if players want to use WIFI it's your choice and you have that right, but i want the right to block WIFI users in fighting games..
I don't currently have a machine with a Unix system installed on it, and that's a bit too much effort for a forum debate.
I fall back to my anecdote of 5 GHz always being perfectly serviceable in my experience, even when the vast majority of my networked play is over ethernet these days, I can't tell a difference even in latency sensitive applications (fighting games without rollback netcode). You're free to not believe me I guess.
And I have a comp sci degree and have taken numerous networking courses, as well as handle the networking and other IT related things for the small business I'm a part of. I wouldn't call myself an expert as I've never done networking at a large scale, but I'm not a layman talking out of my ass either. Regardless, what DOES matter is what you can actually tell happens...and my 5 GHz wifi gaming experiences are virtually identical to my wired gaming experiences.it's anecdote vs an internet engineer'ss testing of the wifi
You're also showing a basic ping sampling which doesn't show how you or others connections are holding up on load when it matters. Ping by default doesn't stress your link it's a simple test. That's why it's faulty including the video.
Even if it's servicable that doesn't take away from the video main point even if hyperbolic is that wifi sucks or is unstable. People drive vehicles on shitty roads doesn't take away that the road itself may not be optimal for driving.
Did this, highest result was 13ms, lowest was 10ms. Wifi6 using top end Asus router and Intel Wifi6 adapter in my laptop. Can pull greater than 1gb/s speeds from 20 feet away no problem.Real talk, all you people who think Wifi is fine for gaming, try this.
Open up a command prompt or Terminal window and type in: ping 8.8.8.8 -n 20.
Do it a few times. How many returns are you seeing that are over 100ms? Even if you have good equipment, it'll still be a lot (I have a very good router near by to where I'm currently sitting on this laptop and I'm still getting quite a few).
Each one of those spikes makes gaming intolerable. And no one is saying that you're doing it on purpose or that people who game over wifi are being malicious, but we are saying that this unfortunate truth leads to most interactions with people playing over wifi being absolutely terrible.
You should always try to make the effort to wire up your gaming hardware.
And I have a comp sci degree and have taken numerous networking courses, as well as handle the networking and other IT related things for the small business I'm a part of. I wouldn't call myself an expert as I've never done networking at a large scale, but I'm not a layman talking out of my ass either. Regardless, what DOES matter is what you can actually tell happens...and my 5 GHz wifi gaming experiences are virtually identical to my wired gaming experiences.
There's nothing inherent to the 5GHz band that would prevent signal interference. It's just that there are currently less devices competing for the same channels on that band. However, that may not be the case for long, which is partly why the FCC just opened up the 6GHz band to WiFi.That's a fallacy. No, just because currently most cheap routers have a chance of interference doesn't mean Wi-Fi always has inteference.
With a current 5GHz setup that problem can be extinguished. And with the new Wi-Fi 6 and the upcoming Wi-Fi 6E and 802.11be, Wi-Fi latency will become more and more identical to wired.
Most people value convenience and we aren't going to change our Wi-Fi setup just because one internet gamer is mad. For the better or worse, because there are some setups that definitely have problems, but Wi-Fi will never go away in games, in fact it's usage will only increase.
Here's the thing you're missing. We are not talking to networking consultants. These are average people playing vidya games. It's a no-brainer to suggest a $10 cord where the biggest inconvenience is figuring out how to route it. This vs spending hundreds of dollars on a mesh. You think most people could even set it up correctly? Good luck even expecting people to remember when to connect to 2.4GHz vs 5GHz.
The guy was the lead on Skullgirls, which has the arguably best overall implementation of GGPO in any commercial fighting game. He has just finished implementing a number of fixes to his already excellent implementation which have improved the game even further. He wrote most of the Skullgirls fighting game engine by himself, specifically building it to make implementing GGPO easily. He has been working in the industry for yonks.
Wi-fi connections will always have inteference as an issue. There's no such thing as "my connection is fine" on wi-fi. It will always suffer from a dramacally higher risk of late packets. This will make the experience for both you and your opponent far worse. If you can afford the video game, and you can afford the internet connection, you can afford to consider how your connection impacts the enjoyment of yourself and others around you.
Wi-fi sucks for gaming and if at all possible you should get off it and onto wired.
Agreed.if players want to use WIFI it's your choice and you have that right, but i want the right to block WIFI users in fighting games..
JesseDeya's response to the godawful DualShock battery life is buy 2 and STFU, so I wouldn't put too much stock in what he deems a good enough consumer experience.
Latency is not speed. Latency is a measure of time, not a measure of something per time. It's why download speed is a different measurement than latency.
But the other poster covered it. You don't need massive bandwidth for online gaming, it's not the same throughput as say streaming video or downloading files. It's much smaller packets. Latency is still a critical factor in gaming though.
It looks fine. Cable is grey, same color as the wall, and I run it along the corner between the wall and ceiling. The cable clips are adhesive, I obviously wasn't slamming nails into everything just to put up an ethernet cable.I'll bet that looks awesome!!
Please send pictures of your DIY job so I can convince my wife to have an 60ft ethernet cable running across our the ceiling of our entire house. Would you recommend red, green or classic smurf blue? Perhaps I can call it a feature piece? Oh, and my landlord will probably love the 54 nails I drive into the ceiling cornice, so better send me a pic for him too.
9 times out of 10 this is bufferbloat. It will affect any connection type if the modem or router cannot send the packets quickly enough and they start queueing.Anyone know what might be going on with my connection?
Pinging 8.8.8.8 with 32 bytes of data:
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=14ms TTL=55
Reply from 8.8.8.8: bytes=32 time=15ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=12ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=19ms TTL=55
Reply from 8.8.8.8: bytes=32 time=17ms TTL=55
Reply from 8.8.8.8: bytes=32 time=23ms TTL=55
Reply from 8.8.8.8: bytes=32 time=18ms TTL=55
Reply from 8.8.8.8: bytes=32 time=21ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=17ms TTL=55
Reply from 8.8.8.8: bytes=32 time=20ms TTL=55
Reply from 8.8.8.8: bytes=32 time=12ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=243ms TTL=55
Reply from 8.8.8.8: bytes=32 time=14ms TTL=55
Reply from 8.8.8.8: bytes=32 time=109ms TTL=55
Ping statistics for 8.8.8.8:
Packets: Sent = 20, Received = 20, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 12ms, Maximum = 243ms, Average = 32ms
I'm getting these massive Wifi-like lagspikes even though my computer is plugged directly into my modem.
if connection is stable it is stable.
fighters should separate bad connections based on jitter, packet loss and latency.
easier to flag bad connections of any type that way. it's an arbitrary method that ignores the real problem which is bad connection.
just going after jitter heavy users would be better.
So people still with the gatekeeping, keep it the good work era
Thank you, people should aim for something like this instead of gatekeeping
A short connection test doesn't guarantee a stable matchup, since interference is highly variable.So people still with the gatekeeping, keep it the good work era
Thank you, people should aim for something like this instead of gatekeeping
That's a fallacy. No, just because currently most cheap routers have a chance of interference doesn't mean Wi-Fi always has inteference.
That's why it's a bad test.Anyone know what might be going on with my connection?
Pinging 8.8.8.8 with 32 bytes of data:
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=14ms TTL=55
Reply from 8.8.8.8: bytes=32 time=15ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=12ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=19ms TTL=55
Reply from 8.8.8.8: bytes=32 time=17ms TTL=55
Reply from 8.8.8.8: bytes=32 time=23ms TTL=55
Reply from 8.8.8.8: bytes=32 time=18ms TTL=55
Reply from 8.8.8.8: bytes=32 time=21ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=17ms TTL=55
Reply from 8.8.8.8: bytes=32 time=20ms TTL=55
Reply from 8.8.8.8: bytes=32 time=12ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=243ms TTL=55
Reply from 8.8.8.8: bytes=32 time=14ms TTL=55
Reply from 8.8.8.8: bytes=32 time=109ms TTL=55
Ping statistics for 8.8.8.8:
Packets: Sent = 20, Received = 20, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 12ms, Maximum = 243ms, Average = 32ms
I'm getting these massive Wifi-like lagspikes even though my computer is plugged directly into my modem.
Ahahahahah dude, are you for real? We're talking about video games, relax.You should always try to make the effort to wire up your gaming hardware.
Please also tell me why the Earth is flatAhahahahah dude, are you for real? We're talking about video games, relax.
Your answer dosn't make any sense.
But my post makes a lot of sense. This thread is full of crazy ass people that are talking way too seriously about lag and shit. We're talking about videogames, it's nothing serious.
Damn there you go talking about the earth being flat againBut my post makes a lot of sense. This thread is full of crazy ass people that are talking way too seriously about lag and shit. We're talking about videogames, it's nothing serious.
It doesn't, actually. If you're not interested enough in the subject matter to take it seriously at all then you're just here to threadshit. And your post reflects only that.
why are you antagonizing me? That's rude, at least.
Dude I'm interested but reading these post is just ridiculous, I'm sorry to burst your bobble.It doesn't, actually. If you're not interested enough in the subject matter to take it seriously at all then you're just here to threadshit. And your post reflects only that.
V
¯\_(ツ)_/¯
Get a powerline adapter or a long cord. Especially if you're playing fighting games online
man, in a period where people all around the world are dying like flies, the ones that throw a fit because they can't have an optimal online experience are crazy. By the way, I won't post anymore in this thread, please don't quote me again.V
¯\_(ツ)_/¯
Long story short some people only have online to improve and cant make it out to locals or dont have locals to go to. So shitty internet connections hurt the experience for those people.
By the way, I won't post anymore in this thread, please don't quote me again.
Anyone know what might be going on with my connection?
Pinging 8.8.8.8 with 32 bytes of data:
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=14ms TTL=55
Reply from 8.8.8.8: bytes=32 time=15ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=12ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=19ms TTL=55
Reply from 8.8.8.8: bytes=32 time=17ms TTL=55
Reply from 8.8.8.8: bytes=32 time=23ms TTL=55
Reply from 8.8.8.8: bytes=32 time=18ms TTL=55
Reply from 8.8.8.8: bytes=32 time=21ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=17ms TTL=55
Reply from 8.8.8.8: bytes=32 time=20ms TTL=55
Reply from 8.8.8.8: bytes=32 time=12ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=243ms TTL=55
Reply from 8.8.8.8: bytes=32 time=14ms TTL=55
Reply from 8.8.8.8: bytes=32 time=109ms TTL=55
Ping statistics for 8.8.8.8:
Packets: Sent = 20, Received = 20, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 12ms, Maximum = 243ms, Average = 32ms
I'm getting these massive Wifi-like lagspikes even though my computer is plugged directly into my modem.
You can see it clearly in this thread Keits, there's no fix for this other than having a Wifi filter. 🙏
It could be a bad cable.Anyone know what might be going on with my connection?
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=14ms TTL=55
Reply from 8.8.8.8: bytes=32 time=15ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=12ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=19ms TTL=55
Reply from 8.8.8.8: bytes=32 time=17ms TTL=55
Reply from 8.8.8.8: bytes=32 time=23ms TTL=55
Reply from 8.8.8.8: bytes=32 time=18ms TTL=55
Reply from 8.8.8.8: bytes=32 time=21ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=17ms TTL=55
Reply from 8.8.8.8: bytes=32 time=20ms TTL=55
Reply from 8.8.8.8: bytes=32 time=12ms TTL=55
Reply from 8.8.8.8: bytes=32 time=16ms TTL=55
Reply from 8.8.8.8: bytes=32 time=243ms TTL=55
Reply from 8.8.8.8: bytes=32 time=14ms TTL=55
Reply from 8.8.8.8: bytes=32 time=109ms TTL=55
Ping statistics for 8.8.8.8:
Packets: Sent = 20, Received = 20, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 12ms, Maximum = 243ms, Average = 32ms
I'm getting these massive Wifi-like lagspikes even though my computer is plugged directly into my modem.
People will sit in training mode for hours grinding combos and set ups, but when someone asks you to plug your console in so you don't ruin it for everyone you play again its just too hard, y u taking videogames so seriously?
I've played Modern Warfare competitively over WiFi on PC and absolutely destroyed people.
Makes me wonder how I'd go with a wire connection.
In saying that, I guess there is a lot of WiFi users in Mode Warfare with console crossplay.
Mika Z was on UltraChenTV the and had a bit of an update about the video linked in this thread:
Just checked and yeah, my modem is indeed using one of those chips. Time to get it replaced.What type of modem are you using? Some modems uses Intel Puma 6/7 Chipset which are known to be faulty and causes ping spikes and packet loss.
...Yep, that's right, if you're playing on wireless/wifi*, in both Lobbies and Quick Match everyone else will now see a big ol'
(WF)
in front of your ping number. In addition, if the game thinks you're playing on wireless, it will draw a teeny tiny little red dot in the upper-left of your screen. If this dot annoys you, you can get rid of it with the launch option
-disablewifidot
but that won't prevent everyone else from knowing you're on wireless. :^)...
You can't say this in a thread where the discussion is about a dev implementing a wifi filter in a fighting game and expect to be taken seriously.But my post makes a lot of sense. This thread is full of crazy ass people that are talking way too seriously about lag and shit. We're talking about videogames, it's nothing serious.