You can always teleport back and collect some money or/and missed secrets to upgrade your character. Remember to get the ice armor which halves fire damage.
You can always teleport back and collect some money or/and missed secrets to upgrade your character. Remember to get the ice armor which halves fire damage.
Oh yes you can and I'm already on it! ;)Surely you can just come back and look for chests you missed ?
Or it doesn't feel so metroidvania.
I got the Ice armor. Haven't thought about teleporting back to stack up on items. Will give it a try tonight. Loved everything about the game up until that point. :)You can always teleport back and collect some money or/and missed secrets to upgrade your character. Remember to get the ice armor which halves fire damage.
I'm surprised anyone would complain about the controls. I found them incredibly responsive and without too much momentum. Lots of the moves felt great to me--the lion's charging dash, the large moveset available while wall-clinging as a snake, the frog's tongue-swinging, and so on.I give a similar rant every time I see a thread praising Monster Boy and the Cursed Kingdom, but I just want to inform that not everyone loves it:
In my book it's a bad game. The only thing it's got going for it is the visuals and uh, maybe general presentation? But the key issue is how mediocre it is to control. Like, in a vacuum, none of the moves are fun to perform on their own, because there's no elegance, feel or "point" to the gameplay.
I also found it unpolished, crappy physics, occasionally buggy, and tedious to play. Normally I finish a 10-15 hour game in a week, but this one took months because I couldn't stand playing more than half an hour at a time.
But yeah, clearly people have different opinions on what's considered "good gameplay" etc, and I can only accept that some don't mind the things that bother me. I'm baffled by how people can enjoy this one though, let alone call it one of the best in the genre.
It's an average/mediocre metroidvania with a terrible art direction (at least judging from the demo).
I get confused by the two games for switch that came out. Is one original and one a remake?
Don't listen to this.I give a similar rant every time I see a thread praising Monster Boy and the Cursed Kingdom, but I just want to inform that not everyone loves it:
In my book it's a bad game. The only thing it's got going for it is the visuals and uh, maybe general presentation? But the key issue is how mediocre it is to control. Like, in a vacuum, none of the moves are fun to perform on their own, because there's no elegance, feel or "point" to the gameplay.
I also found it unpolished, crappy physics, occasionally buggy, and tedious to play. Normally I finish a 10-15 hour game in a week, but this one took months because I couldn't stand playing more than half an hour at a time.
But yeah, clearly people have different opinions on what's considered "good gameplay" etc, and I can only accept that some don't mind the things that bother me. I'm baffled by how people can enjoy this one though, let alone call it one of the best in the genre.
no.
Yeah, imagine missing out on Zelda or Metroid entirely. Not having played the Wonder Boy series would be like that, a huge gap in one's gaming experience and historical knowledge.You should play the rest of the series. Wonder Boy is one of the best series in all of gaming.
Godspeed to you !
I will vehemently disagree with the thread title. It's not even much of a Metroidvania more like segmented zones with some backtracking incentives here and there.
I get confused by the two games for switch that came out. Is one original and one a remake?
I'm pretty sure you will love the game if that's what you want from it (Zelda-like), and yes I'm one of the people who doesn't trust the term metroidvania at all too (which to be fair I don't blame people for using it in every game with interconnected world and backtracking), as for the game it's practically a Zelda in 2d and it's a long one, but not a padded one at all, you'll find dozens of idea and dungeon with different looks and gimmicks, a beautiful world with tons of secrets, many NPCs and a decent challenge too (sometimes it feels like an NES games in this regard lol).Thanks for this; from the sound of it, I should expect a flow and structure closer to something like, say, Shantae and the Pirate's Curse. There really does need to be a better shorthand for side-view/2D games that have a Zelda-like puzzle-dungeon format; the kind of linearity or non-linearity and player progression in these games really doesn't strike me as Metroid-like at all.
What else would it be?? It's a 2D action adventure with a completely open map and you get new abilities and upgrades that helps you progress through the world. I'd say it's 100% a metroidvania or you can scrap igavanias, Ori and Hollow Knight from that list as well.I will vehemently disagree with the thread title. It's not even much of a Metroidvania more like segmented zones with some backtracking incentives here and there.
Fun game, great bosses, but the soundtrack brings it down several notches for me. I was very disappointed by that aspect of it.
I just finished my attempt at 100% this game last night, ended up with map 100%, upgrades 100%, but apparently missed some treasure chests and ended at 99.3%. Bummer.
Nothing is missableWait, I'm going for the platinum now. Since you missed some chests does that mean there are missable trophies?
I knew it's confusing but that isn't what make a game metroidvania IMO, the game is more of a zelda-like than metroid or castlevania in everything it does.What else would it be?? It's a 2D action adventure with a completely open map and you get new abilities and upgrades that helps you progress through the world. I'd say it's 100% a metroidvania or you can scrap igavanias, Ori and Hollow Knight from that list as well.
You wasn't wrong in the first place anyway ;)Calm down, lads. I was meaning more about how the zones interconnect and how once you beat a zone you really don't have much incentive to go back to them unless you want upgrades to existing abilities. You won't find a secret power up or new zone or npc tucked away in a previously inaccesible part of a map.
Those are not necessary components of metroidvania design. In Monster Boy you revisit old locations and use new abilities to get stuff you couldn't get before. That's entirely sufficient to call the structure of this game "metroidvania."Calm down, lads. I was meaning more about how the zones interconnect and how once you beat a zone you really don't have much incentive to go back to them unless you want upgrades to existing abilities. You won't find a secret power up or new zone or npc tucked away in a previously inaccesible part of a map.
It can't be anything else in my opinion. There just wasn't a genre name for these types of games earlier, you could say that it was almost like metroid but with mostly melee weapons I guess. The way you get new abilities that helps you progress through an open map that paints out as you move further is the core aspect of what makes a game a metroidvania today.I think calling Monster Boy a "Metroidvania" does a disservice to the game and gives people the wrong expectation of what the game actually is. A big part of this is due to the game being based on a series that's been around just as long as Metroid itself and carved out its own way to handle progression, with little to no influence from that game.
Does it have Metroidvania elements? Absolutely. But the game is designed very differently than your average entry in the genre. More than the typical Metroid-like, Monster Boy emphasizes unique set pieces, puzzles, and linear progression. It does have some backtracking, but not nearly to the extent of most games of this type and much of the backtracking itself is optional. I'd say this game is less of a "Metroidvania" than even something like Metroid Fusion and the Ori games, which are much more linear and guided than most titles in the field.
Monster Boy is a great game, but I'd approach it more as an action platformer with puzzles than a Metroidvania.
Ah, thanks, that went over my head :)
No I just finished my 100% run, it's never too late to go back, the last save is there after beating the game too so you can get those odd trophies. I had missed to buy something at Zeke's shop at Jin's house, there was an achievement for that lolWait, I'm going for the platinum now. Since you missed some chests does that mean there are missable trophies?