That's good to hear.I heard the amount of Master Rank quests dwarfs everything in vanilla Rise had so I'm not gonna lose any sleep if people skip to get to them ASAP.
Wrong pronoun. It's right there under her username...
It allows people to skip actually learning the game while letting them rush to stuff well beyond their skill level. This would be no issue in a single player game but it negatively affects the online experience. It was very prominent in the low tiers of Iceborne.
Coming from World, Rise seems to have bit less hitstop, and with a lot of weapons, the hit sound effects are worse, so a bunch of the weapons might feel less impactful. Don't know anything about actual input lag tho.So I just picked up Rise. Is it me or does it feel a lot worse than World? Feels like there's significant input lag by comparison.
After playing Rise for a few hours, nothing was clicking with me. None of the weapons really felt great. Booted up World which I haven't played in a few years and was immediately taken aback at how much more responsive it felt.
It allows people to skip actually learning the game while letting them rush to stuff well beyond their skill level. This would be no issue in a single player game but it negatively affects the online experience. It was very prominent in the low tiers of Iceborne.
It's an option that doesn't make any sense for the new players it's marketed towards.
I am personally REALLY disappointed in this one. Deviljho is probably my single favourite monster and is popular and in everything.Still not thrilled we are not even getting the picklesaurus...
They're introducing new better catchup armour once Sunbreak is outThe catch up armor is NOWHERE near as powerful as the defender gear was in world. It's obsolete almost immediately into High Rank and is basically only great through the village stuff which is heavily undertuned. Which is by design as completing village sets skips you to the starts of HR in the guild basically.
The game has a gigantic learning curve and the armor is a bandaid on that. Complaining about it ruining your online hunts is fucking silly. Worry a out the garbage reckless meta chasers who will ruin your endgame quests far more than the few newbies who make it that far
No hard feelings.
The new catchup armor has 330 starting defense. That's pretty damn good for high rank.The catch up armor is NOWHERE near as powerful as the defender gear was in world. It's obsolete almost immediately into High Rank and is basically only great through the village stuff which is heavily undertuned. Which is by design as completing village sets skips you to the starts of HR in the guild basically.
The game has a gigantic learning curve and the armor is a bandaid on that. Complaining about it ruining your online hunts is fucking silly. Worry a out the garbage reckless meta chasers who will ruin your endgame quests far more than the few newbies who make it that far
Honestly, I think no Deviljho is good. Invaders don't really work in Rise. Jho appearing in a quest just means free monster rides.I am personally REALLY disappointed in this one. Deviljho is probably my single favourite monster and is popular and in everything.
Except the for in the one MH game I finally come back to after not playing the series since MH3U. Fuck. >:(
So make him less rideable, like trying to stay on a raging bull. It would be in character anyway.Honestly, I think no Deviljho is good. Invaders don't really work in Rise. Jho appearing in a quest just means free monster rides.
I'm a bit on the fence on this one. I want to jump back into MH, but I also feel like the price is a bit steep for the amount of new stuff in it. I don't know.
I'll have to think about it, I guess. I'll definitely buy it eventually, I just don't know when.
So I just picked up Rise. Is it me or does it feel a lot worse than World? Feels like there's significant input lag by comparison.
After playing Rise for a few hours, nothing was clicking with me. None of the weapons really felt great. Booted up World which I haven't played in a few years and was immediately taken aback at how much more responsive it felt.
This is on PC (165Hz, gsync, both games capped to 161fps without any dips).
Coming from World, Rise seems to have bit less hitstop, and with a lot of weapons, the hit sound effects are worse, so a bunch of the weapons might feel less impactful. Don't know anything about actual input lag tho.
Will they finally let us layer our weapons? I know you can do it on rampage weapons but it sucks we can't do it with regular weapons.
I was dumb and though the game was out today so booked holiday off till Thursday...
There are exactly 4 subspecies alongside 2 variants. This is less than average, typically we get 6 subspecies and a few variants. I understand the rest though, but I don't know where people are getting the notion that there are a lot of subspecies. Iceborne had *15* of them. Importantly compared to the older games, by 4th gen they've been making subspeces rather different - you can see this in Iceborne a lot - and they're no longer blue kut ku situations where they have maybe 1 extra move and a different weakness. They're often mostly unique movesets or twists on old moves.I can't believe I am even considering not buying on release day but the more I look the more it seems a bunch of recolors being touted as new monsters and 3 or 4 actual new monsters that look somewhat similar to the old ones, dragons and dogs. Variants, subspecies and the like are the parts I almost actively avoided in the old MH games it always felt like filler..., even the returning ones,, no Elephant, no Duramboros, no Jho, no Jehn, no Atal, no Seltas/Queen, no Brach, not even Agnator, but a fucking a fire variant of the shitty worm that was already a copy of the fucking mud-fish that somehow were both in the base game.
"Bowgun ammo power has been adjusted."
I like the roster so far but the large monster numbers are disappointing...
Would you guys rather have one new area and more monsters or like it is now?
"Bowgun ammo power has been adjusted."
RIP Bowgun meta lol
"The amount of time it takes to mount your Palamute by holding the button has been decreased."
Maybe back to demo time mount, woo
i feel the sameI'll take a new area over a couple of lame subspecies I would rarely fight anyday.
Yeah abit of a nerf to slicing and sticky. But normal ammo and piercing 3 got buffed. Hopefully something like a RF Normal 2 build will be decent enough in Sunbreak cause in Rise normal ammo is a joke for damage."Bowgun ammo power has been adjusted."
RIP Bowgun meta lol
"The amount of time it takes to mount your Palamute by holding the button has been decreased."
Maybe back to demo time mount, woo
fair, but am counting the planned updates that hint subspecies and special species...I don't think any of those list New monsters, so unless we get a Bazel situation, we are locked to what we have on Sunbreak plus remixes....There are exactly 4 subspecies alongside 2 variants. This is less than average, typically we get 6 subspecies and a few variants. I understand the rest though, but I don't know where people are getting the notion that there are a lot of subspecies. Iceborne had *15* of them. Importantly compared to the older games, by 4th gen they've been making subspeces rather different - you can see this in Iceborne a lot - and they're no longer blue kut ku situations where they have maybe 1 extra move and a different weakness. They're often mostly unique movesets or twists on old moves.
For new monsters, yup, expansions typically bring only a few. Iceborne holds the record of 5 total, up from prior 3 out of all prior games.
It shouldn't take very long at all. If you complete all the village quests, you unlock a series of special license quests that will let you skip through all of the low rank quests in the hub and take you straight to the Apex Arzuros Rampage urgent that you need to complete in order to hit high rank, and then from there it's doing all of your key quests until you hit HR7 and unlock the Thunder Serpent Narwa urgent that's required to start Sunbreak.I beat Magnamalo watched the credits and then quit Rise.
How long would it theoretically take me to get to sunbreak content if I picked it up from where I left off? Is it worth it or should I wait for a sale?
Is this really because of these gear sets, or an issue that had always been with G Rank but amplified with the amount new players to the franchise and how World changed the game structure (restock at camp, general difficulty, etc.)? I had a coworker that I played base World with a few times, and while they weren't terrible, Iceborne was too much of a jump for them. I saw the same thing with a some of the people from certain group of games journalists/content creators that where they eventually sort of got there but really struggled with Iceborne even though they cleared base World with relative ease. Pre-World games definitely took a commitment to get into before G Rank, but there were definitely people who seemed like they didn't know what they were doing in early hunts every occasional room or so.It allows people to skip actually learning the game while letting them rush to stuff well beyond their skill level. This would be no issue in a single player game but it negatively affects the online experience. It was very prominent in the low tiers of Iceborne.
I think the issue always was there. In MH4U G1/G2 you would occasionally find people who clearly got carried through high rank and they had no shot at progressing in G rank.Is this really because of these gear sets, or an issue that had always been with G Rank but amplified with the amount new players to the franchise and how World changed the game structure? I had a coworker that I played base World with a few times, and while they weren't terrible, Iceborne was too much of a jump for them. I saw the same thing with a some of the people from certain group of games journalists/content creators that where they eventually sort of got there but really struggled with Iceborne even though they cleared base World with relative ease. Pre-World games definitely took a commitment to get into before G Rank, but there were definitely people who seemed like they didn't know what they were doing in early hunts every occasional room or so.
I really don't think it's dramatically worse in terms of percentages. I think Iceborne only seems like it exacerbated the problem just because it was so much bigger than previous expansions in terms of raw numbers, but in the end, I have a hard time believing that it was dramatically more lopsided for folks to discover just how much a lot of players got by on being carried in the end. Folks honestly just want to reach the end of the game in terms of the main progression and be done with it.I think the issue always was there. In MH4U G1/G2 you would occasionally find people who clearly got carried through high rank and they had no shot at progressing in G rank.
I mostly play solo or with people I know so I cannot say if it's worse in Iceborne.
Unlike the transition from Low to High rank, Master comes out after a large gap and basically continues from High rank advanced quests. Lots of players who didn't practice their skills are thrown into a significantly harder mode, and with both World and Rise, after a large time away from the game. The biggest thing they could do is add in a few transitionary quests to reacquaint players with the game while giving them some basic Master Rank armor to ease them into things a bit better.I think the issue always was there. In MH4U G1/G2 you would occasionally find people who clearly got carried through high rank and they had no shot at progressing in G rank.
I mostly play solo or with people I know so I cannot say if it's worse in Iceborne.
Sounds awfully gate-keepy to me. We'll be alright.It allows people to skip actually learning the game while letting them rush to stuff well beyond their skill level. This would be no issue in a single player game but it negatively affects the online experience. It was very prominent in the low tiers of Iceborne.