It's funny to use B team because prior to World the "B Team" was the team that made the most popular and widely appreciated MH title.
In Generations Ultimate, it's more apparent just how many monster movesets are balanced around having an Adept Dodge, Valor Block, or some sort of evasion art - and I've found it suitably challenging in G rank with appropriate gear.I can't put Gen over 4U (haven't played GenU).
I just feel like the Styles were too much and really made a lot of the game just a cakewalk, even more so than stuff like the mantles in World.
I honestly think the way Capcom looks at it is the best way: the Portable team games are just as much "main" games as the ones who made the numbered games and World. The fact that the 15th anniversary picture proudly depicts Zinogre, Glavenus and Valstrax is just another reminder of such.It's funny to use B team because prior to World the "B Team" was the team that made the most popular and widely appreciated MH title.
250+ hours played and I still get lost in that forest :(I'd never say "Lets go back to loading screens" but parts of the MHW maps need work. The corridors aren't the worst because you can still do stuff in them (easy to run/slide through and grab gathering materials along the way), but some monsters just hang around in them too much (Tobi and Barroth immediately come to mind as being two monsters that I seem to never encounter outside of the corridors).
I'm actually fine with all of the maps except Ancient Forest, which is just a complete mess. If there were more maps up to the quality of, say, Rotten Vale, I don't think there'd be as many complaints.
I honestly think the way Capcom looks at it is the best way: the Portable team games are just as much "main" games as the ones who made the numbered games and World. The fact that the 15th anniversary picture proudly depicts Zinogre, Glavenus and Valstrax is just another reminder of such.
Frontier is the D teamA vs B team is a bit misleading anyway since it's largely just the design leads that differ and both "teams" are within the same division and location. The actual "B team" would be the Frontier group in Tokyo at Gapcom Online Games.
Actually slightly more overall staff from MH4U worked on Generations than World.
Loading screens between zones are a no go for me. Sorry but fighting a monster than getting slightly bumped into the next zone, only to be greeted by a loading screen and the music turning off is completely jarring ans reeks of something from the PS2 era.
The loading screens had to go. World map design is not very good though. The maps needed to be big to accommodate so many monsters, but they're very cumbersome and outright confusing to navigate. First thing I did every time I encountered a new monster in World was collect tracks to get my scout level up. The scout flies were necessary cause of how it easy it is to get lost
is that still being updated?Does this make whoever Tencent threw at MHO the bar-hopping cover band?
I would be more accepting of the new map design if they didn't just turn every spot that was a load screen into a long ass corridor where the monster won't fight you, and if you try to fight it, it will roar and run to the nearest numbered zone. They need to get more creative with their map design to fix these issues. It just feels like they removed the load screens but didn't actually improve the maps. Accidental zone transitions in old games sucked big time, but at least I didn't have to go through the 30-60 second sequence where I just follow the monster to the next open fighting area.
How is fast travel a solution??? Most cases it won't make it any faster. It's not like there's always viable camp to travel to that will make it any faster than just walking.? I would just pull up my map (which would show where the monster was going) and fast travel
And outside of anjanath this hardly ever was an issue anyways. People keep bringing this criticism up but during the last 100 hours of gameplay I can remember this doesnt come up as an issue for me
How is fast travel a solution??? Most cases it won't make it any faster. It's not like there's always viable camp to travel to that will make it any faster than just walking.
You're right, I don't really have an issue with it at end game because everything generally dies before zone transitions anyway. It also affects monsters that you generally don't fight very often at endgame (Anja like you said, tobi kadachi, barroth, kulu, pink rathian etc... Basically any monster that spawns in corridors). But other things disguising the problem doesn't give me a lot of confidence that it won't get worse in the future.
I'd pay good money for them to bring back prowlers in Iceborne.
I miss that playstyle while Worlding so much.
Or hell...just give hunters a proper boomerang weapon style.
The only argument I'm making for is that it's quicker. I understand that they won't go back and that they shouldn't go back. I just want them to improve their current alternative somehow.With max research level it just tells you where the monster is heading so you would either run it or fast travel to the nearest camp
Its was just an issue that faded quickly the more you played
I dont see it as an argument FOR loading zones. Their existence was predicated on design limitations not some adherence to a tradition
It just happens that they were locked into those limitations through hardware for nearly 10 years
Its clear that they intended to break them the first chance they got and they talked about it a TON in the vid docs for MHworld
One thing that would immediately get me motivated to play World again is the return of Prowlers. Or even a new weapon to try out, in general.I'd pay good money for them to bring back prowlers in Iceborne.
I miss that playstyle while Worlding so much.
Or hell...just give hunters a proper boomerang weapon style.
It actually is.
eh, let those people be happy for a little longerSo if there is only iceborne news we'll have to endure the "loool MH sWitch isN't HaPpenIng lmfao" posts for maybe 3 months.
This is a rather misleading figure when a major portion of that "overall staff" shared between Generations and 4U was MT Framework crew that worked on basically. any project involving the engine.A vs B team is a bit misleading anyway since it's largely just the design leads that differ and both "teams" are within the same division and location. The actual "B team" would be the Frontier group in Tokyo at Gapcom Online Games.
Actually slightly more overall staff from MH4U worked on Generations than World.
I mean, you could just stick to Media Create sales threads where virtually the only Monster Hunter discussion is about when it'll come to Switch.Damn I ended convincing myself we would get a reveal on the 15th.
So if there is only iceborne news we'll have to endure the "loool MH sWitch isN't HaPpenIng lmfao" posts for maybe 3 months.
Sigh...
I just looked into it, and I'm not sure if a monster named Disaster Wyvern is peak laziness or peak genius. Especially when it looks like this...
At first I thought you were talking about a monster who had a fancy title "Disaster Wyvern".I just looked into it, and I'm not sure if a monster named Disaster Wyvern is peak laziness or peak genius. Especially when it looks like this...
Every one of the MHO monsters look like weird bootlegs to me.I just looked into it, and I'm not sure if a monster named Disaster Wyvern is peak laziness or peak genius. Especially when it looks like this...
I just looked into it, and I'm not sure if a monster named Disaster Wyvern is peak laziness or peak genius. Especially when it looks like this...
I have to admire them for putting in some unique stuff in there like Caeserber and Tartaronis, but yeah, they have the same issues as MHFO in that they spend a lot of time reskinning existing monsters but add a bunch of hard edges to them.Every one of the MHO monsters look like weird bootlegs to me.
Like, this isn't a Monster Hunter hunter, it's from "Dragon Star Hunting Master Online" or something.
Monster Hunter Frontier's current flagship for comparison. I can't tell if I hate it more or less.
I think what bugs me about Frontier is how often they design monsters without overt real world animal influences, which goes against Monster Hunter's main design ethos.Biggest problem with the above: that stupid crystal in the middle of its head.
Monster Hunter has a bunch of fantasy bullshit, but this is trite fantasy bullshit.
Unless something changed (give us the source), there's no B, C or D team.
Tsujimoto: Frankly, it's not like we have some multi-thousand member development team on this game. It's about 150 people on the Monster Hunter development team.
https://www.eurogamer.net/articles/...ns-10-can-capcom-finally-make-the-west-listen
Updates are unannounced.Any more word on if and when we can expect to see some new stuff today?
The forest is far too mazey for a first area. It's nice and all, but there are a lot of useless areas.
Thing is there is no way to know the elevation of zones, sometimes Im at the location but turns out is below of where I am or above.The forest is far too mazey for a first area. It's nice and all, but there are a lot of useless areas.
Ancient Forest was basically a proof of concept for what Monster Hunter could do with the power of current gen consoles.The forest is far too mazey for a first area. It's nice and all, but there are a lot of useless areas.
I believe there's always a small team working with the producer/director of the next MH game.That's an interview from 2014, so it's a completely different situation today.
It's better to think of Capcom in terms of production lines or projects, rather than "teams" in the sense we usually do so. With RE2 and DMC5, there was still plenty of staff overlap, but the projects were distinct.
I'm sure the big team is working on Iceborne.I believe there's always a small team working with the producer/director of the next MH game.
For example, most of the MH team were working on MHW, but they also had a small group working with Ichione/Tsujimoto (?) on the next MH game. Now the big team has moved from MHW to the next MH game, but there's a new small group working on MHW2 or whatever.
That would be the most disappointing outcome of this teasing...If they port MHW to Switch (including the expansion or not) I'm gonna laugh really hard.
And looking further into 2019, Molant describes the forthcoming Monster Hunter World Iceborne expansion as a "key" release based on the main game's success - but that's not all that Capcom has in the pipeline for this year.
"We have announced Monster Hunter World Iceborne and will have more news to share in the future. Given the success of Monster Hunter World, it will be a key project for us," he said.
"There is also more to come that I'm not allowed to discuss yet, if you want another interview with me on behalf of Capcom in the future."
https://www.pcgamesinsider.biz/news...r-worlds-second-largest-platform-capcom-says/
If they port MHW to Switch (including the expansion or not) I'm gonna laugh really hard.
ftfy
I disagree. MH World on Switch would be great. Most disappointing outcome would be another 3DS styled game.That would be the most disappointing outcome of this teasing...
Actually G versions are usually a smaller internal team working with Eighting. Iceborne might be different but that's how it went with 3G, 4G and XX.