It is as long as you want it. The main story can be cleared relatively quicklyBreath of the Wild is great but it also has the modern game problem of being simply too fucking long.
It is as long as you want it. The main story can be cleared relatively quicklyBreath of the Wild is great but it also has the modern game problem of being simply too fucking long.
Absoludacrous didn't even mention SH2 in their post. But neither was it a direct comparison to any of your examples. If that's all you can say about Celeste than it seems you didn't understand it fully.Well, they cited Celeste as on par with Silent Hill 2 and Planescape. It's a good platformer and that's the biggest compliment I can give it. I have played many modern games and I'd rather consider games at a lower opinion. It allows me to enjoy them more.
Bit of a self fulfilling prophecy - if you're not looking for it, you're more than likely going to miss it or think that games don't have it when they do if you look just a little bit closer.I thought I said in my OP I no longer look for deeper meaning in games? Not thinking games are mostly capable of deeper meaning and just enjoying games has helped me enjoy games again. I consider it a positive.
No, I just mean the experience in general. It was unforgettable and emotional, for a number of reasons.Do you mean in terms of the story and characters, or the open world? Because I didn't get that much at all out of the story personally.
You're right OP, I only break out my monocle and top hat when it's time to play some Silent Hill 2, the classiest of video games.Celeste is a good platformer but lol at it being a high class game experience like Silent Hill 2.
Undertale is okay.
Soma I've heard of but haven't played.
Yes, you get it. I really wanted to sink my teeth into a deep strategy rpg like FFT but I've given up on it ever happening. lol I'd rather just read Shakespeare or something. Why continue to wait for video games? I'm never going to get a new Front Mission or Tactics Ogre.
I play games for the same reason I read pulpy Fantasy novels and watch bad sci-fi. It's a fun and harmless escape from the daily grind.
I've started to see them as similar. There's nothing wrong with it. Back when I was young I really put a lot of my self esteem on video games. I thought video games were a medium of the future so when people like Ebert or Tarantino would critique video games I would get personally attacked. But now in my older age I've let go of my notions about games and it's really freeing.
It seems like the thread title needs 'AAA' in it as that's what the OP is talking about. There's a discussion to be had about some of the generalisations about that sector but broad statements about the entire industry and the output of hundreds of small studios just don't work.
It's still a growing artform for sure, but dive deeper into indie and non-AAA titles before making your mind up so hard, they might surprise you. You're missing out on beautiful little gems like this:
Idk i think when OP dropped the phrase "i'd rather read Shakespeare than continue to wait for deep Games like Tactics Ogre and Front Mission" that was pretty high on the pretentious scale.lol yea first red flag. But op isn't even good at being pretentious, all their rebuttals are just "yea but it's not as deep as this game I'm nostalgic for"
I thought I said in my OP I no longer look for deeper meaning in games? Not thinking games are mostly capable of deeper meaning and just enjoying games has helped me enjoy games again. I consider it a positive.
So you've given up looking for good story, but when you encounter it it doesn't count because you weren't looking for it initially?It's not that it has nothing to say but it's that good in terms of story. Honestly, the story was pretty peripheral for me. I played it for the great platforming. The storytelling was okay and a side feature for me than the main course.
Celeste is absolutely amazing and one of the best games of the generation, but the story is not the main focus. The platforming is absolutely the meat of the game. I like the story and its themes, but it's definitely not as narratively deep or complex as the games OP mentioned.Imagine playing Celeste, a game about (spoilers for Celeste I highly recommend you play it)and coming away with it was a "good platformer" and arguing it has nothing to say.a transgender woman's attempt to confront her personal anxieties and depression, learning to accept the uncomfortable parts of who she is and love herself
Idk i think when OP dropped the phrase "i'd rather read Shakespeare than continue to wait for deep Games like Tactics Ogre and Front Mission" that was pretty high on the pretentious scale.
This is true in the AAA space, but - as others have pointed - your argument doesn't really hold up when you comets to indies. You should really play Disco Elysium. It's a thematically deep, very well-written RPG. Exactly the kind of game you seem to be looking for.
Kentucky Route Zero and Pathologic 2, while not really RPGs, also seem right up your alley. You should also explore visual novels and "walking simulators", as they often have some of the best writing gaming has to offer (not coincidentally, they are also cheaper to make).
Its not as complex, but id argue its deeper. No game in the OP manages to marry gameplay and story themes as well, many of them have them at odds with each other.Celeste is absolutely amazing and one of the best games of the generation, but the story is not the main focus. The platforming is absolutely the meat of the game. I like the story and its themes, but it's definitely not as narratively deep or complex as the games OP mentioned.
Those are three games that aren't about wish fulfillment.Is it another wish fulfillment game? That's one aspect people keep ignoring.
Yep.
People are giving you tons of examples of games not doing that, but you keep cherry picking.Video games increasingly want to coddle the player so they can feel they're all powerful gods. Wish fulfillment simulators.
Does Disco Elysium tap into that mindset?
Absolutely not. You start the game as a loser and finish it - if things go well - as a slightly better loser. The game allows you to fail (and adapts to your failure) in a way not many games do. I felt like absolute shit in a few moments I fucked up, but I still had to keep going despite my failure - even if in less than ideal circumstances.
Celeste is absolutely amazing and one of the best games of the generation, but the story is not the main focus. The platforming is absolutely the meat of the game. I like the story and its themes, but it's definitely not as narratively deep or complex as the games OP mentioned.
Video games increasingly want to coddle the player so they can feel they're all powerful gods. Wish fulfillment simulators.
Is it another wish fulfillment game? That's one aspect people keep ignoring. Modern games are all about wish fulfillment. Animal Crossing for example has gone from a game about making connections with neighbors to some island resort where you control every aspect of every party of the island, and that's one example. Modern wrpgs are highly influenced by the Mass Effect model of who you want to fuck where gamers debate which character they want to fuck the most. Even Fallout, famous for its critique on ideology while showing a hope in a nuclear destroyed future has turned into wish fulfillment (see: Fallout 4) where you're all powerful.
Video games increasingly want to coddle the player so they can feel they're all powerful gods. Wish fulfillment simulators.
Does Disco Elysium tap into that mindset?
DE is most similar to Planescape Torment with an emphasis on political ideologies.Is it another wish fulfillment game? That's one aspect people keep ignoring. Modern games are all about wish fulfillment. Animal Crossing for example has gone from a game about making connections with neighbors to some island resort where you control every aspect of every party of the island, and that's one example. Modern wrpgs are highly influenced by the Mass Effect model of who you want to fuck where gamers debate which character they want to fuck the most. Even Fallout, famous for its critique on ideology while showing a hope in a nuclear destroyed future has turned into wish fulfillment (see: Fallout 4) where you're all powerful.
Video games increasingly want to coddle the player so they can feel they're all powerful gods. Wish fulfillment simulators.
Does Disco Elysium tap into that mindset?