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Ozzie

One Winged Slayer
Member
Jan 12, 2018
6,260
I'm finally getting used to foresight slash and Iai slash. Thanks to these, I managed to break my own record and killed Mizu in 18 minutes. The only thing I haven't managed to do is Iai Spirit Slash.
 

Ozzie

One Winged Slayer
Member
Jan 12, 2018
6,260
I have to say, they definitely made Mizu more challenging compared to MHGU. That freaking water hose attack as he slides always gets me clutching lol.
 

Apollo

Avenger
Oct 25, 2017
8,093
I have to say, they definitely made Mizu more challenging compared to MHGU. That freaking water hose attack as he slides always gets me clutching lol.

Definitely. He was never made much of an impression on me in GU but I've got a whole new opinion of him now (in a good way). Just really thrilling stuff.
 

Phabh

Member
Oct 28, 2017
3,701
Really pleased by the graphical quality despite the lack of environmental interactions. I still don't get MonHun though lol

Can't wait for BOTW2
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Definitely. He was never made much of an impression on me in GU but I've got a whole new opinion of him now (in a good way). Just really thrilling stuff.
Call me sentimental but the way it changes areas from the lower river to the upper river by moving into a path you can't follow- it would have been really cool and thematic if they had it swim up the waterfall and you could watch it as you climbed up in pursuit or something! :D I appreciate it's not worth the time to make an animation for one zone shift though.
 

cowbanana

Member
Feb 2, 2018
13,693
a Socialist Utopia
I liked the demo, felt like a World Lite to me. Not as gorgeous obviously, but still nice looking and the monsters are finally out of the portable low poly ghetto, they look and animate great.
Rise looks good in portable mode, but on a bigger screen it sort of falls apart. I guess I'll be grabbing the Switch version for comfy recliner play and then the PC version later for a better, smoother big screen experience. I haven't played enough to really have an opinion on the new systems and changes yet, but hopefully I'll enjoy them. MHW + Iceborne was near perfection, I played that GOAT for 500+ hours.
 

bxsonic

Member
Oct 30, 2017
1,224
Finally took out Mizu online with a group of randoms. Maybe I'll just main the HH since it really seems to be OP. Perfect for someone like me. Lol.
 

thezboson

Member
Oct 27, 2017
1,251
Here is your daily boomer/yelling at clouds: Game is not clunky enough for me. Not even joking.

Anyway, HBG is fantastic, it feels and sounds amazing. I was having trouble deciding a main, but I think this will be it. I like that they replaced the screen shake with a massive and very clearly visible flash effects for critical distance. It is also the most clunky weapon. :P

Now my complaints.
4U introduced mounting in such a way that it was basically optional. For new players it was a fun addition helping them ease into the game, speedrunners completely ignored it since it was a heavy loss in DPS. I like to use it to get those last few hits in a close hunt.

The later games are so damn clumsy in their implementation of new features. They are basically forcing them on the player at any cost, even to the detriment of the fun of the game. Clutch claw and hunter arts were absolutely not optional (with the exception of a few cases for CC).

I said this long ago: monsters are constantly going to run away (in order to force turf wars and apparently, monster riding) and the demo proves me right. Monsters move and immediately target other monsters to cause them to be mountable, if you go close and attack you are forced into a mount. Even if you are attacking your original target, just swinging your weapon in the general vicinity forces a mount. This is an amazingly bad way of implementing this mechanic. It is also tied to the incredibly important wirebugs moves, which again will force hunters into a mount. Luckily, this only happens once every hunt and you can turn it to a quick wall slam, so it is no big deal.

Here is another prediction: the owl that does the tracking for us, is going to run out of stamina almost exactly at the same time as the monster moves to a new zone. Now we get to "enjoy" searching for the monster. Like paintballs but you can't reapply them.

Next up are dogs, they are mandatory and I believe fully that speedrun wiki rules will allow them.
* You can safely sharpen at any time during battle, by jumping on to your dog. Your whetstones come with you automatically, does not run out, does not force you to stop in the middle of battle. Why are they even in the game? Why even have sharpness in the game? The dogs make the entire mechanic a pointless nuisance. This is an absolute game changer for blade weapons and this alone makes dogs mandatory. This will also make sharpness skills obsolete.
* Dogs are super fast, the maps are huge and monsters move often. Again, this in and of itself makes them absolutely mandatory. The drifting move makes dogs insanely fast btw. There is room in the UI for multiple camps, so this will be less of a problem later on. But still, it is an absolutely superior way of traversing the map.
* They are 100% going to be tied to unlocking the farm and the cat-mercenary mini game (as always in previous portable titles).
Why is this even a problem? Well, me and many others, like to solo. I hate when cats get in the way and when dogs are making those huge and distracting attacks I find it annoying as hell. Now I am going to have to chose between very slow traversal, or having a dog constantly distracting and acting as a target to the monster.

Also, I didn't expect to see so large AoE attacks so early in the game. G rank Mizu is going to be insane once Rise U comes around. Endgame is going to be all about saving your wirebug to stay safe against AoEs.

I am very curious about how armor skills will work in this game. Are charms no longer in the game? Are petalace craftable or random? I truly hope they remove critical boost and reduce the maximum amount of critical eye. It should never even be close to 100% since that makes the skill way too important. I hope they make damage increasing skills worse overall.
 

Duffking

Member
Oct 27, 2017
5,704
So did anyone else cart against Great Izuchi? I went for Switch Axe, but I only ever did aerial switch axe in MHGU so it's quite new to me and I wasn't expecting it's attacks to hit as hard as they do!
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
So did anyone else cart against Great Izuchi? I went for Switch Axe, but I only ever did aerial switch axe in MHGU so it's quite new to me and I wasn't expecting it's attacks to hit as hard as they do!
Only while getting distracted and stupidly looking around the new interface/shortcuts in combat rather than paying attention :D
 

Soulymist

Banned
Oct 25, 2017
502
Love the game but controls feel a bit clunky, not as smooth as World.
Maybe because I played on joycon. Hope they improve it.
 

Xun

Member
Oct 25, 2017
4,319
London
I can see why people like this series after playing the demo, but it's really not for me.

Maybe I'm lacking patience, but the controls along with the interface are far too messy for my liking.
 

Apollo

Avenger
Oct 25, 2017
8,093
Call me sentimental but the way it changes areas from the lower river to the upper river by moving into a path you can't follow- it would have been really cool and thematic if they had it swim up the waterfall and you could watch it as you climbed up in pursuit or something! :D I appreciate it's not worth the time to make an animation for one zone shift though.

That would have been really cool for sure. Honestly I've never been too big on the out-of-sight monster-only tunnels. One of the best things about MH is just how much life the monsters have, so I want to be able to see them interacting even more with the environment.
 

Mandelbo

Member
Oct 30, 2017
547
After playing many times trough the demo, I can safely assure I will stay a GS main.
But I'm also going to play a little with the switch axe.
In the sword mode I managed to stag on top of rathains head with the x+a combo, but only managed to do it once.
How do I have to do it?
In sword mode, you can enter something called the amped state if you land enough hits (this is denoted by a secondary meter building up on the sword power icon.) When you're in the amped state, all your sword attacks do bonus damage (you should see little explosions going off after every hit,) and it lets you do the amped element discharge, that move where you latch onto a bit of the monster and explode. All you have to do is press X+A while close enough to the monster and you'll automatically latch on!
 

Anteo

Member
Oct 25, 2017
4,099
What is that about tracking monsters being back in the full game? Wasnt there a full prrsentation last year where they said the owl scouts for you and gives you the position of all monsters at all times? You can even see the hunter release their owl at the start of the quest.

Tracking the monster pre world was something that was only important until you learned their spawn points/behavior, after that 99% of the time no one had problems finding monsters
 

Martin

One Winged Slayer
Member
Oct 25, 2017
2,432
In sword mode, you can enter something called the amped state if you land enough hits (this is denoted by a secondary meter building up on the sword power icon.) When you're in the amped state, all your sword attacks do bonus damage (you should see little explosions going off after every hit,) and it lets you do the amped element discharge, that move where you latch onto a bit of the monster and explode. All you have to do is press X+A while close enough to the monster and you'll automatically latch on!
Okay, I always build up a meter with the axe mode, but there is another one building up in sword mode? Because I do the explosion attack many times but my hunter never latched onto a big monster. Just standing and doing the attack until the explosion
 

Janus

Member
Oct 18, 2020
1,030
Finally slayed Mizutsune! Took me 3 tries, was very rusty with the Charge Blade.

Overall feels like Monster Hunter World without Iceborne additions. I prefer the silkbinds over the clutch claw. Wasn't a fan of the tenderizing mechanics in Iceborne.

Love the extra mobility thanks to silkbind attacks and the new silkbind counter guard is great to charge up the sword right away.
 

JangleLuke

Member
Oct 4, 2018
1,604
Messed around with the Wirebug in the tutorial for a good while, and I'm getting more and more used to it, reached the highest point in the map, and platformed downwards to other peaks.

Also there's a hidden tunnel that connects area 8 to 3, thank you Internet for showing me the way :)
 

codemnk

Member
Oct 30, 2017
354
* Dogs are super fast, the maps are huge and monsters move often. Again, this in and of itself makes them absolutely mandatory. The drifting move makes dogs insanely fast btw. There is room in the UI for multiple camps, so this will be less of a problem later on. But still, it is an absolutely superior way of traversing the map.
That's something I remarked the moment I saw them for the first time, and as someone who also likes to hunt completely solo from time to time, at the moment it really does seem that dogs are absolutely mandatory. There's the 'wait' option, and at first I had hoped it might be the solution, but it's not good enough unfortunately. Once you call for transportation, waiting is disabled and you have to activate it again when you reach your target, which might be just a small nuisance, but the bigger issue is that the monsters don't ignore your waiting pets. Rather they start wailing on poor sitting, defenseless dogs and cats. So there's no solo experience at all anymore if you want quick movement on the map, which is a bummer.
 

Mandelbo

Member
Oct 30, 2017
547
Okay, I always build up a meter with the axe mode, but there is another one building up in sword mode? Because I do the explosion attack many times but my hunter never latched onto a big monster. Just standing and doing the attack until the explosion
Yeah, there are two separate meters: the one you're talking about building up in axe mode is essentially your sword charge. It builds up on its own over time, but increases faster as you attack in axe mode. Attacking in sword mode decreases the gauge - certain attacks, like the explosion, deplete it much more quickly. If it runs empty you'll be forced back into axe mode, and if you try switching back before it's around 1/4 or so full, you'll get stuck in a "reload" animation that stops you in your tracks.

The second meter is the amped state gauge, and that *only* builds up as you attack in sword mode, decreasing slowly over time when you aren't landing hits. In world there were certain combos you could do to make it build more quickly, but I'm not sure how much of that's carried over to rise. Basically, sword mode is heavier hitting than axe mode anyway, but being in the amped state makes it even more damaging.
 

KartuneDX

Banned
Jan 12, 2018
2,381
I just can't get enough of this digitized crack.

My final impressions on wirebug traversal/combat is that the versatility and verticality they introduce so far don't feel adequately taken advantage of with the available hunts/Silkbinds in the demo but I'm infinitely excited at their potential + seeing the datamined customizable Silkbinds.

Rise essentially being 5th gen GU with all the flare and QOL from World is exactly what I'd been hoping for.
 

Ozzie

One Winged Slayer
Member
Jan 12, 2018
6,260
Whoa... Gun Lance is pretty fun and powerful huh? Going to experiment more with it. Any tips?
 

alphacat

One Winged Slayer
Member
Oct 27, 2017
4,932
Surprised that not more people are talking about the real game changer

sharpening your weapon the go on your doggo
 

Janus

Member
Oct 18, 2020
1,030
demhax Somehow I didn't even think about doing that... that would make sharpening a lot less dangerous. I like it, no more need to slot in speed sharpening.
 

Leeway

Member
Oct 25, 2017
1,415
Vancouver, BC
Gonna give this a shot! Monster Hunter is something I'm always interested in but never gave a fair shot, and also I feel bad hurting the cool monsters :(

 

Harmony

Member
Dec 1, 2019
660
Japan
Surprised that not more people are talking about the real game changer

sharpening your weapon the go on your doggo

That's cause it was already a feature in Iceborne w/ Raider Ride. Definitely well appreciated here too

Gonna give this a shot! Monster Hunter is something I'm always interested in but never gave a fair shot, and also I feel bad hurting the cool monsters :(



Good luck! The controls definitely take a while to get used to, but it's totally worth it
 
Oct 27, 2017
3,367
So did anyone else cart against Great Izuchi? I went for Switch Axe, but I only ever did aerial switch axe in MHGU so it's quite new to me and I wasn't expecting it's attacks to hit as hard as they do!

I actually failed the mission on my first attempt lmao. Had to take a moment to relearn the GS and get used to the wirebug stuff but it was smooth sailing afterwards.
 

Martin

One Winged Slayer
Member
Oct 25, 2017
2,432
Yeah, there are two separate meters: the one you're talking about building up in axe mode is essentially your sword charge. It builds up on its own over time, but increases faster as you attack in axe mode. Attacking in sword mode decreases the gauge - certain attacks, like the explosion, deplete it much more quickly. If it runs empty you'll be forced back into axe mode, and if you try switching back before it's around 1/4 or so full, you'll get stuck in a "reload" animation that stops you in your tracks.

The second meter is the amped state gauge, and that *only* builds up as you attack in sword mode, decreasing slowly over time when you aren't landing hits. In world there were certain combos you could do to make it build more quickly, but I'm not sure how much of that's carried over to rise. Basically, sword mode is heavier hitting than axe mode anyway, but being in the amped state makes it even more damaging.
Thank you so much! Now that I understand the weapon better I even love it more!
 

thezboson

Member
Oct 27, 2017
1,251
That's something I remarked the moment I saw them for the first time, and as someone who also likes to hunt completely solo from time to time, at the moment it really does seem that dogs are absolutely mandatory. There's the 'wait' option, and at first I had hoped it might be the solution, but it's not good enough unfortunately. Once you call for transportation, waiting is disabled and you have to activate it again when you reach your target, which might be just a small nuisance, but the bigger issue is that the monsters don't ignore your waiting pets. Rather they start wailing on poor sitting, defenseless dogs and cats. So there's no solo experience at all anymore if you want quick movement on the map, which is a bummer.
Having some time to think about this, there might be pretty simple solutions to this. Hunters could be able to use the same shortcuts as monsters for example. Or there could be a "dig underground and wait" command for dogs.

I am going to go out and see if it is possible to figure out where the other camps might be located, as they could very well be distributed close to every battle area, making this a non-issue immediately.
 

Sheldon

Member
Oct 27, 2017
5,336
Ruhrgebiet, Germany
So did anyone else cart against Great Izuchi? I went for Switch Axe, but I only ever did aerial switch axe in MHGU so it's quite new to me and I wasn't expecting it's attacks to hit as hard as they do!

Izuchi came close couple of times when I was trying out unfamiliar weapons. Arzuros carted me though, on our first meeting:

"Oh, that was sloppy. But no need to heal. Just focus."
"Oh, that was sloppy. But no need to heal. Just focus."
"Okay, got me for real this time!"
 

Ozzie

One Winged Slayer
Member
Jan 12, 2018
6,260
I finally have mastered the weeb sword. Foresight slash is addicting and then using helm breaker with the silkbind skill on a red gauge which does massive damage and instantly can mount.

Thanks to some advice and practice, I have killed Mizu in 14 minutes. Proud of myself lol.
 

codemnk

Member
Oct 30, 2017
354
Having some time to think about this, there might be pretty simple solutions to this. Hunters could be able to use the same shortcuts as monsters for example. Or there could be a "dig underground and wait" command for dogs.

I am going to go out and see if it is possible to figure out where the other camps might be located, as they could very well be distributed close to every battle area, making this a non-issue immediately.
There might be more commands available for the action bar beyond what's shown in the demo, and I hope there's one that basically makes the pets wait and be ignored by monsters. Wait underground or something, as you said. I think that's the most straightforward and probably easiest way to solve the 'play solo' issue.
 

Moara

▲ Legend ▲
Member
Oct 25, 2017
23,854
Enjoying the demo overall, though I was sad about the lack of things like the savage axe mode (though apparently that might be in the game with the leaks). Charging with both the switch axe and charge blade felt slow compared to world, though maybe that is due to the equipment? Hope the full game has some sort of monster tracking too. I didn't like scout flies but getting rid of tracks entirely seems like too much. Online play felt pretty sluggish as well, hopefully they iron that out.

most likely going to wait for the PC but I'm looking forward to having another MH game to play soon.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
There might be more commands available for the action bar beyond what's shown in the demo, and I hope there's one that basically makes the pets wait and be ignored by monsters. Wait underground or something, as you said. I think that's the most straightforward and probably easiest way to solve the 'play solo' issue.
I suspect you'll be able to deselect all pets at the buddy facility in the village, that's how it worked with felynes in previous games.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
I finally have mastered the weeb sword. Foresight slash is addicting and then using helm breaker with the silkbind skill on a red gauge which does massive damage and instantly can mount.

Thanks to some advice and practice, I have killed Mizu in 14 minutes. Proud of myself lol.
I've never bothered with longsword after getting tired of being endlessly tripped by LS hunters, but I might have to give it a go this time around
 

Spine Crawler

Banned
Oct 27, 2017
10,228
What I really dont like is that they streamlined all the gathering aspect of the game.

The gathering of herbs, mushrooms and honey is such an integral part of the game because it really makes you feel like a cromagnon.
 

Wyze

Member
Nov 15, 2018
3,140
Enjoying the demo overall, though I was sad about the lack of things like the savage axe mode (though apparently that might be in the game with the leaks). Charging with both the switch axe and charge blade felt slow compared to world, though maybe that is due to the equipment? Hope the full game has some sort of monster tracking too. I didn't like scout flies but getting rid of tracks entirely seems like too much. Online play felt pretty sluggish as well, hopefully they iron that out.

most likely going to wait for the PC but I'm looking forward to having another MH game to play soon.
The owl replaces the scout flies in this game.
 
Oct 25, 2017
3,535
And here I am enjoying both world and rise.

I kinda get how some people may have complaints from game to game, but also, the games are constantly doing different things with each entry just like Mario or Zelda. So you'd think people would be used to it by now. It seems pointless to get all up in arms over something that's just gonna get removed later anyway. With these types of series I tend to just enjoy the ride.

Not that there isn't legitimate criticism here and there, but I would've assumed that people who already enjoyed the series as a whole would be more open to these various changes between entries.
 

KartuneDX

Banned
Jan 12, 2018
2,381
FWIW I think I prefer the owl to scoutflies, if only because it's reminiscent of the classic wave to the distant blimp to reveal which zone the monster is in
 

Moara

▲ Legend ▲
Member
Oct 25, 2017
23,854
Is the owl in the demo? Every hunt I did just pointed straight towards the monster.
 

Bessy67

Member
Oct 29, 2017
11,578
I have flinch free in literally every set in MHW and it feels so bad not having it in the Rise demo. Staggers for days
 

King Dodongo

Banned
Oct 27, 2017
7,026
I love everything about this game, from the organic life, to the dogs, wirebug and monsters. I definitely have to practice a lot more with the bug. Other than that, I'm ready.