I'm aware. It will never stop hurting. Such an iconic, funny, valuable teaching tool that sums up the ethos of the entire series in one tiny mechanic.
I had no idea this is how it worked in games before world either, here's hoping that given how well iceborne was received they'll stick to that format when the inevitable big expansion comes out, iceborne's far and away some of the best content in world so I'd be gutted if the rise equivalent was basically multiplayer onlyWhat's the advantage of it being that way? As someone who hasn't played the previous games, it seems... bad, to me. Why punish folks if they're unable or unwilling to play multiplayer?
I feel your painI fucking suck so very terribly bad at this game. And really, I've sucked profoundly at every Monster Hunter I've ever played. I can never understand what monster's tells are and when fighting against quicker and more slippery enemies like Mizutsune it just means I eat pretty much every single attack they deliver. I've bought MH Tri and MH World before and sucked horribly at both, only really progressing throughout the easier hunts in the game by tanking hits, healing pretty much constantly and sometimes avoiding damage by sheer miracle.
I have absolutely no idea how to get better at this fucking franchise. Maybe it's just not for me.
No clue tbh, I don't personally have a preference either way.What's the advantage of it being that way? As someone who hasn't played the previous games, it seems... bad, to me. Why punish folks if they're unable or unwilling to play multiplayer?
MH is honestly on another level when it comes progression and growth as a player. It's so good. I really want the game now lol.I went from not being able to beat Mizutune in 50 mins to beating it in 35 mins to now being able to beat it, Rathian and Izuchi in one hunt. The growth. I love this new long sword. Hammer is next. Game is great. Literally the only thing I want is higher resolution. (Prays for enhanced Switch)
R3 and press L to look/reset camera at your target.
This might come off as patronizing, but you're supposed to dodge the attacks and learn the monsters' movesets, not murder them effortlessly first try by spamming attacks without any thought for the consequences.I fucking suck so very terribly bad at this game. And really, I've sucked profoundly at every Monster Hunter I've ever played. I can never understand what monster's tells are and when fighting against quicker and more slippery enemies like Mizutsune it just means I eat pretty much every single attack they deliver. I've bought MH Tri and MH World before and sucked horribly at both, only really progressing throughout the easier hunts in the game by tanking hits, healing pretty much constantly and sometimes avoiding damage by sheer miracle.
I have absolutely no idea how to get better at this fucking franchise. Maybe it's just not for me.
I think the thing that helped me most with Mizu is that it really pays to keep your distance most of the time. If you keep away from it, you'll miss being hit by most of its charges and thrash attacks, and it'll give you much more time to react to the bubbles flying everywhere. Plus, being far away makes it easier to learn what the tells for each attack are. The wirebug makes it *very* easy to dash in with ZL+A, get a quick attack in, then dash back out again to safety - I found myself getting hit by Mizu an awful lot more before I started using the wirebug to quickly advance and retreat when things started getting dangerous!I feel your pain
I still get carted consistently with Rathian in thr demo(and Mitzune is..sheesh)
At least in classic MH when I drank a potion I got 100% of the effect instantly. And I would rather have that in some close situations than waiting and being able to MAYBE roll away
Well it creates an environment where people are feeling like by playing together they are actually helping each other, which they are in old style games. It feeds into the more personal feel of the lobbies of old Monster Hunter, where everyone would join in and see each other, greet each other, check out each other's equipment, change loadouts to better balance your party makeup, exchange guild cards, eat together, and head out on quests together. It wasn't uncommon to play together for hours at a time.What's the advantage of it being that way? As someone who hasn't played the previous games, it seems... bad, to me. Why punish folks if they're unable or unwilling to play multiplayer?
There's a basic movelist in the manual from the main menu, and something slightly more in-depth in the "hunter's notes" in the menu when you're on a quest.
Open the pause menu and tab over to "hunter's notes," there's a movelist for every weapon as well as a description of what each of the silkbind moves do!
Open the pause menu and tab over to "hunter's notes," there's a movelist for every weapon as well as a description of what each of the silkbind moves do!
There's a basic movelist in the manual from the main menu, and something slightly more in-depth in the "hunter's notes" in the menu when you're on a quest.
This might come off as patronizing, but you're supposed to dodge the attacks and learn the monsters' movesets, not murder them effortlessly first try by spamming attacks without any thought for the consequences.
This video is required watching, imo
Try going for Rathian instead. There's nothing in the demo forcing you to fight Mizu after all. Rathian's tells are a lot more obvious and she's a more straightforward monster in general. Mizu is a tough monster to figure out with very slippery moves, you're right.I fucking suck so very terribly bad at this game. And really, I've sucked profoundly at every Monster Hunter I've ever played. I can never understand what monster's tells are and when fighting against quicker and more slippery enemies like Mizutsune it just means I eat pretty much every single attack they deliver. I've bought MH Tri and MH World before and sucked horribly at both, only really progressing throughout the easier hunts in the game by tanking hits, healing pretty much constantly and sometimes avoiding damage by sheer miracle.
I have absolutely no idea how to get better at this fucking franchise. Maybe it's just not for me.
It's important to note that the Hunter's notes don't include the full movelists or all combos for every weapon. The inevitable youtube guides will still be required watching once the game comes out!
I feel your pain
I still get carted consistently with Rathian in thr demo(and Mitzune is..sheesh)
Just saw two shrines in the thin river on the left side of the map when playing earlier.Have any of you found Great Wirebugs in the field or otherwise know how to get them? I'm not talking about ones already placed, I mean collecting more to put new ones down. I booted the game up again and found there were 4 in my inventory whereas I think I didn't have any some time ago. I read a comment implying they're supposed to be found randomly in the field but that person may have been talking out their ass because I have not been able to find any.
So this is probably a dumb question given the title of the franchise, but figured I'd ask anyway. Are there any alternatives to actually killing the monsters in these games? I thought Monster Hunter Stories was a flawed but still very enjoyable game, mostly because of the monsters themselves. The monster riding mechanic looks really cool, but I think I'd feel bad slaying a cutesy bubble dragon like Mizutsune, especially given the lore around them.
Part of me wishes there was a way to keep monsters that you've "tamed" with the wyvern riding mechanic.
You can choose to capture every single monster in the game other than Elder dragonsSo this is probably a dumb question given the title of the franchise, but figured I'd ask anyway. Are there any alternatives to actually killing the monsters in these games? I thought Monster Hunter Stories was a flawed but still very enjoyable game, mostly because of the monsters themselves. The monster riding mechanic looks really cool, but I think I'd feel bad slaying a cutesy bubble dragon like Mizutsune, especially given the lore around them.
Part of me wishes there was a way to keep monsters that you've "tamed" with the wyvern riding mechanic.
You can catch normal monsters with traps + tranquilizer bombs(shots), and some quests will fail if kill a target instead of capturing it, but all elder dragons have to be killed (or repelled). In MHW at least, you can see the last monster you trapped sleeping in the village.
You can choose to capture every single monster in the game other than Elder dragons
So in World you just had to pick up one track from a monster in order to know when it was ready for capture. It might just be a default feature in Rise?Huh, the locked-on target flashes on the map when it's ready for capture. Is that something they added in World, making the capture skill redundant?
Just had a great scrap with Rathian, the Lance silkbite move that tethers you to them is great vs fliers as you can inflict big hits in midair and it keeps you up and away from where their attacks are going on. The new counter moves are great for making the most of when you need to bunker down from tail swipes too.
Well it creates an environment where people are feeling like by playing together they are actually helping each other, which they are in old style games. It feeds into the more personal feel of the lobbies of old Monster Hunter, where everyone would join in and see each other, greet each other, check out each other's equipment, change loadouts to better balance your party makeup, exchange guild cards, eat together, and head out on quests together. It wasn't uncommon to play together for hours at a time.
With the lobbies set up for you to actually take notice of your hunting buddies and see them as people rather than ghostly NPCs that randomly show up for 4 minutes then disappear never to be seen again, it's satisfying to join a lobby know that you're actually, definitely helping someone by joining their quest... just as long as you don't triple cart. Meanwhile in World, if someone not that great at the game joins a quest it may make it harder for everyone else in a few ways because of how the scaling works. I like how MH has been set up to encourage a pro-social culture--it's one of the reasons the community is good and not full of toxic shitbags--and setting the monster HP the same for solo and multiplayer does help that.
Oh huh, that sounds awesome. Will definitely give the demo a download. Thanks.
Poor Rathian, stuck with the same moveset for over a decade.Try going for Rathian instead. There's nothing in the demo forcing you to fight Mizu after all. Rathian's tells are a lot more obvious and she's a more straightforward monster in general. Mizu is a tough monster to figure out with very slippery moves, you're right.
Apparently I've heard Rathian does have new moves this time around, though I haven't noticed them myself
Yup.Is the whole resetting the 30 plays limit via save deleting still a thing?
It was a homogenized MR rank for solo and multiplayer whereas the old games put G rank in the multiplayer hub, which meant the monsters were balanced for multiplayer even if you were soloing.
If she does then I didn't notice either.Apparently I've heard Rathian does have new moves this time around, though I haven't noticed them myself
I didn't see any either. Charge, fireballs, tail swipe, tail spike on launch. Same old, same old.
Ah fair enough. Seeing as there's no tranqs in the demo I guess they've decided to make it standard for a monster you're targeting.So in World you just had to pick up one track from a monster in order to know when it was ready for capture. It might just be a default feature in Rise?