I actually love this thing and always have. It's a deliberately simple design as not to underscore the fact that a fish with legs is just objectively fucking hilarious
Indeed
I actually love this thing and always have. It's a deliberately simple design as not to underscore the fact that a fish with legs is just objectively fucking hilarious
I never noticed this. We just kind of started whacking every boulder until something moved. When it's out of the ground, I always mistake it for a Gravios as well.Basarios often sleeps in the middle of an area, while the actual boulders are always closer to the walls.
And here I thought I maxed out my dislike of Plesioth already.
I made a chart of this a while ago when I was bored:There weren't many options either way. Aside from plesioth, the only other water monsters they could add would be Shogun and maybe Amatsu? Gobul and Ceadeus wouldn't be possible without underwater mechanics, Nibelsnarf (if it would even get Water element as attribute) and Seltas (Queen) were probably big problems in terms of animations (and possibly in how to adapt their designs for the Stories 1 style of visuals), Daimyo, Kecha Wacha and all Ludroths are in.
MonHun as a whole has less water monsters than you might expect. Fire and Ice are probably in front?
Interesting. I always thought it was funny how the only drome with an element was Giadrome/ice and that 3rd gen abandoned that for sleep instead.Ice does consistently have less rep than Water though (except in P3rd, vanilla MH4 and Iceborne), probably because it didn't exist in first gen.
There's a reason Frontier has a reputation for just throwing on a bunch of spikes and calling it a day.
You're putting way too much thought into Frontier's general design sensibility towards just about every variant monster they have.Can we take a moment to appreciate how bad of a design this is? Monster Hunter creates monsters that make biological sense, at least as much as possible.
How does this thing eat? Those... spikes prevent most prey from entering the mouth and don't seem to serve any obvious purpose.
The first thing I did was Control+F for Hip Check when I saw the Plesioth post go up and I'm disappointed in Era that your the only one who mention it but I guess I shouldn't be surprised because New World Hunters vastly outnumber us Old World Hunters and it's just another reminder that Monster Hunter World really opened the floodgates for the player base.....I bet these New World Hunters wouldn't even know what I'm referring to when I mention THE CLAW.This is wrong
Plessy's habitat is anywhere
anytime
when you least expect
doesn't matter if you are playing a visual novel on your playstation 9 or if you stopped playing videogames for decades
the hip check WILL hit you
Look again; I wrote "hipcheck" as a single word. :PThe first thing I did was Control+F for Hip Check when I saw the Plesioth post go up and I'm disappointed in Era that your the only one who mention it but I guess I shouldn't be surprised because New World Hunters vastly outnumber us Old World Hunters and it's just another reminder that Monster Hunter World really opened the floodgates for the player base.....I bet these New World Hunters wouldn't even know what I'm referring to when I mention THE CLAW.
You're putting way too much thought into Frontier's general design sensibility towards just about every variant monster they have.
I really feel like Rathian should have stayed the series mascot instead of switching to Rathalos. Rathian's easy, sure, but she's so simple and effective. Meanwhile Rathalos has long been an obnoxious and binary fight dependent on Flash Bombs to make it even mildly tolerable.Rathian is the most deserving of being in every Monster Hunter game, tbh. The redesign she got in Tri was the best thing that could have happened to her.
At least the Rathian fights you, unlike his male counterpart that loved to fly around wasting your time.
Yeah, I probably wasn't giving the design enough credit there. Rathian and Rathalos, especially post gen 3, just work. The ears are pretty freaky, but they also give a touch of character that wouldn't be there without them.I think you could call rathian generic compared to other monsters but honestly it's an amazingly strong dragon design. It's like, almost the platoic ideal to me, when I imagine the word dragon, nothing else comes to mind quicker, it just feels so real. The spikes, various scale sizes, wing fibres, everything is just the right colour and in the right place
Except the ears are freaky. Why does it have those
I'm glad someone else had a similar experience to Pinkie in 3 Ultimate! I agreee the World Pink Rathian was easier, but I've still seen many players triple cart to her.Glad I'm not the only one who prefers Rathian over Rathalos. She feels super easy to fight nowadays since several generations of games have trained me on her patterns so thoroughly (I really hope Rise brings some new revamping to her moves, but I'm not holding my breath) but I'll take her simplistic approach over Rathalos being a flying pain in the ass any day. She's definitely the ultimate hammer training weapon, with her predictable movements and fairly high impact weakness.
Then I think back to my first encounter with Pink Rathian back in 3 Ultimate and all the talk about Rathian being super easy crumble away in a hurry. The corkscrew tail attack has always looked fantastic but hit with disturbing effectiveness, and I'm not sure I ever fully got over the hitbox size of her flaming bite attacks. I distinctly recall her being one of the bigger and more jarring walls I faced in that game, but in retrospect I really appreciate just how much her fight changed, compared to the tendencies of other monster subspecies. Pinkie felt much, much easier in World compared to that, and unlike World-Rathian I don't think it's simply because of more familiarity with the fight now. I think the range of her signature attacks, the flaming bite especially, were cut back.
Still, Rathian is a true classic and a franchise staple, and a fight I'll never be unhappy to see in a new game, even if the patterns don't change as much as I would like.
(...But I'll be honest I'd probably rethink the armor design)
Thanks for pointing that out! Really have to try her as a Monstie.
Is the scarred Rathalos in Stories 2 Ratha? I assumed it was, but looking at the scar it's not the same.
That makes a lot more sense. Thanks for clearing that up!My theory is that it's "Red's" Ratha but grown up. He doesn't have the scar of the MHS1's Ratha.
Wow, that's wild. It's interesting how much later games simplified the zone transition patterns. In the 3DS games it's basically always the same depending on the damage you do.Waferlos! Love-hate 4U's G-rank Azure Rathalos. A glorious but absolutely spiteful evil.
Fun fact! The two monsters that helped me 'figure out' how the monster zone movement mechanics worked back in MHFU was Azure Rathalos + Kut Ku. Kut Ku clued me in at first, while Azure Rathalos helped confirm things. Why did I learn this? I HAD TO DO TAIL RUNS FOR THE BLUE TAIL LANCE. SO MANY TAILS. I NEVER GOT THEM, EVER.
PAIN.
Anyway, back then the per-zone movement was determined by the Quest Host's position (not like in a zone, but per zone). If Host was in Area 1, mons in 2, and the pattern said "if 1, got to 3" that'll happen 100% of the time. So why does it seem random? Well, each zone-switch the game determines a new 'timer' for when the monster'll HAVE to leave. This timer is random for the first load too, meaning as the player walks to a zone, they can shift zones & cause the 'randomness' because the mon may leave when you're in the 'wrong' zone. LIkewise, if 2 mons are in a zone and you're in another zone - they go to the same zone if you stay in that zone. That's why double-mon zones are rough if you don't paintball both, wait for one to leave, then switch zones (quest host specifically). High Rank further added to randomness by spawning players in non-camp zones, making replicating things in those ranks and above very very hard.
Pure evil design and I love it. I think down the line, they added some possible options rather than concrete options, maybe even back in MHFU honestly. Hard to test ofc.
Funny enough, this is kinda addressed in the in-universe lore that hunters aren't actually overhunting monsters to the extent that they used to in the olden days, as nature has a lot of countermeasures in place to restore the balance, often manifesting itself in the form of Fatalis. A key element of MH4's story is that Gore Magala is such an invasive species with its ability to propagate the Frenzy virus that it threatens to completely throw the balance off again, which is why killing it is such a major priority in the story until you find out that the situation is a bit more complex than you initially thought it would be.I find it kinda funny how it seems the characters in MH Stories 2 immediately think something sinister is going on with the rathaloses dissapearing and not thinking "hmm maybe it because we're hunting them alot so they moving away to escape?"
Newer fans who started with Monster Hunter World might also be surprised to recognize the main character as the old Huntsman of Astera.
I'm surprised you didn't bring up the Rathalos boss fight in Metal Gear Solid: Peace Walker!
I think the Deviants are really enjoyable to fight even if the gear grind sucks. Just forget about the gear and think of them as a fun extra personal challenge. I joked about Dreadking Ex being complete bullshit, but I grinded up Dreadking to Ex because I wanted to face the bullshit.- I'm glad I decided against bothering with Deviants beyond the first few in Generations.
Technically no, but let's be honest, it's him. :P This is the same game that has the Ace Cadet, a callback to the Glavenus vs Rathian ecology, and references to village music in all the redone Monster tracks.
I was originally planning on mentioning the Dragalia Lost collab... But I really am not the right person to talk about it. I know nothing about Dragalia Lost and the second-hand knowledge I had on the collab just confused me. Any description of the crossover by me would just sound like the wikipedia entry. I'm happy you brought the crossover up since you actually could describe it much better.But speaking of other media, MH had a great Collab Event with Dragalia Lost that featured Rathalos and Dreadking Rathalos (as well as Fatalis as a Raid Boss). You could get both of them as Dragons (despite not being technically dragons...but you could argue that about a number of other "dragons" in the game) and fought them as Bosses in the Event, including a tough one where you fought both at the same time; they have a fairly similar moveset from the games, which was how I managed to beat the fight despite being heavily underpowered.
This crossover on the other hand I completely forgot, and I'm kicking myself for missing it.I'm surprised you didn't bring up the Rathalos boss fight in Metal Gear Solid: Peace Walker!