The armor is an overpowered defensive early game set added in a patch to let people rush. You can pretty easily make it through all of low rank using it.
Got it! Thanks!
The armor is an overpowered defensive early game set added in a patch to let people rush. You can pretty easily make it through all of low rank using it.
What sort of talisman do people look for usually near end game?
Like I assume it going to be hard to get the 'best' one but what others can still be useful?
That's going to depend largely on what you need for your build. In the old days you'd be looking for a WEX2 charm with a level 2 slot, but that was mainly due to build flexibility and the fact that you couldn't craft WEX decorations yet. Since those are craft-able now you're mainly looking for skills you could use for your build and the effective number of slots that the talisman provides. There is a handy spreadsheet here that details what skills can be rolled with assorted melding methods, the skill grade, the maximum level of the skill depending on whether it is the first or second innate skill, and the maximum number of slots you can get depending on the skill & grade combos.What sort of talisman do people look for usually near end game?
Like I assume it going to be hard to get the 'best' one but what others can still be useful?
Ah I thought there was like a general one. I mainly use Hunting Horn.It really depends on your weapon and builds. Talismans are good for filling in gaps in skills. Or getting that last level in critical ones. Attack up and Critical Eye are always useful for almost any build.
I see, that make sense about the wex deco. Thanks for the table .That's going to depend largely on what you need for your build. In the old days you'd be looking for a WEX2 charm with a level 2 slot, but that was mainly due to build flexibility and the fact that you couldn't craft WEX decorations yet. Since those are craft-able now you're mainly looking for skills you could use for your build and the effective number of slots that the talisman provides. There is a handy spreadsheet here that details what skills can be rolled with assorted melding methods, the skill grade, the maximum level of the skill depending on whether it is the first or second innate skill, and the maximum number of slots you can get depending on the skill & grade combos.
For instance if you wanted Rapid Morph 3 you can roll that as the first skill and have a 3-2-1 slot charm (using wisp or rebirth) at best. Quickswitch Jewels are a level two decoration so that effectively provides four level 2 slots, a level 3 slot, and a level 1 slot. If you tried using Moonbow instead for the higher odds you could only get Rapid Morph 2 with 3-2-0 slots at best.
Village quests are a big tutorial so they're super easy on purpose. Hub quests monsters have like 2x+ healthI've been having a blast so far. But either I've gotten better at these games despite only having played World prior or the monsters in the Village quests have far too little health, I'm finding myself killing stuff before I even realize they're capturable.
Also I really want to learn how to use dodgebolt at some point, though I don't feel I'm good enough to use it yet.
Using the bow wirebug evade feels like cheating so I decided to swap to the aerial attack instead, and the sheer amount of damage it does is pretty crazy.
Credits rolled unexpectedly. Guess I'll keep going and go to hub quests. I tried one hub quest and a 2* monster from the village quest took me a lot longer to beat.
Yep, it's really odd. Do the license quests first though, and then you're skipped forward in hub ranking so the main story continues immediately =)Ah, so I wasn't imagining the hub quests taking longer than usual to complete to the point where it felt more like World difficulty.
EDIT: Huh, the village quests just abruptly end as soon as you reach rank 6. Guess they really ARE a tutorial and the real progression is in the gathering hub.
Yeah I've loved aerial attacks ever since I discovered aerial style in MHGU. Tower vault skill is equally amazing for dual blades, because even though all it does is let you wire bug upwards with your weapons drawn, it makes it really easy to do the spinning beyblade attack down a monster's spine. So everytime Rathalos takes to the air I'm like "who needs flash bombs?" and just have an epic aerial battle with him.I switched back to lance for this move.
Having fought Rathalos and Almudron with a HH on back to back quests might've helped with that decision.
YES! It's starting to sell me on a Steam Deck. World and Rise portable at 60fps. Mmmmmm.Waiting for PC was a wonderful decision. I'm already 50 hours in! Absolutely in love with this game. I'm forever only on PC for monster hunter from here on out. Just hit HR11
Yeah I've loved aerial attacks ever since I discovered aerial style in MHGU. Tower vault skill is equally amazing for dual blades, because even though all it does is let you wire bug upwards with your weapons drawn, it makes it really easy to do the spinning beyblade attack down a monster's spine. So everytime Rathalos takes to the air I'm like "who needs flash bombs?" and just have an epic aerial battle with him.
YES! It's starting to sell me on a Steam Deck. World and Rise portable at 60fps. Mmmmmm.
Goddamn, I've gotta go back to the Bow at some point. Right now I'm in a deep Charge Blade hole after doing all of low rank with the Gunlance.
Is it as bad as rampage trigger use? =D
Is it as bad as rampage trigger use? =D
I hate seeing them pop up as urgents. I sit there behind my ballista, spamming that trigger against the boss monster, wondering how anyone could possibly design something so intensely boring.
Apparently I have already done enough of the hub quests that I'm no longer eligible to do the license quests (I was already at the Blue Apex). Kinda wish I knew about this earlier, ha.Yep, it's really odd. Do the license quests first though, and then you're skipped forward in hub ranking so the main story continues immediately =)
Okay, this clarification WAS needed because Hunting Horn is a completely different beast in Rise and the notion of running into corner to buff in that game would be ridiculous, because each song takes 2 attacks total to activate.(should probably clarify I'm playing Iceborne but this is a much more active thread)
In addition to what Nordicus already said, the best thing you can learn in World HH is the quick poke (back + white/purple during a combo) - if you chain the poke into a recital, it'll be significantly faster than a normal recital. This helps a lot with maintaining your song upkeep while on the attack.For those pro strat hunting horn players, do you make sure to always use your songs as an attack or if you really need to get some buffs up in the middle of the fight, do you try to run to a safe corner and get off your songs real quickly while the monster is distracted?
Doing the extended/powered up versions seem to leave you quite open if you're attacking with them.
(should probably clarify I'm playing Iceborne but this is a much more active thread)
Okay, this clarification WAS needed because Hunting Horn is a completely different beast in Rise and the notion of running into corner to buff in that game would be ridiculous, because each song takes 2 attacks total to activate.
I'm a HH main in Iceborne and yeah, aside from pre-fight buffing, or when monster moves to different zones, always both prep and play songs while attacking. You just have to be smart, don't Encore if there isn't an opening, leave that for another time, you don't have to power them up in one go. Also make use of HH ability to dodge cancel out of the songs if things get hairy. It's better to drop a song than get a monster attack in the face.
Buff while fighting, don't be a corner horner.
Thanks guys.In addition to what Nordicus already said, the best thing you can learn in World HH is the quick poke (back + white/purple during a combo) - if you chain the poke into a recital, it'll be significantly faster than a normal recital. This helps a lot with maintaining your song upkeep while on the attack.
In general, you benefit your team much more by being constantly on the attack, because the magic of HH is that it actively drains the monster's stamina when you get those head smacks. This then benefits you in turn, because you can use the monster's tiredness to create recital openings.
Ultimately, think of HH as a weapon that conveniently also comes with a buff mechanic, rather than an instrument where the end goal is to play songs. The real end goal with HH is getting into a flow where you're keeping up a constant offense while naturally stacking songs and playing them off.
It has a very different rhythm, since you're not charging for a big boom, but rather you just take the openings where you can get them.I can get master rank hunts down to between 8-25 minutes half the time with hammer but with HH, its almost doubled. I'm so incredibly awkward at Hunting Horn right now that I can't help but feel urged to keep using it until I can get it down pat.
Yayyyy fellow bow user here :DDodgebolt is my jam for bow. Breaks, severs. Always makes me laugh when people ask how the hell the bow user is chopping tails.
One thing I see people constantly forget with Narwa is using nullberries. When you have her electric debuff you're easily stunned. There are turtles on the sides to prevent one fatal blow, and a few insects on the walls to absorb a few dmg too. Generally, especially with a pick up group, I take group healing items and mats to craft them (+shortcut in the radial menu to craft it fast).Any tips on the Narwa especial HR event? I'm HR90 and I can't beat her by myself, can't find groups doing it either and the only time someone joined he died 2 times and we failed the quest ( I died the other one).
The problem is her 1 hit kill attacks. So far I've seen 3 of then (the tail slam, the one were she shoots a continuous beam and you have to hide behind a rock and the multiplying exploding balls of energy). The rest I can dodge or if I get hit survive.
I spend 23 minutes and I couldn't bring her close to death. I can solo every normal monster in the game in less than 15 minutes.
The only monsters giving me trouble are the apex guys and her.
I'm running LBG by the way.
Tigrex comes at next tier of quests, you have to reach the next Urgent. Ibushi's just a middle-of-HR6 thingSo, I just did the Ibushi Rampage urgent Hub quest and I'm still not seeing a HR Tigrex quest. Am I missing something or does it show up randomly on the quest list?
Tigrex comes at next tier of quests, you have to reach the next Urgent. Ibushi's just a middle-of-HR6 thing
Any tips for getting started with Lance?
General playstyle, what you are looking for during a fight
Best switch skill set up?
I guess this ran, uh, a lot longer than just some tips. Hope it's not too much. I do love me some lance; too bad it kinda got screwed in Rise.
Thanks for that Lance guide. I used to use it in MHW so I wasn't sure how useful the new moves are.
Lance is generally low for DPS but makes up for it with the precision of the attacks. It's great for cutting tails or breaking specific parts with triple-pokes. It's also pretty safe for using against new tough monsters, but the sheathing times are awful.
I like the new "tether" move. It's really fun to use, especially on highly mobile monsters, even though it might not be an 'optimal' move. You can be more acrobatic than the insect glaive!
It's not a weapon I really want to "main", but it's still fun to use from time to time.