What I mean is that its DPS means that it is often a superior option compared to going for the big drop, because the big drop is more easily interruptible and isn't always going to be available to you. Yes, it's great to be able to drop it when you can, but not only are you not always going to be using it (because there are more wirebug moves that you can equip instead) but ti's not always going to be available! Especially if you tend to dash out of getting hit, like I do
And the uppercut has an animation that's like a quarter as long as the level 3 moving attack's, they're not even comparable in terms of safety. Their recovery frames after active hitboxes may be comparable, but you still spend way longer locked into an animation with the level 3 than with the uppercut
In my earlier posts I outlined why I wouldn't use it compared to impact crater or something else. It's true that you might not have it available if you get hit a lot, but if you do, I'd argue that often being locked in a long move like spinning bludgeon may be one of the reasons for that.
I didn't even think about animation time, the new move takes hardly a second. But you're right, this may be important, especially for really fast monsters. Regardless, as I said, with upper cut's high KO values (we don't really know how the new move is doing on that front) and with how fast you can pull it off, it is definitely going to have its place, although I'm not sure vulnerability is going to be a deciding factor.
I really hope the game will teach every combo and attack because I've just watched this:
and I'm like... WTF, I only was abe to do 2 attacks and one attack after jumping from the air, lol. Charge? What is charge and how you do it?
When I started out with World, initially I wasn't a fan of the control hints in the upper right corner because it felt a little cluttered, but I ended up never disabling it because it proved to be useful from time to time. Now, trying out different weapons for the Rise demo, I wish for it back so bad haha. It took me way too long to figure out how to cancel from SAED into AED for instance. I knew it was possible, but couldn't pull it off, and I could find nothing in the hunter notes. They're not nearly detailed enough for how complex the weapons are unfortunately.