Not at all yo, you had like, 10 honey max per quest from gathering (4th gen added semi-respawning materials, rather complex system but sometimes they respawned). You could set the time aside, but generally you ran out of potions, you'd scrounge herbs and what you could get, IF you had the time for it. Costed a ton of time to rebuild meaningful supplies. And that's not even getting into gunners ofc, poor gunners. Vastly vastly different from fast-travelling to a camp and choosing the item-set you use, from your store of supplies. Resupplying is a good mechanic anyway, it's optional as long as game's not balanced around constant resupplies.It was almost meaningless then too because you could just gather onsite if you ran out of potions and honey.
Bring 10 potions, 10 Mega 10 herbs, 10 of the item you mix herbs with I forgot about 10 honey. Scrounge for more. If you need more than 30-40 potions you're probably not beating the fight on time even with a MH:W style box. Yes it takes time to build up but you could grab resources on your way relatively easy.Not at all yo, you had like, 10 honey max per quest. You could set the time aside, but generally you ran out of potions, you'd scrounge herbs and what you could get, IF you had the time for it. Costed a ton of time to rebuild meaningful supplies.
Besides, if you have to scrounge for potions & combines to make 'em, you already lost the attrition game by then anyway.
Brah why can't they just not use the weapon designs for new monsters from World, but use the older designs from previous games instead of World ones?
Well, yeah, that's prep for hunts, it's fair-game at the sacrifice of item slots. I know you're trying to say there are ample amounts of supplies one may have at any moment but that is still attrition - it's still finite within a reasonable quantity (What I mean is that i understand filling your storage box with 999,999 mega potions is still finite, just not reasonably so). You can still run out of them, and many players have and do. I agree on resupplying being a good addition, I am just saying that if you do run out of potions in World you make no loss just warping back to base and restocking fully - even combines pre-World can't do that, no matter what you bring, pick up.Bring 10 potions, 10 Mega 10 herbs, 10 of the item you mix herbs with I forgot about 10 honey. Scrounge for more. If you need more than 30-40 potions you're probably not beating the fight on time even with a MH:W style box. Yes it takes time to build up but you could grab resources on your way relatively easy.
The real impact of being able to use the box at camp is not having to reload a quest because you forgot to bring all your items, more than being able to cheese with bulk potions. The effect on the scrounge loop is negligible.
Counters are entirely optional. You can still play the weapon the same way you use to in third gen and still smoke all the monsters. None of the old moves got weaker, you just have more options now.Don't see how LS is the most beginner friendly weapon in the game considering how it's upgraded to a counter based weapon.
r/MonsterHunter - New Monster Aknosom - a few Move Sets
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Hm, maybe some exceptions like Rathian exist. Good eye!So it seems like the Rathian Bow is pre-world.
So you are saying there is chance we will get the pre-world monster weapon designs instead of World. Maybe there was a translation error in IGN's Rise interview?
I'm still pretty sure it's less a "respect" thing and more that it saves art resources.
I think you can still play offline.
I'm playing World now and most fights take me 15-20 minutes, and I'm not master rank yet.True, but there is a middleground between the 5 minute fights of base World and the 12-15 minute fights of Iceborne that I'm hoping Rise will fit into.
I feel the people who say fights last 5 minutes are Old monhun vets or something cuz like you ,my fights lasted around that time as wellI'm playing World now and most fights take me 15-20 minutes, and I'm not master rank yet.
I hope Hub will scale to 1 player. Just finished GU G rank solo and some of those missions took me so long. Felt more of a slog than an actual challenge.Village = Singleplayer, Cutscenes, Story; Hub = Multiplayer, used to be scaled for 2-2.5 hunters but now scales between ?-4 hunters (2-4 or 1-4, unknown).
Seperate progress, is all. World combined them and for its plusses also came with the minuses of the extremely awkward cutscene situation in multiplayer. I'm glad that's entirely gone because it basically destroyed my co-op group into quitting the game.
Yeah, I had that too. I'm not the fastest hunter but timed out on several end-of-G-rank online quests not through difficulty vs things that could kill me in two hits, but just through not being able to get enough raw damage on them with my lance, especially the faster ones with fewer attack windows.I hope Hub will scale to 1 player. Just finished GU G rank solo and some of those missions took me so long. Felt more of a slog than an actual challenge.
I've been assuming it meant "Monsters introduced in Monster Hunter World" but maybe its meant as written and they just made some exceptionsSo it seems like the Rathian Bow is pre-world.
So you are saying there is chance we will get the pre-world monster weapon designs instead of World. Maybe there was a translation error in IGN's Rise interview?
Yeah, I had that too. I'm not the fastest hunter but timed out on several end-of-G-rank online quests not through difficulty vs things that could kill me in two hits, but just through not being able to get enough raw damage on them with my lance, especially the faster ones with fewer attack windows.
After a decade and five games I do get that high level MH is aggression + optimising your evasion/defence to put yourself back in place for aggression, rather than defensive play, and I was countering like a champ, but the sheer HP being the problem rather than the actual beast was annoying after 50 minutes of being face-to-face with it, it's not like I was sitting on my arse in the camp :D
Yeah. Full teams of high rank hunters absolutely murder anything but end game G-rank stuff anywayI feel this has always been my issue with G rank solo. I normally am not in danger of dying more than not being able to tack on the raw damage. But normally that highlights that I just didnt know the monster well enough to up my damage. If I started being more aggressive I was just dying more. By the time I stopped playing GU the main things I couldn't beat were elder dragons and deviants. And stuff like Crimson Fatalis I was pretty close on.
I ended up stopping just due to burnout but I wont mind online monsters scaling HP down more.
Maybe they're going to get rid of the "need two of a mat that you only get from breaking a super hard part to break" requirement that a lot of the good weapons had. That was kind of annoying, it didn't stop me but I can see how more casual players may have just called it quits early.That sounds worrisome. Upgrading weapons in World was already a breeze. I don't see how it could be made much easier without practically guaranteeing that you'll have everything you'll need (outside of stuff like gems) in a single hunt.
I've been assuming it meant "Monsters introduced in Monster Hunter World" but maybe its meant as written and they just made some exceptions
So this is only about weapon design, not armour design? Armours are still based on older gen designs?
Thanks, so it remains to be seen. I guess most World designs will return with probably some exceptions.If other interview quotes are anything to go by, monsters who have updated designs in World are just going to be using the World designs (albeit with some mods, since there's no Slinger).
And even when it comes to weapons, it's not 100% clear, as seen above with the Rathian bow.
I feel the people who say fights last 5 minutes are Old monhun vets or something cuz like you ,my fights lasted around that time as well
Yeah same, I've been playing since Tri and I'm pretty good with the charge blade and hammer, still takes me about 20 mins, maaybe 15 if it goes well15-25 mins what it will take the vast majority of people I imagine. There are people killing the demo monsters in 6 minutes. I am not even struggling and it still takes me like 20 lol.
It's mainly due to the fact that once you're used to soloing G rank hub quests in past games that level of aggression and precision becomes your basic play style.15-25 mins what it will take the vast majority of people I imagine. There are people killing the demo monsters in 6 minutes. I am not even struggling and it still takes me like 20 lol.
I'm hoping there's an option for that. I dislike hunting with AI companions and but don't want to give up the faster movement between zones.Anyone else kinda wish that palamute was only there for transport and went away once you jumped off it? It gets really crowded in 4 player hunts with 4 palamutes around too.
I hope Hub will scale to 1 player. Just finished GU G rank solo and some of those missions took me so long. Felt more of a slog than an actual challenge.
The real dream is being able to choose what stuff's scaled for while solo <3Yeah, I had that too. I'm not the fastest hunter but timed out on several end-of-G-rank online quests not through difficulty vs things that could kill me in two hits, but just through not being able to get enough raw damage on them with my lance, especially the faster ones with fewer attack windows.
After a decade and five games I do get that high level MH is aggression + optimising your evasion/defence to put yourself back in place for aggression, rather than defensive play, and I was countering like a champ, but the sheer HP being the problem rather than the actual beast was annoying after 50 minutes of being face-to-face with it, it's not like I was sitting on my arse in the camp :D
That would be awesomeThe real dream is being able to choose what stuff's scaled for while solo <3
We're 100% not getting that but it's the dream...
I'm hoping there's an option for that. I dislike hunting with AI companions and but don't want to give up the faster movement between zones.
Def will be but it'll scale so it's not a big deal at all for sure. When Grank comes ofc.
So far we have absolutely no indication of this being a thing. Palamutes are usable, you can set them to wait, but that's it.I'll be very disappointed if we don't get this. Hopefully will be like MHW where you can call it, ride on it, then it goes away after you get off.
Def will be but it'll scale so it's not a big deal at all for sure. When Grank comes ofc.
So far we have absolutely no indication of this being a thing. Palamutes are usable, you can set them to wait, but that's it.
Math puts Wirebug movement at 33% slower than drifting, equal speed to not-drifting. It's perfectly fast.
Eh, it's tradeoffs, the devs in the IGN interview does say that too so it's as close to official as possible. Palamute for ease of use (Even outside of the basic functions, limited customization focused on simple offense support), consistent top speed, at cost of endemic life buffs due to the majority being in wirebug-reliant areas. Palico for utility and Versatility (Far more customization and utility options), endemic life buffs due to the fastest non-palamute routes being wirebug-reliant & overflowing with buffs, at cost of consistent speed and ease of use.That just means that it takes MORE effort (not that the wirebug is difficult, but it is a lot more button inputs compared to riding a Palamute) just to move more slowly while also not being able to sharpen, buff etc on the go. If you include those last things it will come out to much more than just 33% slower. Rather large disadvantage there. More work for less benefits doesn't sit right for me. Hopefully they just let us call them and problem solved.
Eh, it's tradeoffs, the devs in the IGN interview does say that too so it's as close to official as possible. Palamute for ease of use (Even outside of the basic functions, limited customization focused on simple offense support), consistent top speed, at cost of endemic life buffs due to the majority being in wirebug-reliant areas. Palico for utility and Versatility (Far more customization and utility options), endemic life buffs due to the fastest non-palamute routes being wirebug-reliant & overflowing with buffs, at cost of consistent speed and ease of use.
It's all preference - if you wanna rock Palamutes cus you feel forced to, do it. If you don't, don't. Plenty of peeps don't use companions at all anyway. Use one, use two, use none, use one of each, use two of the same, it all works consistently.
Personally doggos are just great but movement is completely bland and uninteresting so my interest pales in comparison to wirebuggin' all over. Double Palico here I come!
That's really not much of a tradeoff as I imagine the majority of players will completely ignore endemic life once they reach the endgame.Eh, it's tradeoffs, the devs in the IGN interview does say that too so it's as close to official as possible. Palamute for ease of use (Even outside of the basic functions, limited customization focused on simple offense support), consistent top speed, at cost of endemic life buffs due to the majority being in wirebug-reliant areas. Palico for utility and Versatility (Far more customization and utility options), endemic life buffs due to the fastest non-palamute routes being wirebug-reliant & overflowing with buffs, at cost of consistent speed and ease of use.
That's def a valid concern. We'll see for sure, does seem likely that'll be the case. Which isn't inherently bad, maybe? Better than makin' peeps chase birds every quest even at end-game, ironically.That's really not much of a tradeoff as I imagine the majority of players will completely ignore endemic life once they reach the endgame.
Totally fair! I do agree the ideal thing would be calling Palamutes even when *not* chosen as your companions though <3I'll just agree to disagree. It just doesn't feel like a fair tradeoff to me. If it's pretty much official then I'll just have to live with it I guess. I don't expect them to nail everything in this game and that's fine.
It's mainly due to the fact that once you're used to soloing G rank hub quests in past games that level of aggression and precision becomes your basic play style.
I wouldn't worry, for two main reasons:So we already had people hating on Rise because it's Switch exclusive, the graphics, and just overall calling it a "downgrade" from World for good measure, now due to these more streamlined changes other fans are also condemning the game.
Thankfully these are vocal minorities but I do worry aswell and hope the game hits the right balance between more streamline and difficulty. Ironically I know some people who didn't like the changes and difficulty in World feel fine or neutral on some of the changes in Rise, mainly the removal of the temp. drinks, and are also a bit confident that the difficulty will be fine, so long as it's like the old way due to the separation of village and hub again.