Delete your save.
When they say the demo is available until February, do they mean it won't be available to be downloaded or that it will stop working (besides the 30 tries thing)?
The old system was roughly 1.5 hp increase.Yeah, I can see the draw of that. For me, as someone who only plays with friends or solo, I definitely prefer the new system. And even in the new system, the increase goes 1x - 1.7x - 2.3x - 2.3x, so each additional person isn't an another solo worth of health. At 4x it's pretty much the old system, as that was stuck at double HP?
Oh, maybe it's in the full game. Infinite Fast travel is still new to me, as is having access to your full resources in the camp, but that would make sense that the item still has a use in combat.Is there really no farcaster? You could fast travel to camp in World too, but not during combat, you still needed to use a farcaster there.
Not only that, if you look at the monster icons on the top right, if the monster is limping, it will have a blue icon of a dragon head with with eyes shaped as 'X' underneath.Huh, the locked-on target flashes on the map when it's ready for capture. Is that something they added in World, making the capture skill redundant?
Just had a great scrap with Rathian, the Lance silkbite move that tethers you to them is great vs fliers as you can inflict big hits in midair and it keeps you up and away from where their attacks are going on. The new counter moves are great for making the most of when you need to bunker down from tail swipes too.
Will the full version have training camp for weapons like World?
They briefly showed off a training area in the village in the most recent event. I can't remember a MonHun game that didn't have some sort of training quests per weapon.Will the full version have training camp for weapons like World?
Yayyy, got down to 13 so i will try and do that
By resetting the save data.
I did notice something in the menu- under 'abandon quest' is 'join request', I'm not sure what that is, is that similar to MHW?For me, this is going to be a great game thats hampered by the online and lack of voice chat on the Switch. My MHW squad mate cant stay connected because Switch wifi range is garbage and having to use Discord to chat means we all have to plug one ear and lower our TV volume so theres no background noise. Its not an ideal way for me to play at all.
Ive been high on this game for the past two days and now Im bummed as fuck, my friend is talking about cancelling his preorder, and Im looking at weird options for getting game and chat audio through one set of headphones. It shouldnt be this way.
Im wondering if this game is even going to have squads or are we going to be stuck with a hub/room code/password system just to group up.
I love the game itself. Its going to be great and I enjoy it a lot more than I thought I would but, man, this sucked the wind out of its sails some.
I didnt notice that. Good catch. Sounds like there might be some kind of invite system, which would be nice.I did notice something in the menu- under 'abandon quest' is 'join request', I'm not sure what that is, is that similar to MHW?
It was simple, you simply do the next questSorry, should have quoted the other guy.
Curious as to what you find better about the previous G-rank system compared to the way MHW/Iceborne handled it.
Yes.Question, will you be able to interact with other pepole in a Hub Area like in World?
Will the full version have training camp for weapons like World?
Well somebody's got a G-Land-ular problem *scoff*It was simple, you simply do the next quest
I was not a fan of that area with all the monsters rotating in an area, whatever that was called
I mean, tbf the guiding lands was strictly postgame stuff, the vast majority of Iceborne was just doing the next quest - I'm not a huge fan of the guiding lands either though, even if it's a big improvement on base world's postgameIt was simple, you simply do the next quest
I was not a fan of that area with all the monsters rotating in an area, whatever that was called
It was simple, you simply do the next quest
I was not a fan of that area with all the monsters rotating in an area, whatever that was called
Yeah, I meant end game, my badIsn't that just the endgame after you beat the game? I hope Rise or the expansion has something like Guiding Lands back, though. Just going and fighting a bunch of monsters with no time limit or anything. The old games had expeditions but they were never as good.
I feel ya... I probably killed that mizu monster like 5 times at this point.
Honesty, you can leave the wirebugs and focus on MonHun as it always was, and then build them in later. I found it all a bit confusing at first and triple carted in my first hunt after 1k+ hours of MonHun, as I was too busy trying to get my head around wirebugs, mounting and all the slight tweaks to the moveset all at the same time. I went back to basics and ignored wirebugs for a few hunts to get my hunting style back in, and now I'm really enjoying the way they round out the moveset. I expect in the main game where you can chop and change your combat abilities and swap out one of your wirebug combat moves for another (assuming the data mine going around is correct), it'll be much easier when you can customise exactly the moveset you want.As someone who has not regularly played MonHun in a long, long time (MH3U for 3DS being my last regularly played title, though I have attempted to get into every single one since then too), the wire bugs are both awesome as hell and really overwhelming due to the extra layer of control they stack on top of it.
I'm at the very least glad I don't have to play this claw style. I'd just nope the fuck out entirely if that was the case.
That said, if I can push back that sense of being overwhelmed by the layers of controls going on all the time, I think I will really, really enjoy the baseline gameplay design here.
But, due to the technical limitations of the Switch and my current spoiled attitude from new gen consoles and high framerates, I think I'm gonna wait for the PC release for higher FPS and hopefully better net play.
Game seems great, I just need to get myself adjusted to the controls.
Wyvern riding- not much at all. It's a fun mini game for turf wars, but most of the time if I mount one I just have it launch itself at a cliff until I dismount so I can keep hitting it.How much am I missing by kinda ignoring the silkwire and/or wyvern-riding gameplay mechanics (or whatever it was called) in combat? I did the tutorial but it just felt clunky and annoying so while hunting I just played normally, but Mizu took me a fair bit to beat. >.> (Playing solo, don't have online with Nintendo)
i used wirebugs to dodge.Wyvern riding- not much at all. It's a fun mini game for turf wars, but most of the time if I mount one I just have it launch itself at a cliff until I dismount so I can keep hitting it.
Wirebugs- they aren't essential at all, but do add a lot of mobility. Classic MH combat is more than enough to get through the demo hunts, and in the main game it'll all be explained better anyway. They shouldn't be necessary to pull down Mitsutzune. What are you using?
Gotcha. I did beat Mizutsune, but carted twice and had trouble avoiding a lot of its attacks, including the bubble spam, so I was actually low on potions when I finally did it. I used the the switch axe. I'm a decently experienced MH player too (played lots and lots of Tri and 3U, a fair bit of World (just not Iceobrne), and a fair bit of MH Generations U), I was never all that good at the game but I still managed to hold my own, so I was surprised at much how much trouble Mizu gave me.Wyvern riding- not much at all. It's a fun mini game for turf wars, but most of the time if I mount one I just have it launch itself at a cliff until I dismount so I can keep hitting it.
Wirebugs- they aren't essential at all, but do add a lot of mobility. Classic MH combat is more than enough to get through the demo hunts, and in the main game it'll all be explained better anyway. They shouldn't be necessary to pull down Mitsutzune anyway. What are you using?
Wyvern riding? You can probably ignore that for the most part, since even if you're actively trying to mount the monster you're unlikely to get more than one per hunt, but it's definitely worth trying to learn the wirebug because of the mobility it affords you. It takes a few missions to acclimatise to the controls but it's worth it for how fluid it makes hunts and how many movement options and strategies it allows for.How much am I missing by kinda ignoring the silkwire and/or wyvern-riding gameplay mechanics (or whatever it was called) in combat? I did the tutorial but it just felt clunky and annoying so while hunting I just played normally, but Mizu took me a fair bit to beat. >.> (Playing solo, don't have online with Nintendo)
Thanks, I'll have to check that.Just saw two shrines in the thin river on the left side of the map when playing earlier.
Rathian did get new moves in 4th gen though. The one where she rushes you and then spins with a horizontal tail spin comes to mind. There's also one where she rushes at you and jumping tail flips, though I forget if that's exclusive to one of the subspecies.
It's a combination of the supplied Hunter kit likely being comparatively weaker than what you fought it with last time, and also the short health bar because we don't have the food options, I think. It doesn't give much room for mistakes if you get hit with waterblight and are fumbling for a nulberry. There's more healing in the world now, you can grab any green bubbles for healing and Red for an attack boost, but you'll still need cleanser to get the soap status effect off :DGotcha. I did beat Mizutsune, but carted twice and had trouble avoiding a lot of its attacks, including the bubble spam, so I was actually low on potions when I finally did it. I used the the switch axe. I'm a decently experienced MH player too (played lots and lots of Tri and 3U, a fair bit of World (just not Iceobrne), and a fair bit of MH Generations U), I was never all that good at the game but I still managed to hold my own, so I was surprised at much how much trouble Mizu gave me.
Still, I remember Mizu from Generations but I don't remember having that much trouble with it, but maybe I'm misremembering. So I figured, maybe it's because I kind of ignored the wirebug thingie, I dunno. Or I'm just rusty.
LBG fans, anyone know what determines the damage on the land mine thing? Getting different numbers sometimes and it's hard to tell if it's based on the body part or the attack used to ignite it.
Huuh ok ,ill try tjay thanks!I think the thing that helped me most with Mizu is that it really pays to keep your distance most of the time. If you keep away from it, you'll miss being hit by most of its charges and thrash attacks, and it'll give you much more time to react to the bubbles flying everywhere. Plus, being far away makes it easier to learn what the tells for each attack are. The wirebug makes it *very* easy to dash in with ZL+A, get a quick attack in, then dash back out again to safety - I found myself getting hit by Mizu an awful lot more before I started using the wirebug to quickly advance and retreat when things started getting dangerous!
I feel ya... I probably killed that mizu monster like 5 times at this point.
What you want to do is lunch the monster 3 times to the wall successfully. Alot of free damage. I wouldn't bother with the rest of the mini game.How much am I missing by kinda ignoring the silkwire and/or wyvern-riding gameplay mechanics (or whatever it was called) in combat? I did the tutorial but it just felt clunky and annoying so while hunting I just played normally, but Mizu took me a fair bit to beat. >.> (Playing solo, don't have online with Nintendo)