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Gotdatmoney

Member
Oct 28, 2017
14,500
How do you use the Long Sword Helm Breaker? I don't quite understand. Do you need spirit gauge to activate it?
 

Vuze

Member
Oct 25, 2017
4,186
Just some loose speculation on returning monsters based on some data and Japanese monster names in the demo
Jhen Mohran ("JIEN" / Jien Moran) – strings referencing ship, rock and tackle
Akantor ("AKAM" / Akamutorumu) – strings referencing ground and jump
Ukanlos ("UKAM" / Ukamurubasu) – same as above
 

NabiscoFelt

One Winged Slayer
Member
Aug 15, 2019
7,635
How do you use the Long Sword Helm Breaker? I don't quite understand. Do you need spirit gauge to activate it?
You need to "level up" your guage (the outline will change color) by performing a Spirit Roundslash, which can be done as the final hit of the Spirit Slash combo or after a successful Foresight Slash. Then Helm Breaker will consume one level of that guage to work
 

Parthenios

The Fallen
Oct 28, 2017
13,610
Just started playing this. Looks nice, character control is more fluid than I'm used to.

But that arrow and the damage numbers are a big nope. Can I turn those off?
 
Oct 25, 2017
3,530
I'm watching Arreks video on long sword right now. Looks like I was right, the monsters don't react to hits at all. That's why it might feel so clunky to me. You jsut have the monster and the hunter's animation running side by side without interacting.



Thanks for the feedback all. I'm gonna keep chipping away at it and see if I can find the right weapon. I love the atmosphere, the setting, the wirebug. I just need to get better at combat.

Monster react to your hits a lot, more than most games. It's just dependent on several factors that are essentially based around hitting thresholds like stunning, flinching, tripping, falling out of the sky, breaking horns, cutting off tails, getting paralyzed, falling asleep, getting trapped, etc. As well as them having different actions depending on the state of the fight, whether they're enraged or not, whether they still have their tail or not.

But no, they don't react to each individual hit. There's too much variation in the weapons to do it that way. And the multiplayer would probably make such a system too crazy. Having the monster flinch every time you hit it with a great sword swing would be incredibly over powered.

But you're right about needing to get used to the "rhythm", so to speak. Not many games care much about whether your weapon is drawn or sheathed for instance. And the different weapons will each have their own rhythm beyond the universal stuff. What weapon seems most interesting to you?
 
Just some loose speculation on returning monsters based on some data and Japanese monster names in the demo
Jhen Mohran ("JIEN" / Jien Moran) – strings referencing ship, rock and tackle
Akantor ("AKAM" / Akamutorumu) – strings referencing ground and jump
Ukanlos ("UKAM" / Ukamurubasu) – same as above
Jhen coming back is totally unexpected, but seeing as it's one of the few actually good siege battles and its armor is top-tier for GS, I'm not complaining!

Given what folks have found in the demo files (Capcom scrubbed a lot as far as new monsters are concerned, but a fair few vets are out and about now through either outright line confirms or their small monster counterparts being confirmed in addition to those three), the base roster is looking to be super healthy.
 

Dreavus

One Winged Slayer
The Fallen
Jan 12, 2018
1,728
Do they have hunter arts in this game? That made SnS a lot of fun in the previous game.
 

NabiscoFelt

One Winged Slayer
Member
Aug 15, 2019
7,635
Jhen coming back is totally unexpected, but seeing as it's one of the few actually good siege battles and its armor is top-tier for GS, I'm not complaining!

Given what folks have found in the demo files (Capcom scrubbed a lot as far as new monsters are concerned, but a fair few vets are out and about now through either outright line confirms or their small monster counterparts being confirmed in addition to those three), the base roster is looking to be super healthy.

Can you post a list if you have one?

Do they have hunter arts in this game? That made SnS a lot of fun in the previous game.
Kinda? There's attacks called Silkbind Moves that are pretty similar to Hunter Arts (some of them are just straight up Hunter Arts)
 

plastic love

▲ Legend ▲
Member
Sep 19, 2019
1,453
Trying to make sense of the SA wirebug actions. ZL+X seems to swing and attack forward but what does ZL+A do? It doesn't attack but does a side step or something? Was kind of hoping the SA blade would have it's own set of wirebug actions too.

Handheld looks great but my hands gets so cramped holding it :(
 

Tyrant Rave

Has A Pretty Cool Jacket
Member
Oct 25, 2017
5,696
This demo is excellent, and I can't wait for the final game now. Last one I played was GU, which I really enjoyed, but I wasn't too into the style system it had. So dropping that but bringing in some lite customization via wirebugs or alternate moves sounds great to me.

Love the new moves for Mizu.
 

NabiscoFelt

One Winged Slayer
Member
Aug 15, 2019
7,635
Trying to make sense of the SA wirebug actions. ZL+X seems to swing and attack forward but what does ZL+A do? It doesn't attack but does a side step or something? Was kind of hoping the SA blade would have it's own set of wirebug actions too.

Handheld looks great but my hands gets so cramped holding it :(
It recharges the guage and stops it from depleting
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
What's this about a draw attack? I don't think I'm doing this. I guess this means "don't draw your weapon until your next to the monster and ready to attack" whereas my approach up till now has always been charge with weapon drawn.
Yeah I meant any attack that let's you draw your weapon and land a hit- they are usually good ways to start combos and hit a bit harder too. You can also practice dismounting from the dog by jumping forwards and attacking as it's running, and you can do the same from a wirebug leap forward too. All ways to get in close fast, deploy your weapon and start your combos going with a heavy hit all at the same time.
 

Wyze

Member
Nov 15, 2018
3,140
Trying to make sense of the SA wirebug actions. ZL+X seems to swing and attack forward but what does ZL+A do? It doesn't attack but does a side step or something? Was kind of hoping the SA blade would have it's own set of wirebug actions too.

Handheld looks great but my hands gets so cramped holding it :(
The are mobility wirebug moves when the weapon is sheathed, and there are unique weapon wirebug skills called silkbinds when the weapon is drawn out.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
Trying to make sense of the SA wirebug actions. ZL+X seems to swing and attack forward but what does ZL+A do? It doesn't attack but does a side step or something? Was kind of hoping the SA blade would have it's own set of wirebug actions too.

Handheld looks great but my hands gets so cramped holding it :(
Read through the Hunter's Notes in the pause menu. There's a section detailing every move for every weapon, including the wirebug skills. I don't use SA so I can't help with that specifically, sorry.
 

Haze

Member
Oct 25, 2017
11,782
Detroit, MI
GS has always been awesome. Lots of people are intimidated by it though, because it's such a slow, strategic weapon. But it kicks ass in this game, as usual. The ZL+A wirebug skill that shoots you forward, automatically sheaths your weapons, and powers up your attacks for a short time, is great. It makes it much easier to escape after a few big swings. GS will probably be my main again, per usual.

I liked it in World but it was a much more technical weapon due to mobility limitations and how accurate you have to be with slow attacks.

But yeah the additions they've made make it even more enjoyable. Might be my main.
 

plastic love

▲ Legend ▲
Member
Sep 19, 2019
1,453

Menx64

Member
Oct 30, 2017
5,774
The game is legit an amazing upgrade from mhgu and world ( Not in graphics tho. The game will be huge.
 

Doorman

Member
Oct 25, 2017
4,853
Michigan
I wonder if Capcom would ever consider putting actual video tutorials for weapons directly into the game for people to watch. It feels like a really common refrain that people jump into the game, have no idea what they're doing, and either don't consult the hunter's notes at all or the notes themselves are rather vague and incomplete, which leads to a lot of questions about how to do particular moves or what certain things even do. Understanding different weapons has always been one of the series' hardest learning curve elements and it seems like they've never done a very good job of actually demonstrating the different playstyles beyond a general blurb and a few basic combo suggestions.

...I guess that's another way in which it feels similar to a lot of their fighting games, lol, although even those have a collection of player-controlled demonstrations now to show off how a lot of core attacks work.
 

KartuneDX

Banned
Jan 12, 2018
2,381
Is quick-sheathe after the HBG A-Silkbind busted? Never seems to work either that or it's not all that quick
 

DaCocoBrova

Member
Oct 27, 2017
453
Looks really nice, but man do I struggle with geometrically dense games on the Switch Lite. I would prefer this on a larger screen at twice the frame rate.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Does the lance feels like World or like GU? Becuase Lance felt way better on World and was one of my favorite weapons, but in GU felt clunky and unresponsive
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Just pulled down Mitzutsune in a shade under 30m. Not as fast as you all-out-attack types out there but not too shabby for a lancer with aging reactions either! I reckon I'll get it down to 20-25 soon. The wirebug move to attach a silkline to them to leap straight for them is really useful for slippery characters.
 

Doorman

Member
Oct 25, 2017
4,853
Michigan
Is quick-sheathe after the HBG A-Silkbind busted? Never seems to work either that or it's not all that quick
The HBG's R+A silkbind attack, Free Silkbind Glide, isn't a quick-sheathe move, so it's not "busted" it just literally isn't supposed to do that. It's entirely just a quick mobility tool, basically giving it the ability to do the usual ZL+A wirebug dash when weapons are sheathed, but while it's out instead. The cooldown for it seems about as low as the sheathed version too, so it's something you don't usually have to worry about abusing much if you're using it to evade attacks and such.
 

Vuze

Member
Oct 25, 2017
4,186
Some more data mining stuff (compiled from various sources), perhaps some stuff that was already otherwise known or might be available in the demo, I haven't been keeping up
  • Further confirmation for Jhen: There is a "Counter Gong used" auto-message
  • Messages indicating a photo mode of sorts ("posing for picture", "taking a picture")
  • Those moves you have been hearing about are called "Switch Skills" (how original)
  • NPC dialogue indicating that Apex state might return
  • NPC dialogue talking about a blue serpent; Wind Serpent Ibushi (wing arms that can charge and have wind sacs)
  • There's also some Thunder Serpent Narwa that Ibushi was looking for ("queen") – potentially final boss?
  • Completing all arena quests will give you Feather of Mastery
  • "Demo Version 2" is officially referenced
  • Character Edit Voucher will apparently be a thing again
  • Event quests will also be a thing again
 
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cowbanana

Member
Feb 2, 2018
13,689
a Socialist Utopia
Please tell me there's no good games coming out in 2021 past march, because I don't think I can handle this game and other games. MH World sort of consumed my gaming time for a very long period and then Iceborne did the same. I had a lot of catching up to do after that :/ Games should really not be allowed to be as good as MHW.
 

King Dodongo

Banned
Oct 27, 2017
7,026
Please tell me there's no good games coming out in 2021 past march, because I don't think I can handle this game and other games. MH World sort of consumed my gaming time for a very long period and then Iceborne did the same. I had a lot of catching up to do after that :/ Games should really not be allowed to be as good as MHW.

Well they are pushing Stories 2 with some connectivity bonuses between both games so there's that (Stories 2 is for summer at least so theres time)
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
If feels just like world but even better with the super mobility from the silkbind I still can't do charge from that jump, no idea how to do it, I keep 3x poking and forget to try charged sweep.
You can go straight from a silkbug leap up (ZL+X when sheathed) into a Lance charge when you hit the ground by holding down R+X+A when in the air.

the super counter (hold down ZR to guard, then A to begin your usual counter, then tap B to crouch into super counter) is amazing. Your stamina decreases rapidly but you charge up fast and can then lunge with X or poke up with A as long as you do it before stamina runs out.

Neither are in the move list in the demo but I can see both being really useful. The latter especially if you start a counter, realise there's nothing incoming, you can still drop into a stronger attack more quickly.