The IP rights of Wonder Boy are super confusing, let me clarify a bit:Hmm. I mainly meant something they didn't have to pay anyone else the royalties to, even if they generously dumped references in (at least in US protected under parody law, likely taken as a positive tribute in Japan.) I'd need to look into whatever the arrangement is, but I can see at least not using the name being a bit of money saved given the Wonder Boy series has the most ridiculous history of taking the name off, changing the faces, and selling it outside of the original publisher.
It's kind of a mash-up of influences from the different WB games. The controls and level design feel a lot more like WB in Monster World, with a heavier feel and less slippery controls. Whether or not that's a good thing is kind of a matter of preference (I personally love the slippery, arcadey platforming of WB3, but it can be divisive). But it does have those great transforming mechanics of WB3, as well as inventory-based traversal puzzles like WBiMW.I want the physical release!
I loved Dragon's Trap, how does this stack up? Its a new entry so probably bigger etc, but level design is just as brilliant?
That sucks! Hope you can play soon!Man, I seriously stayed home all day today waiting for this :(
So do all physical copies at this point come with the manual? I'm assuming there wouldn't have been a reprint at this point. Or was it just pre-orders that got it?
GOT THEM ALL
From back left to back right:
Adventure Island (MSX)
Wonder Boy (SMS)
Wonder Boy in Monster Land (SMS)
Wonder Boy III: The Dragon's Trap (SMS)
Wonder Boy in Monster World (SMS)
Wonder Boy in Monster World (Genesis)
Monster World IV (Mega Drive)
Adventure Island (NES)
Wonder Boy III: Monster's Lair (Genesis)
Wonder Boy (C64)
Wonder Boy III (Game Gear)
Saiyuuki World [Wonder Boy in Monster Land] (Famicom)
The Dynastic Hero (Turbo CD)
Revenge of Drancon [Wonder Boy] Game Gear
Super Wonder Boy in Monster Land (Amiga)
Monster World Collection (PS2)
Monster Boy (Nintendo Switch)
Monster Lair (Turbo Grafx CD)
Dragon's Curse (Turbo Grafx 16)
Bikkuriman World [Wonder Boy in Monster Land] (PC Engine)
Wonder Boy: The Dragon's Trap (Nintendo Switch)
Adventure Island (PS2)
Wonder Boy (Arcade)
Wonder Boy in Monster Land (Arcade)
Wonder Boy III: Monster's Lair (Arcade)
GOT THEM ALL
From back left to back right:
Adventure Island (MSX)
Wonder Boy (SMS)
Wonder Boy in Monster Land (SMS)
Wonder Boy III: The Dragon's Trap (SMS)
Wonder Boy in Monster World (SMS)
Wonder Boy in Monster World (Genesis)
Monster World IV (Mega Drive)
Adventure Island (NES)
Wonder Boy III: Monster's Lair (Genesis)
Wonder Boy (C64)
Wonder Boy III (Game Gear)
Saiyuuki World [Wonder Boy in Monster Land] (Famicom)
The Dynastic Hero (Turbo CD)
Revenge of Drancon [Wonder Boy] Game Gear
Super Wonder Boy in Monster Land (Amiga)
Monster World Collection (PS2)
Monster Boy (Nintendo Switch)
Monster Lair (Turbo Grafx CD)
Dragon's Curse (Turbo Grafx 16)
Bikkuriman World [Wonder Boy in Monster Land] (PC Engine)
Wonder Boy: The Dragon's Trap (Nintendo Switch)
Adventure Island (PS2)
Wonder Boy (Arcade)
Wonder Boy in Monster Land (Arcade)
Wonder Boy III: Monster's Lair (Arcade)
Woah.
You'll be mortified to know this is only my second ever time playing one of these games!
The game is great so far. Currently only exploring the deep part of Misty Woods after beating the mushroom boss there, so still early doors.
Switching between my specials seems a bit fiddly. I thought pressing LB or RB would quickly flick through them instead of bringing up that awkward wheel-selection thing.
Also, can somebody kindly tell me what the rainbow drops do? I don't want to use one in case I accidentally waste it.
I can't tell if you genuinely mean this or are being sarcastic, but HCG almost always only covers games that he's really passionate about from what I've seen (I've only followed his content the last year and a half or so). I tried the Ys series for the first time, and soon this game, in large part based on his recommendations. This game also follows that mold.
I heard about the pedigree for the (only?) three composers from this game last night - genuinely stoked to try it out eventually, just for the music alone. I'll probably play this alongside or just after I finish up Dragon Quest XI.
The Music is incredible. Like, so good... I know this is not 100% a SEGA game but this game reminds me of why I was always a SEGA fan. It feels totally 90's SEGA to me.
Fake edit: beaten...
I heard about the pedigree for the (only?) three composers from this game last night - genuinely stoked to try it out eventually, just for the music alone. I'll probably play this alongside or just after I finish up Dragon Quest XI.
To give a heads up about what this feels like to really old school Sega fans, this is basically like if Zelda went away for 20 years after Link to the Past, then came back just as good as before. I'm not lying when I said that, growing up, these games were seriously my favorites. In another, more fair world, they would have gotten the recognition they deserved when they were new. We're so lucky to have a new game.
I never thought in my life I'd hear a remix of this in a new Wonder Boy game:
I can't believe it. I love this song so much, it gives this feeling of being in an impossibly vast and empty world. It's used in Monster World so well because it's both the underwater ocean theme, and the ice tundra theme, both areas which are the furthest reaches of Monster World that actually require a bit of effort to unlock. When you get to them and this music starts playing, it feels like you're at the end of the planet.
I won't get to play until the weekend, but I'm glad impressions are overwhelmingly positive. Wonder Boy in Monster Land was the first game I ever played, and Monster World was one of my favourites of the 16-bit era, so I'm expecting this game to be pretty damn special to me.
Holy shit, this makes me so happy. I swear if there's a version of Last Dungeon/Sky Castle I'll probably scream; that's like the signature theme of the series for me.
I like how this isn't an item of the dungeon type of game where you just use the latest item for the latest dungeon. I always have to keep all the transformations in mind.
If you really want to know.Also, can somebody kindly tell me what the rainbow drops do? I don't want to use one in case I accidentally waste it.
I was hyped for this, and then saw it wasn't out on Steam and doesn't have a locked date yet. My heart is broken.
Never fear, for I wish to dive into the series. Now, I'm kinda aware this is a successor to a series that had a seperate series bounce off of it, so I guess I'd like to ask y'all about that.
- What are the games in the Wonder Boy/Monster World series that are unique games?
- What are the games that were offshot from this? Is it just the Adventure Island series?
- What games are kinda like those, but more like fan-focused inspirations, like Aggelos?