where they are heading, you fast travel to the camp closest to where you predict they will go and meet them there.My biggest complaint (and I am sure this is a big part of the monster hunter series) is that the monsters flee so often and they go so far away. Combine that with faulty scoutfly routing (at least in Ancient Forest) and you spend 20 minutes running around trying to find the boss throughout the fight. Still having a lot of fun though. I had to stop last night after I beat Diablos for the first time because he was so damn annoying I was pulling my hair out.
In general yeah. If the monster is resistant to shock traps because he's been trapped a bunch(for example if you use the trap gadget on the cat, or if you or other players have been using shock traps to do damage), you won't have time to tranq him during the trap reduced duration however, that's when you want to tranq first, then trap, and it'll immediately capture once the trap activates. The tranq decay is pretty long, like 30secs, maybe even 1minute and it still should work. Obviously you don't want to risk it too much, but once I did shock > tranq but I had a friendly cat NPC who kept trapping it so he broke free before I could tranq, then I chased him down from the underground area to the cactus area, used another trap, and it still worked. Alternatively you can bring pit traps and just use these instead, won't have diminishing returns from cats and stuff.
That usually a hurdle for beginners but after a while you realized each monster have a travel pattern, once you know it's patterns, scoutflies are redundant. If a monster is fleeing, you open up your map,see where they are heading, you fast travel to the camp closest to where you predict they will go and meet them there.
For example, Diablos can always be found in Area 13 underground so you start at camp 15 and drop down. When it's hungry it will move up to area 6 near the cactus to eat so you fast travel to camp 6, when it's limping it runs back to area 14 and sleep so you fast travel back to camp 15, if not it always hang around area 6 and 8, it will never go to the swamp or forest.
My biggest complaint (and I am sure this is a big part of the monster hunter series) is that the monsters flee so often and they go so far away. Combine that with faulty scoutfly routing (at least in Ancient Forest) and you spend 20 minutes running around trying to find the boss throughout the fight. Still having a lot of fun though. I had to stop last night after I beat Diablos for the first time because he was so damn annoying I was pulling my hair out.
I only did multiplayer once but it did show who did the most dps, is that not standard or am I misremembering? Also, some weapon types aren't about raw damage output either so that doesn't mean they're doing less than you necessarily if they're breaking parts or causing the monster to flinch or otherwise enabling everyone to do more damage without risk with status effects or whatever. Unless of course you're all using the same kind of weapon at a time...Man someone needs to make a dps meter for this game. Playing with my friends all the time and they think they're hot shit when I know I'm blowing them out of the water damage wise. If they can do it for ff14 it should be easy for this game!
I only did multiplayer once but it did show who did the most dps, is that not standard or am I misremembering?
great explanation. thumbs up!In general yeah. If the monster is resistant to shock traps because he's been trapped a bunch(for example if you use the trap gadget on the cat, or if you or other players have been using shock traps to do damage), you won't have time to tranq him during the trap reduced duration however, that's when you want to tranq first, then trap, and it'll immediately capture once the trap activates. The tranq decay is pretty long, like 30secs, maybe even 1minute and it still should work. Obviously you don't want to risk it too much, but once I did shock > tranq but I had a friendly cat NPC who kept trapping it so he broke free before I could tranq, then I chased him down from the underground area to the cactus area, used another trap, and it still worked. Alternatively you can bring pit traps and just use these instead, won't have diminishing returns from cats and stuff.
You need to hit a certain damage done threshold in order to get that stat at the end. Usually very rare ,if you get that stat ..its more or less tells you that your teammates are super incompetent to deal dmg that you have to carry their ass.I only did multiplayer once but it did show who did the most dps, is that not standard or am I misremembering? Also, some weapon types aren't about raw damage output either so that doesn't mean they're doing less than you necessarily if they're breaking parts or causing the monster to flinch or otherwise enabling everyone to do more damage without risk with status effects or whatever. Unless of course you're all using the same kind of weapon at a time...
What's the reason/mechanic behind levelling up HR? It doesn't seem to improve stats or damage output. I'm now HR 20 and there is nothing new to do... or am I missing something.
Also: I captured a diablos! Hurray! No idea how, but it worked out. But I still wonder, do I have to throw the tranq bomb before or after the monster went into my trap? I did both (before and after) just to be sure....
Also, be sure to open the map after you locate the monster (I usually do this the first time they run away) and pin the monster by highlighting their icon and pressing R3 or whatever you have it bound to. Once pinned, your scout flies will follow the monster. Sometimes they get confused, but if that happens, opening and closing the map will reset them and get them back on the monster's trail.I figured as much. Ancient forest is the most confusing with all the vines and layers. I have to learn the flight patterns I guess.
Aqua Sac is from Jyuratodus