Ultimately, I do think calling it a "Metroidvania" is fair. It really is structured quite a bit differently than the average game in the genre though.It can't be anything else in my opinion. There just wasn't a genre name for these types of games earlier, you could say that it was almost like metroid but with mostly melee weapons I guess. The way you get new abilities that helps you progress through an open map that paints out as you move further is the core aspect of what makes a game a metroidvania today.
You could even call God of War a metroidvania because it's built the exact same way, but it isn't 2D and so far sidescrolling is one of the characteristics of the genre.
Lol don't get me startedI knew it's confusing but that isn't what make a game metroidvania IMO, the game is more of a zelda-like than metroid or castlevania in everything it does.
I was a bit disappointed with this game due to the intense praise. It's a fine game. 2/5 of the forms suck to use, though, and it was a huge mistake for the game to start you with those, and some of the later areas aren't very fun to play through.
Yeah, I'm unfortunately in the disappointed group also. Monster World IV is one of my faves, but I was super bored with this one. Just felt very bland and by the numbers. As far as Metroidvanias go, this barely registers as a play worthy title.bought this at launch because I absolutely love the aesthetic of it, the art style is super up my alley. Unfortunately, i wasn't much a fan of how it played. the core mechanics just didn't feel super tight to me, it wasn't very fun. maybe i'll try again at some point
It really is. When I talk about metroidvanias I always like to mention this game because it's really good, among the best I've played for sure.
Strongest point of the game for me is the pacing and how everything combines so well together (exploration, platforming, puzzles and combat).
I loved hollow knight, both ori's, inside and limbo, bloodstained and the other old style castlevenia game, cupped. It looks right up my alley, I'm sure it would be a person 9/10 for me!
I will wait until there is a sale on Xbox Live and I will grab it. I just don't want to pay more than $20 for it. (I'm a buy it when it is on sale kind of gamer)
Thanks for the tip! Will check it out. :-)Remember that you can customize the Monster Boy UI color to the color of your Switch Lite. It's a nifty little feature I think.
Here is how I see it, this game has dungeons which is not something we find in games like Metroid or Castlevania games, and the use of this game's abilities (animals and some tools) are most involved when you're inside a dungeon, which isn't the case in Metroid and Castlevania, I know you can and you constantly use them outside the dungeons but that's something like how Zelda uses them (a linear approach with some upgrades and secrets scatred in the world) not the Metroidvania approach when the dungeon (which a term we don't use in these games) is the whole world of the game and the tools and progression are much more open (some time confusing) than what we find in Zelda or this game.Lol don't get me started
My first impression of Hollow Knight was actually that it was like Zelda 2, so where does that put us? Is Zelda 2 a metroidvania or is Hollow Knight Zelda-like? And since SOTN, which helped creating the metroidvania genre, was copying Super Metroid in many ways, which in turn was an iteration of Metroid, is metroidvania even a valid name? What did SOTN bring to the table? Melee weapons? Shouldn't it all be metroid-like?
I'd say lets just bury the axe and accept the differences that might exist and state that any
"2D action platformer with an open map and upgrades and abilities that helps you progress further"
is a metroidvania.
Edit: All it did was adding RPG element and more emphasise on combat but the world and progression were built exactly like Metroid with almost the same execution.
Dead Cells is not a Metroidvania.
Unfortunately the OST is not separately available as download. Situation is a bit complicated because of the licensing.Was the OST to this ever made available for download anywhere? Damn shame if not.
This is kind of a silly question, but it's coming from a genuine place — can someone tell me why they enjoyed this game so much? It gets brought up as one of the best indie metroidvanias all the time, but that's one of my favorite genres and I played the first few hours of it and it just never stuck with me.
Not trying to tell anyone their favorite game is trash, I just am not totally sure what the appeal is.
No disagreement there, this is actually my opinion as well ;) I have just accepted that others feel that Castlevania needs to be in the genre name as well for some reason. So Metroidvania it is. Not a big deal imo. To me they all remind me of Metroid anyway, not Castlevania, including the Igavanias.As I said this is confusing because Monster boy, Zelda and the like of these games use element of Metroid design but with different execution, and all that is just how I see it and I don't wan't to make others do the same of course, I played all these "Metroidvanias" games (Ori, Monster boy, Shantae, guacamelee and many others) but all I found was games with superficial elements from Metroid however great they are.
Well Igavanias at least follows Metroid blueprint in its world design and progression so no problem, because for me these are the things that should be looked upon before any developers decide to call there game a metroidvania.No disagreement there, this is actually my opinion as well ;) I have just accepted that others feel that Castlevania needs to be in the genre name as well for some reason. So Metroidvania it is. Not a big deal imo. To me they all remind me of Metroid anyway, not Castlevania, including the Igavanias.
But you need to play Zelda 2, it's pretty much like a Souls game, open map, super tight action where you need to study the enemy attacks and blocks, collect points to upgrade, lose them if you die (can't recollect them though), extremely hard. You'll either hate it or love it.
John Linneman is my favourite guy to watch on YouTube. He absolutely loved it and made me even more interested in getting the game!There's a great video from John Linneman / Digital Foundry on it:
DF Games of the Year: The John Linneman Collection!
John Linneman reveals his personal selection of the best games of 2018, along with his favourite 'undiscovered' retro title of the year. Subscribe for more D...youtu.be
I think he analyzes the game at a very professional level.
It is very obvious that you played very little of the game.I played this for a while. Honestly, I thought the boss battle designs were pretty lousy, and I thought the implementation of certain things (such as poison - just buy immunity to it in the store at the beginning of that area - yay?) was felt overly contrived. I feel as though every one of the Monster Boy and Wonder Boy games have serious flaws that make me drop them at some point.
Thank you very much! I'd like to mention that despite the name change, Monster Boy is an officially licensed sequel in the Wonder Boy in Monster World series of Games.Awesome game, grabbed it on switch. This basically fulfilled a dream for me of wanting a proper sequel to Wonderboy III: The Dragon's Trap. I honestly never thought I'd see the day, let alone an amazing remake as well as a spiritual successor.
The boss fights are easier. Think of Zelda-like Puzzle Boss Fights that require a certrain trick to solve except very early boss fights when you don't have specific abilities or forms yet.How difficult is it, especially regarding boss fights? Compared to Ori or Hollow Knight e.g.?
Ok, I'm in!The boss fights are easier. Think of Zelda-like Puzzle Boss Fights that require a certrain trick to solve except very early boss fights when you don't have specific abilities or forms yet.
I played for an hour and a half. You don't have to play very much of this game to run into its flaws, and I'm not about to give a game that so egregiously throws garbage at you a chance to "get better" a few hours in. The first boss battle in particular got me off to a bad start, as you're given barely enough space to stand between where the tentacles will hit while the boss it hitting you with poorly choreographed attacks while pulling you into its mouth with no clear way of avoiding any of it. Oh, but they gave you a potion or whatever so you'll automatically come back to life once, just in time for a poorly-designed boss battle. Yay. That's not how you ease someone into a game.
See, that's *less* than 1/10th of the game. Talking about your first boss experience: The heavy boots can avoid you getting sucked into the mouth, the fire spell can be used to hit tentacles from far away, the shield can be used to block dropping rocks and the boss is dead really quickly.
I played for an hour and a half. You don't have to play very much of this game to run into its flaws, and I'm not about to give a game that so egregiously throws garbage at you a chance to "get better" a few hours in. The first boss battle in particular got me off to a bad start, as you're given barely enough space to stand between where the tentacles will hit while the boss it hitting you with poorly choreographed attacks while pulling you into its mouth with no clear way of avoiding any of it. Oh, but they gave you a potion or whatever so you'll automatically come back to life once, just in time for a poorly-designed boss battle. Yay. That's not how you ease someone into a game.
I'm still waiting for more of it to be released, but one of the best Metroidvania-style games I've played recently is Record of Lodoss War: Deedlit in Wonder Labyrinth. I played less than an hour of it, and its tutorialization is woven really well into the natural game play flow, and the boss battles are incredible. It's far from complete, and it's in early access, but it's one of the best experiences I've ever had within the genre.
It's the truth, he basically played the equivalent of up to the Deku Tree in Zelda: OoT. Not including the Deku tree dungeon, but like, up to the entrance. He didn't even get to the very first transformation in the game, which results in you going to the first dungeon in the game.
And they gave their opinion on the part of the game that they played. I don't think there's anything wrong with that? I finished the game and I agree that the boss battles weren't good and there are a lot of weird implementations.
Thanks - exactly this.And it's still absolutely true that he played very little of the game, which is worth pointing out because the guy was talking about playing it for "a while" and talking about "boss battle designs"
There's nothing wrong with qualifying one's complaints like this, it's the truth. If you think pointing out that someone played little of the game is rejecting their opinion or something, perhaps reflect on why you feel that way and what it means about playing very little of the game, because Thomas didn't actually dismiss the guy.
Ori 2 is a great game and the experience is indeed very different compared to the Monster World games which are no precision platformers but Action Adventures in the vein of Zelda/Metroid/Castlevania. You should try Celeste, that gets closer to the Ori 2 experience.While it looks gorgeous, the movement is just too simplistic/slow for me, especially after playing Ori 2.
And it's still absolutely true that he played very little of the game, which is worth pointing out because the guy was talking about playing it for "a while" and talking about "boss battle designs"
There's nothing wrong with qualifying one's complaints like this, it's the truth. If you think pointing out that someone played little of the game is rejecting their opinion or something, perhaps reflect on why you feel that way and what it means about playing very little of the game, because Thomas didn't actually dismiss the guy.