When this game was first announced, I was so elated about being able to look forward to a new Wonder Boy game that I didn't really care, but if I'm being truthful, I thought the game looked a bit tacky. The main sprite had some dreamworks proportions, and a lot of the vector tweened animations didn't look very good. It looked, for lack of a better term, like budget restrained art -- functional foremost, hoping that composition of elements would carry the look of the game.
That long delay to overhaul the visuals has paid off enormously. This is a drop dead gorgeous game, from top to bottom. I actually think this looks way better than Dragon's Trap, and I thought that game was incredibly pretty. There are lots of things here that remind me of Wario Land: Smooth Moves in terms of quality of animation. The hand drawn frames look great, and they use lots of motion smears in intelligent ways. Not just is the art mechanically proficient, the art style has also significantly improved. It very much looks like classic wonderboy art now, the aesthetic is nailed. It doesn't just look like classic wonder boy art in HD ala Street Fighter II's face lift, rather, the number of frames of animation per action has also significantly increased. There is so many animations in this game, it seriously looks like a cartoon.
And on top of all that, this game is technically proficient too. I really dig, for example, how the main character sprites have rim lighting. That is a really weird thing to see in a 2D game -- the sprites actually having dynamic lighting along their edges, but it looks great here. Combined with the thick outlines of the sprites, the rim lighting is just subtle enough to enhance the picture.
The composition of the layers in this game are terrific too. There are some scenes with deep parallax, and not just in the background. I like the use of forground elements in the game, and for once, the blur on such objects doesn't look out of place. Overall I'm just bonkers about the art style in this game. It's terrific. I adore the attention to detail. For example, the water in the game, it features a very faint texture pattern over it. If you look closely, it is a similar texture pattern to the water from Wonder Boy III:
Unlike the static water tiles in Wonder Boy III, however, in Monster Boy, the texture is animated. It distorts, and the shader used to create it has layers which scroll independently. It looks like, and retains the spirit of the original, but is completely modern and even impressive. And it's something that could be completely missed if you're not looking around to take it all in. There are touches like this everywhere.
I always thought the Wonder Boy games were really, really pretty. Wonder Boy III: The Dragon's Trap might just be the best looking SMS game released. It feels appropriate that Monster Boy keeps wowing me with the visuals. Pretty, pretty game.