Yup, I agree.I think the latter makes sense if it doesn't feature terrain, but at that point it's not so much a minimap as it's a radar.
Ideally, yes, because minimaps are a clutch. They are used because many AAA games have maps large enough to get lost in but the game doesn't offer enough directions for us to find out way without the minimap... because that takes a LOT of extra work, and it is always much easier to add a magical minimap, immersion be damned. Skyrim's magical compass is better, but not MUCH better.... what would it use then? Absolutely nothing, like Dark Souls?
Yup, I agree.
Ideally, yes, because minimaps are a clutch. They are used because many AAA games have maps large enough to get lost in but the game doesn't offer enough directions for us to find out way without the minimap... because that takes a LOT of extra work, and it is always much easier to add a magical minimap, immersion be damned. Skyrim's magical compass is better, but not MUCH better.
When developers put the effort to make it possible to navigate the world without minimaps it always pays off.
I love Dark Souls and Shadow of the Colossus as much as the next guy, but (pretty much like every single other design decision), no-map isn't a silver bullet that works in every single game or genre. I feel your argument is against open world games as a genre, rather than minimaps as a specific feature, which I do empathize with (with a few exceptions, I generally don't care for open world games either), but that's kind of a different (and rather more subjective) discussion.
For what its worth, I mostly really like open world games! And if a game has minimaps on by default I almost never toggle it off. But yes, I agree that no-map is not a silver bullet that works everywhere.I love Dark Souls and Shadow of the Colossus as much as the next guy, but (pretty much like every single other design decision), no-map isn't a silver bullet that works in every single game or genre. I feel your argument is against open world games as a genre, rather than minimaps as a specific feature, which I do empathize with (with a few exceptions, I generally don't care for open world games either), but that's kind of a different (and rather more subjective) discussion.
Personally I find the magical compass a lot better than a magical mini map. It still isn't a perfect solution, but it is a good compromise for large open worlds filled with hotspots and collectibles.Bethesda's open world games don't have a minimap (both the Elder Scrolls and Fallout series). Horizon: Zero Dawn also didn't have a minimap. They do have a compass for orientation though.
Huh, I'm confused... I came into this thread to say that the fixed camera in Judgment took me some getting used to.I stopped playing Judgment for a whole week because of that stupid rotating mini map. Fixed always!
Huh, I'm confused... I came into this thread to say that the fixed camera in Judgment took me some getting used to.
When I played it there was definitely a fixed camera.
The topic is about minimap tho, the game maps are 99.9% of the time fixed of course.i think it's not really useful to compare a radar style mini-map like in a multiplayer shooter with a map in a single player game. this thread may have much different results if it was explicitly about one or the other, i spose.
For what its worth, I mostly really like open world games! And if a game has minimaps on by default I almost never toggle it off. But yes, I agree that no-map is not a silver bullet that works everywhere.
Still, you've noticed how in games where you are looking at the minimap, following a GPS trail, it takes a LOT longer to memorize the map, right? Even more if the minimap rotates. Its a trade off. Immersion for convenience.
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Personally I find the magical compass a lot better than a magical mini map. It still isn't a perfect solution, but it is a good compromise for large open worlds filled with hotspots and collectibles.
I wonder if this comes as a factor of how much GPS exposure a person has had in their youth vs old-school paper maps? Google Maps when navigating moves more instance, so I imagine that a lot of people are comfortable with that for that reason.Fixed, but I need example I think to make sure I've got it figured out.
The map in Apex Legends will fucks with me... and I always lose my bearings. I want a minimap to be like a real map that I'm holding in my hands, and when I'm holding a map in my hands -- which I haven't done in easily 12+ years -- I want this map to stay fucking still, not turn like the wheel of a school bus depending on where I look.
I wonder if this comes as a factor of how much GPS exposure a person has had in their youth vs old-school paper maps? Google Maps when navigating moves more instance, so I imagine that a lot of people are comfortable with that for that reason.
I think it's the opposite. Mini Maps are really only used to see enemy locations based on a red dot showing their position. Having it fixed and knowing the map layout results in far faster processing of where that enemy is.Rotate.
I imagine would be hard playing a competitive FPS fixed. For example, it could a split second try figuring out which window you are looking out and that could cost you.
Disagree so does almost every big COD youtubers.I think it's the opposite. Mini Maps are really only used to see enemy locations based on a red dot showing their position. Having it fixed and knowing the map layout results in far faster processing of where that enemy is.
If I'm looking at the mini-map, I care about where things are in relation to the direction the character is facing, so rotate that shit.
If I'm looking at the main map, I'm looking at where my character is in relation to everything else, hence the desire for it to be fixed.