Some random thoughts after quite some time with the demo:
- I really like how wirebugs replaced the slinger/clutch claw and all that tenderizing nonsense. Now it's all about more utility and combat options instead.
- I play exclusively docked, and the framepacing is all over the place, it's the biggest thing that is hindering my enjoyment at the moment. Also doesn't help to come from 60+ FPS World straight into this. This is a problem that will get fixed by double dipping: the way that my weak body works with MH games.
- I feel like I'm struggling a bit with controls now with the added wirebugs, but after many hunts, they are slowly becoming easier to use.
- I absolutely love the classic-style effects on weapon charges etc... way more clear than the subtle World ones.
- Climbing and vertical traveling wasn't so "easy" as I initially thought. I feel like it needs quite a bit of time to feel second nature.
Just from the top of my head. All in all I'm very optimistic about the full game based on this demo.
- I really like how wirebugs replaced the slinger/clutch claw and all that tenderizing nonsense. Now it's all about more utility and combat options instead.
- I play exclusively docked, and the framepacing is all over the place, it's the biggest thing that is hindering my enjoyment at the moment. Also doesn't help to come from 60+ FPS World straight into this. This is a problem that will get fixed by double dipping: the way that my weak body works with MH games.
- I feel like I'm struggling a bit with controls now with the added wirebugs, but after many hunts, they are slowly becoming easier to use.
- I absolutely love the classic-style effects on weapon charges etc... way more clear than the subtle World ones.
- Climbing and vertical traveling wasn't so "easy" as I initially thought. I feel like it needs quite a bit of time to feel second nature.
Just from the top of my head. All in all I'm very optimistic about the full game based on this demo.