Hits disturbingly close to home tbh.Really happy to see this pointed out. It doesn't get brought up a lot in conversations about the game, and I thought it was possibly the most effecting moment in the game. Just this quiet moment of somber reflection for two people who love each other so much and have so much shared history but also still a lot to work though.
Absolutely. I can overlook pretty much every flaw in that game simply because it's just so beautiful.
The end of the Emil's Memories sidequest in NieR: Automata
Even without the context of why this sidequest is so great, just the music alone is enough to make you stop everything you're doing and just soak it all in.
Every Life Is Strange episode has at least one location dedicated to this concept.
Equally effective as the giraffes in The Last of Us is the drive to New Devon in Uncharted 4:
Really happy to see this pointed out. It doesn't get brought up a lot in conversations about the game, and I thought it was possibly the most effecting moment in the game. Just this quiet moment of somber reflection for two people who love each other so much and have so much shared history but also still a lot to work though.
Naughty Dog's storytelling has matured a lot over the years and Uncharted 4 is a good demonstration of that. It may not deliver emotional gut punches like The Last of Us but I think it's better and smarter for it.Great to see this scene in here.
The elevator scene alone was already great...and you think that's going to be it it.
But then that silent moment when they walk to the jeep, start the engine and just a piano song playing, with us, the player, barely hearing the jeep, was too effective. Specially with the piano song getting higher and higher.
Every Life Is Strange episode has at least one location dedicated to this concept.
I didn't want to create a whole new thread just so bumping this one.
Playing FF7 Remake now, and while I haven't played the original I'm aware of the general story beats. The game uses this knowledge to great effect. This moment at the end of chapter 8 really got me. Not the moment in isolation but the whole build up. Cloud just walked out on Aerith but ends up meeting her again, so that she can show him the way back to his friends. In his view, this is going to be the last walk with her before they part ways and they both go back to their own lives. Yet somehow he has this sudden feeling of deep sadness, as if he's just realised he really will lose her forever, eventually. Their bond runs deep, outside the logic of linear time or continuity. The scenes at the playground a bit later are great too. I couldn't stand the cutscenes in the early sections of the game and they're still a bit inconsistent but when they get it right they really resonate well.
Was to post exactly this. When you reach the slums after the Church and the sad music starts playing i was floored. It's a nice little community and everyone is enjoying their lives but the feeling of reunion is so bittersweet.
And also this scene: