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NVIDIA RAY TRACING
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RENDER DRAGON
Digital Foundry's Hands On at Gamescom
Today we're announcing two new ways we're taking advantage of existing and updating hardware. One, we're expanding the scope of Minecraft on bedrock platforms with our new engine, Render Dragon. Second, we're pushing the graphical possibilities of the game by partnering with NVIDIA to bring real-time ray tracing to Minecraft. Prepare your eyes!
NVIDIA RAY TRACING
We couldn't be more excited to take advantage of the new ray tracing technology from NVIDIA. It'll be playable on Windows 10 with devices that are capable of DirectX R, such as with an NVIDIA GeForce RTX GPU (and we plan to expand it to future platforms that support DirectX R raytracing).
With the capabilities of this tech, you'll be able to experience your Minecraft worlds with realistic lighting, vibrant colors, , realistic water that reflects and refracts naturally, and emissive textures that light up. What does 'emissive' mean? It means you're about to see Minecraft like you've never seen it before!
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RENDER DRAGON
You'll see individual Minecraft Bedrock platforms update in the months ahead as we learn the capabilities of our lovely new game engine, Render Dragon. You may have already seen a preview of Render Dragon in action if you watched Apple's Worldwide Developer Conference on-stage when we demoed Minecraft Earth.
It featured edge highlighting and new lighting techniques, which is just the start of the visual and performance upgrades we're planning to make with Render Dragon. Render Dragon supports a range of graphics features, depending on what your device is capable of. Not all devices will support ray tracing, but we will have some graphics enhancements on most devices. Again, it's all about taking advantage of different hardware to offer the smoothest Minecraft experience possible, no matter what device you're playing on!
We'll have more news to share soon, so you can start trying out new ways to play!
Digital Foundry's Hands On at Gamescom
And hitting those limits is easily possible right now, most because Mojang has only been working on Minecraft's official path tracing implementation since April (coincidentally (?) when Sonic Ether's Minecraft mod first appeared), so there's still a long way to go before the RTX support rolls out generally. However, as a taste of how transformative full path tracing is, this is the most impressive demo we've seen - it's a more total, more complete implementation in a game than anything else out there, even more so than the impressive Quake 2 RTX.
All of which is to say that checking out the video above is highly recommended! The DF Gamescom team sat down to talk with the developers in more depth, and we'll be bringing you that interview soon, along the more coverage from the show.
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