A weapon that debuffs monsters as opposed to the HH buffing players sounds neat, but I imagine it'd need a particular effort into balancing the mechanic so as to not be OP.
My basic ideas were as follows:
a) While Doot Doot and Bug Stick are Blademaster weapons that can afford to get in the monsters' faces, this "Kinsect Mage" concept would be a Gunner that would need to keep their distance, and rely wholly on their bug(s) doing the work. You'd also have to still call it back, because stamina would be a thing.
b) Like with IG and HH, the name of the game would be utilizing a variety of different Bugs that can offer different attributes and "spells". A stronger, yet slower Fire Fly that has excellent mix of raw and elemental damage (and so can proc Fireblight in monsters fewer hits), and also has stun/exhaust? A faster Fire Bug that is faster, can cut tails, but has weaker raw, yet also offers Poison as another debuff on top? And, of course, as you advance in the game, you'd get access to more and better bugs that offer even more options.
Also, if IG's Kinsect doesn't get the ability charge up before release back, we could transfer it over here. 4/4U's Kinsect charged attack spamming was so much fun~!
Now, with that done, I guess it's time to get to much more pertinent updates!
Mecha-themed armors have always been my bag. I just didn't anticipate the mud weasel would be the latest contributor to such!
Also, Capcom decided to bless us with a six-song sampler. Magnamalo doesn't disappoint!
Capcom Sound Team Ā· Single Ā· 2021 Ā· 6 songs.
open.spotify.com