To be fair, I don't blame you for missing it since fighting Rathalos (and Tigrex) is about as fun in Peace Walker as Ancient Leshen is in World, and takes just about as long to boot.
This is your friendly doot doot crew reminding you that the Negate Status Ailments song works even against Dreadqueen poison. lolDreadqueen's new "fatal poison" acts so quickly that it will delete much of a health bar before a hunter even has a chance to use an Antidote, and no amount of poison resistance can actually provide immunity.
I was originally planning on mentioning the Dragalia Lost collab... But I really am not the right person to talk about it. I know nothing about Dragalia Lost and the second-hand knowledge I had on the collab just confused me. Any description of the crossover by me would just sound like the wikipedia entry. I'm happy you brought the crossover up since you actually could describe it much better.
I maxed out Dreadking Ex too, and it was tough, especially in multiplayer when it's really easy for hunters to get taken apart in seconds if they aren't prepared. I used to go in with so much of n the way of healing horns/life powder and the kit to make more as someone was one hit away from death, constantly, in a half-hour brawl. I cheered when we finally cleared it though- I had eventually teamed up with a group where we were all determined to get each other through it, ands that the kind of ad-hoc teamups I love in MonHun.I think the Deviants are really enjoyable to fight even if the gear grind sucks. Just forget about the gear and think of them as a fun extra personal challenge. I joked about Dreadking Ex being complete bullshit, but I grinded up Dreadking to Ex because I wanted to face the bullshit.
One neat thing I forgot to mention: The Raths have a unique call in World/Iceborne that they use to summon the other Rath.I also love fighting both Raths together. One always flies in helping their SO no matter how much their shit is currently getting slapped by Hunters. Dumb bombs are the most least effective in these double hunts.
Oh God the Volcanic Hollow is the worst. Easily one of my least favorite maps in the series. It's an ugly brown and orange reskin of another map, the music sucks, the areas are tiny or have awkward slopes and ledges, it's like a laundry list of everything wrong in a Monster Hunter map.And then there's how its size limits the monster's fighting area, so in MH4 you've got the volcanic hollow which I already find one of the weakest modern maps in the series, Gravios makes his home down in the bottom two rooms because he can't actually fit anywhere else.
Other maps will have him bound back and forth between two areas of the swamp , the classic volcano gives him more space to work with, but that's also because that map is like just slabs of vast flat ground with lava pools. So basically Gravios makes me not only think of a boring fight, but boring environments to fight them in, a true combo of lame.
Nitpick: Gravios's Japanese name is "Gurabimosu". The "m" was removed in localisation, presumably because Gravimos is a bit less threatening than Gravios.The name "Gravios" is a straightforward romanization of the Japanese name グラビモス ("Gurabiosu"). The name likely comes from either from the word "gravity", emphasizing the monster's size, or "grave", as the adult keeps the skeletal theme of Basarios.
, but the added spikes and blades feel unnecessary and unrelated to the concept.
Oh God the Volcanic Hollow is the worst. Easily one of my least favorite maps in the series. It's an ugly brown and orange reskin of another map, the music sucks, the areas are tiny or have awkward slopes and ledges, it's like a laundry list of everything wrong in a Monster Hunter map.
And that would all be tolerable if I could visit the Volcanic Hollow only a few times, but no, it's home to so many late-game monsters and the best place to mine for charms, so I'm always there.
The way monsters dig/jump from the big open room at the bottom all the way up to the top of the cliff, but the player has to take a roundabout detour and a climb to get up there and continue the fight, AHHHH!Oh God the Volcanic Hollow is the worst. Easily one of my least favorite maps in the series. It's an ugly brown and orange reskin of another map, the music sucks, the areas are tiny or have awkward slopes and ledges, it's like a laundry list of everything wrong in a Monster Hunter map.
And that would all be tolerable if I could visit the Volcanic Hollow only a few times, but no, it's home to so many late-game monsters and the best place to mine for charms, so I'm always there.
Oh yeah, that's a rough one, I sometimes get it muddled with Dunes which is better but they both suffer for a similar reason, and that's how long it takes to move to other zones when you have to cross a segment of desert to do so, plus Desert also has cold caves as well as hot deserts so get chugging those drinks!I remember mainly attacking the feet of Gravios and Basarios, tail only after mounting.
I hate the "desert" map on GU even more, although it must be from another MH. Just a dull, big, empty map where you have to use both drinks.
That Herny channel seems like quality stuff, thank for the shout out.
Thanks for pointing this out! I can see the logic in the change, but feel like we would have gotten used to "Gravimos" and "Basarimos".Nitpick: Gravios's Japanese name is "Gurabimosu". The "m" was removed in localisation, presumably because Gravimos is a bit less threatening than Gravios.
(Similarly, Basarios is バサルモス, or Basarumos.)
Damn, this is useful information. I never noticed it.One thing I'll say about Gravios is that there's actually an audio difference between a regular beam attack and a beam attack that is followed up with the fire gas.I notice most players seem to not notice this. back in first gen this was the only way to differentiate between the beams as the visual cue didn't exist. The audio cue is still the best way to identify the attack as it comes much sooner than the smoke that signals the gas, allowing melee hunters to get in more damage as they don't need to hang back as long.
I actually don't find the fight difficult as melee, but it's still pretty dull. I can't say I'm happy to see it return in Rise.
In the second post i beleive he said he's covering it seperatelySince Diablos is up next, are you focusing entirely on Diablos, or is Monoblos going to sneak his way into there as well? Unlike a lot of matched pairs you've covered, the differences between Diablos and Monoblos are very slight even in MH4U, so I'm not sure that Monoblos really has that much clout, despite being an excellent monster design.
That's fine, too!In the second post i beleive he said he's covering it seperately
Focusing on exclusively Diablos next and then Monoblos after that. Main three reasons are:Since Diablos is up next, are you focusing entirely on Diablos, or is Monoblos going to sneak his way into there as well? Unlike a lot of matched pairs you've covered, the differences between Diablos and Monoblos are very slight even in MH4U, so I'm not sure that Monoblos really has that much clout, despite being an excellent monster design.
Thats what i thought tooI would have assumed Gravios' name is a play on gravel, seeing as gravel is formed from rock such as basalt eroding over time, and Gravios is an older Basarios.
but the added spikes and blades feel unnecessary and unrelated to the concept.
You just described 95% of the monster roster exclusive to Frontier.
I decided to put this to the test. I turned to my SO, who has never played MH and has no interest in the franchise (his exposure to MH is pretty much solely through casually glancing at the TV while I'm playing it, haha), and asked him: "Can you name a single monster from Monster Hunter, by name?"Even people who have never played a Monster Hunter recognize the fire wyvern's face from other games like Smash Bros.