They could do it, they just don't care about pre PS4. If it came down to it, they could take code from RCPS3 the same that PS2 on PS3 had some PCSX2 code in it.
They made a pure software version later onPS2 on PS3 had a hardware basis, not PS1, at least as far as I know. That's why PS2 emulation disappeared after they stopped shipping those chips in new (non-launch window) PS3s, but the PS1 fully software based emulation persisted through to every model of PS3.
because re-releasing ps1 games is a nightmare. sony themselves could only release a small number of games, the rest would be up to third parties. and a lot of those 20+ year old games have switched "owners" a few times.
It's on PSNow technically 🤷♂️Poor Metal Gear Solid 4 will forever be stuck on PS3 and never see light on a modern sony console.
No wonder devs are so happy about PS4 (and 5) being easy to develop for, they were traumatized by the PS3.
To sum up, he believes that we will never see the PS3 being emulated by any Sony console in the present or in the future, since the investment in research and development would not be worth for Sony. The path Sony has followed to remaster/remake some PS3 exclusives is likely to continue.
They could do it, they just don't care about pre PS4. If it came down to it, they could take code from RCPS3 the same that PS2 on PS3 had some PCSX2 code in it.
Oh, yeah I see what you're saying now. I agree that if any older platforms are supported, it'll probably be through sales of "classics" and not a general purpose emulator.
BTW I miss having gimmick names for the internals like Emotion Engine and Graphics Synthesizer
Somewhat of a strange conclusion considering there's a PC emulator making good, consistent progress.
As the video stated that to get a high level (90% fully playable without glitches) of support for a majority of games (which RCPS3 doesn't do currently) would be a very difficult and expensive task and there may still be cases where it isn't possible due to the lack of hardware SPUs. It just isn't worth it.
arent you downloading a special version of it from them instead of just playing it off the disc? consoles do not run games off the disc anymore, you have to install them and for whatever emulation reason, ms makes you download a customized version of the iso.One thing I don't really understand is: Is doing a blanket emulated solution covering all games even legally possible due to games licensing and whatnot? I imagine if it was Microsoft would've done it for original Xbox games to work right from the disc and even for 360 (probably would've been easier for the X1 to run, due to very similar architecture). And also, how did they do it with PS4/X1 going into next gen, as BC was probably not planned or agreed upon by publishers early in the gen.
One thing I don't really understand is: Is doing a blanket emulated solution covering all games even legally possible due to games licensing and whatnot? I imagine if it was Microsoft would've done it for original Xbox games to work right from the disc and even for 360 (probably would've been easier for the X1 to run, due to very similar architecture). And also, how did they do it with PS4/X1 going into next gen, as BC was probably not planned or agreed upon by publishers early in the gen.
arent you downloading a special version of it from them instead of just playing it off the disc? consoles do not run games off the disc anymore, you have to install them and for whatever emulation reason, ms makes you download a customized version of the iso.
Full emulation is certainly legal from Microsoft or Sony's perspective yeah, but the specific implementation might cause problems depending on legalities that are beyond me. Full PS1/PS2 emu was perfectly legal for Sony in the past, for example. But if the games are copying from the disc to HDD to run locally using disc as copy protection, I'm not sure what the legal status of that would be if it wasn't covered in licensing agreements made when the game initially came out. Current Xbox BC involves DLing the game off Microsoft's servers, so that's obviously not the same as natively running off a disc, legally, but whether you could do disc-> local storage stuff, I'm less clear.
because re-releasing ps1 games is a nightmare. sony themselves could only release a small number of games, the rest would be up to third parties. and a lot of those 20+ year old games have switched "owners" a few times.
To sum up, he believes that we will never see the PS3 being emulated by any Sony console in the present or in the future, since the investment in research and development would not be worth for Sony. The path Sony has followed to remaster/remake some PS3 exclusives is likely to continue.
I would like to know how MS pulled this thing off, beyond just the tech side. Just setting up a team or various teams and make a diagnosis of the games able to add to the backcompat pipeline would be an herculean taskThe issue isn't emulating the hardware, it's being able to deal with all of the weird tricks that games would have pulled on PS3 in order to work well.
The "coding to the metal" means that there we some many more titles doing undocumented things with the hardware.
This is exactly why MS needed teams of engineers working on the emulation of various different hardware components and why games did/didn't work with them. games to be worked on individually, this is going to be even more problematic for PS3 as you will have had even more games doing weird stuff.
And it clearly is possible, but I just don't think that Sony want to invest in that - them starting to close down the old web stores also signals that they are not interested in spending money on doing this
That is exactly what I said after watching the video earlier today. He lists/quotes a ton of stuff that makes emulation tricky or would make it easier, but just kind of glosses over the fact that a bunch of hobbyists have had amazing results on PCs that the PS5 would probably blow out of the water, spec wise.
the power is there with PS5, and RPCS3 shows that its absolutely viable.
I would like to know how MS pulled this thing off, beyond just the tech side. Just setting up a team or various teams and make a diagnosis of the games able to add to the backcompat pipeline would be an herculean task
This feat required Microsoft to clear major hurdles when it comes to system and chip architecture to allow games from multiple generations to be played on the newest hardware. In addition, Microsoft has put in more than 100,000 hours of playtesting to make sure that Series X is not only compatible with your current libraries, but also delivering an optimal performance in ways past systems couldn't.
All backwards compatible games run natively on Xbox Series X hardware, utilizing the full power of the CPU, GPU, and SSD.
It took 9 years of community development to get spotty support for games, some of them requiring patches to work properly and other just not possible at all. You are missing the points in the video.
That's the thing the video is saying, the power isn't there on the PS5 due to it not being able support the logic and features of the SPUs such as the DMA engine. The video suggests it would require a complex custom software solution being implemented as part of the instruction set of the processor or even dedicated SPU hardware.
A majority of the people didn't bother to watch the video and inform themselves.Watching the video and then coming in here and seeing a bunch of posts saying Sony doesn't care is quite a trip.
According to the RPCS3 hp ~60% of games run playable and this is with all kinds of hardware, there are games running at the 10s at times with hardware that "blows the PS5 out of the water" e.g. i7s @ 5 GHZ.That is exactly what I said after watching the video earlier today. He lists/quotes a ton of stuff that makes emulation tricky or would make it easier, but just kind of glosses over the fact that a bunch of hobbyists have had amazing results on PCs that the PS5 would probably blow out of the water, spec wise.
It is worth it though. Getting a whitelist of PS3 games emulated and running on PS5 would allow Sony to sell those games to people that didn't buy them the first time, not to mention if they get the PS Now library running completely on PS5 hardware, they could remove PS3 and PS4 hardware from their server racks. The monetary incentive is there, the power is there with PS5, and RPCS3 shows that its absolutely viable.
The missing point is that bunch of hobbyists without system information, specifications or documentation got that far. Surely if Sony wanted it, they could have made the effort and had something akin to what MS has, specifically whitelisted titles, tuned separately on top of the general emulator.Skate 3 and MGS3 have issues listed in the wiki. That's why I'm distinguishing (as the video also does) between playable and near-perfect compatibility. "Pretty good" compatibility isn't good enough for Sony to spend time making this an official feature. It would assuredly cause them more headaches than they're likely to profit from it.
And Sony has access to internal documentation along with being able to look at RPCS3. Its not like MS has every single X360 game running on Xbox One, but they have a decent chunk of them and have received a lot of praise for their work, some of them even with "patches" to get them running better than on original hardware. Nobody is asking for 100% PS3 BC, hell even 25% of the good PS3 games that haven't been ported would be awesome.
The conclusion was that Sony doesn't think its worth the effort. Not that it was physically impossible. What we are arguing is that it could be worth the effort just in additional good will, visibility and basically free marketing this brings to the platform. That's in addition to any monetary reward from being able to sell hundreds of BC games.A majority of the people didn't bother to watch the video and inform themselves.
MS doesn't offer nearly close to the entire library on Xbox and Xbox 360. They whitelist titles that they can make work well and that they can license.Sony have internal documentation but still individual games have done virtually undocumented things with the SPUs, if it was nightmare to develop in the first place it would be a nightmare to reverse engineer it as well.
I think there would be a negative reaction if only 25% worked via BC, especially compared to what Microsoft is offering. They are better off doing remasters or remakes to bolster their native PS5 library.
MS doesn't offer nearly close to the entire library on Xbox and Xbox 360. They whitelist titles that they can make work well and that they can license.
The only way I see a PS5 running PS3 games is an exploit that would allow installing Linux and then running RPCS3.
Yeah, wiki says 577 out of 2083. Thats like 28%, and MS has gotten nothing but praise for their solution.
And yet MS gets ton of publicity and good will because of that.Doesn't that make the effort to go into that even less valuable from Sony's perspective?
Poor Metal Gear Solid 4 will forever be stuck on PS3 and never see light on a modern sony console.
I would argue mostly in the enthusiast bubble, and it's different for microsoft as they then can offer those titles as part of gamepass, so there is more derived value for them in terms of the effort and resources required compared to sony and PS3 BC.And yet MS gets ton of publicity and good will because of that.