This sounds like old man yelling at clouds tbh. Looking to AAA game to fulfil your void is pointless. I haven't played it but disco elysium for example has been praised for it's writing and these.
.My contribution:
Opinions are fine but that's a trash opinion. There are too many arguments refuting this point so I'll leave it to everyone else to point them out.
Celeste uses gameplay as metaphor better than Silent Hill 2. It contextualizes the challenge and rhythm of the "precision platformer" as an extension of its narrative about overcoming and acceptance. Silent Hill 2 is excellent story-wise, but that story, writing, cutscenes, enemy design are at odds with the gameplay itself.Celeste is a good platformer but lol at it being a high class game experience like Silent Hill 2.
Undertale is okay.
Soma I've heard of but haven't played.
Your OP was somewhat well-balanced and it did seem you just didn't play as many modern games. But this is pretty yikes to throw Celeste's progressive messaging out because it's not 'high class' like SH2.Celeste is a good platformer but lol at it being a high class game experience like Silent Hill 2.
I think you need to broaden your horizons OP when it comes to current games.
Oh it's known...
Celeste is a good platformer but lol at it being a high class game experience like Silent Hill 2.
Undertale is okay.
Your OP was somewhat well-balanced and it did seem you just didn't play as many modern games. But this is pretty yikes to throw Celeste's progressive messaging out because it's not 'high class' like SH2.
This post basically betrays the whole point of your message. If you don't think Celeste or Undertale have something important to say then I think you really don't understand the whole "games as art" topic like you think you do.
Well, they cited Celeste as on par with Silent Hill 2 and Planescape. It's a good platformer and that's the biggest compliment I can give it. I have played many modern games and I'd rather consider games at a lower opinion. It allows me to enjoy them more.
Breath of the wild is what games should aspire to be. It's simply an experience not possible in other media
So you're just going into modern games with a bias thought process.Well, they cited Celeste as on par with Silent Hill 2 and Planescape. It's a good platformer and that's the biggest compliment I can give it. I have played many modern games and I'd rather consider games at a lower opinion. It allows me to enjoy them more.
Breath of the wild doesn't exactly have the writing and "deeper" meaning you are looking for thoughBreath of the Wild is great but it also has the modern game problem of being simply too fucking long.
Breath of the Wild is great but it also has the modern game problem of being simply too fucking long.
Okay yo, trying to act like Celeste of all games had nothing to say, not arguing that it expressed its themes poorly but that there was nothing there at all, that's whack.
Please point to me deep modern rpgs with good writing and deep gameplay. As said in the OP, I hear good things about Disco Elysium. Japanese and strategy rpgs however seem to have go down a downward spiral. Have any suggestions?
BotW is literally as long as you want it to be. That's it's thing.Breath of the Wild is great but it also has the modern game problem of being simply too fucking long.
Breath of the Wild is great but it also has the modern game problem of being simply too fucking long.
Breath of the wild doesn't exactly have the writing and "deeper" meaning you are looking for though
Your messaging is kind of confusing then. You are saying AAA games don't offer that, but are ignoring some of the AAA games that do infact.I thought I said in my OP I no longer look for deeper meaning in games? Not thinking games are mostly capable of deeper meaning and just enjoying games has helped me enjoy games again. I consider it a positive.
It does, it just presents its meaning differently than many games. BotW gave me feelings few other video games can match.Breath of the wild doesn't exactly have the writing and "deeper" meaning you are looking for though
Grim Fandango and Planescape were not AAA games of their time? Plenty to critique here, but that counter-argument isn't true, folks.
The peak of gaming. Weve been trying to reach this level of class and deepness ever since.
Writing that post I did I I was under the impression this was a thread about how artistic expression has been boxed out by overwrought budgets, not just that games were deeper back in the day..
Do you mean in terms of the story and characters, or the open world? Because I didn't get that much at all out of the story personally.It does, it just presents its meaning differently than many games. BotW gave me feelings few other video games can match.
I completely reject the notion that all games should strive to be like it though, that's nonsense.