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Deleted member 42

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Oct 24, 2017
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Off the heels of the thread I made a while back: https://www.resetera.com/threads/mi...-revenue-for-steam-games-is-under-25k.137682/

Mike just finished his analysis and put it up here:


A few tweets about it:





tldr;
Game prices are lower than ever
More people are playing F2P games
Backlogs are filling up
So many games are coming out every month
I should make a video game and it should cost 25 dollars
 
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Deleted member 10551

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Oct 27, 2017
3,031
This is why a lot of devs want alternatives to Steam to pop up. the Switch and EGS don't have those backlogs, and they think they can sell more on there, at least for a while.

The level of competition on Steam is insane, and it's great for consumers, good for Steam, terrible for the publishers.
 
Oct 25, 2017
8,447
This is why a lot of devs want alternatives to Steam to pop up. the Switch and EGS don't have those backlogs, and they think they can sell more on there, at least for a while.

The level of competition on Steam is insane, and it's great for consumers, good for Steam, terrible for the publishers.

We don't have any data to use as evidence that EGS sells more software, though. The thing that they do, and that is definitely an incentive, is give financial backing and security for indie teams.

well I mean

Usually games priced over $20 also have marketing budgets, while games priced $10 or less often do not

That's not necessarily true. I'm fairly sure that Factorio didn't have much of a marketing budget.
 

kirbyfan407

Member
Oct 25, 2017
2,102
It seems that "average" means median and that the bottom 80% of games was already removed. I'm guessing the reason the mean revenue of that subset is so much higher than the median revenue is because there are megahits making tons of money and bumping everything up.
 
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Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
In China ATM so sadly I can't see Google Drive... or Twitter... or half the image hosts people use here.

Is this $17k figure a median or mean? There was a lot of confusion over that in the last thread.

Edit: answered by the post above lol
 

thepenguin55

Member
Oct 28, 2017
11,796
Game prices are lower than ever
More people are playing F2P games
Backlogs are filling up
So many games are coming out every month

Yeah, F2P and to some extent even $60 live games are kind of killing more traditional or single player games sales. I'm sure they'll rebound at some point but yeah. This is probably all made worse by the fact that a lot of AAA studios have kind of turtled up as they're all getting ready for next gen. There have been AAA games this year but it definitely feels like things have slowed to a trickle this year compared to last.
 

Hektor

Community Resettler
Banned
Oct 25, 2017
9,884
Deutschland
I think taking the "top 20%" as a base for an analysis is a flawed method because it's a variable number, the games included in the top 20% are defined not just by themsselfs, but also the other 80%.

If the total percentual amount of 'asset flips' arriving at the store becomes greater than prior years for example, it will automatically flush more non-asset flips but still bad selling games into the "top 20%", and thus reduce the "average income" of the top 20%.

I think it would have been more sensible to go with a fixed number of the top 500 releases or something if you're going to compare year by year.
 

Deleted member 18857

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Oct 27, 2017
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This is why a lot of devs want alternatives to Steam to pop up. the Switch and EGS don't have those backlogs, and they think they can sell more on there, at least for a while.
That's something I don't understand. I have a backlog on Steam, on UPlay, on Switch, hell, even on PS2. They're all the same backlog, because the issue is I don't have time generally, not "Steam time" or "Switch time".
Does creating a new storefront make people's days longer?
 

Pryme

Member
Aug 23, 2018
8,164
I agree with the commenters here saying he needs to show his work. All we have is the results of the analysis, not enough to know if he did a thorough job or not
 

PanzerKraken

Member
Nov 1, 2017
14,973
I'm gonna go with - the Steam market is completely flooded with games.

Yea Steam opened flood gate avenue for so many low tier games, the service is flooded and it's gotten hard to find anything decent or pick and choose anymore. So many games splash the page of Steam when you open it and you have no clue what any of them are anymore. So many games that even the gaming community and journalists can't keep up with or cover
 

9point81

Member
Feb 28, 2019
43
The games too cheap point makes sense. The Epic Games store seems to have a higher than Steam average game cost. Many more games higher than $20.
 
May 17, 2018
3,454
Definitely interesting insights here.

I hate to say it, but, I'll admit all these subscription services and constant sales have had a huge effect on my purchasing habits. The only games I buy day-one, full-price anymore are AAA games that I'm super psyched for.

It bums me out, but, I'm conditioned to wait for sales on indie games now. To be fair, I feel like the onus isn't on me, here. I feel like customers of any product should always look/wait for the best deal.
 

kiguel182

Member
Oct 31, 2017
9,440
There are too many games coming up and they are cheap as hell.

These are scary numbers given it's the top 20 per cent...
 

scitek

Member
Oct 27, 2017
10,054
Yea Steam opened flood gate avenue for so many low tier games, the service is flooded and it's gotten hard to find anything decent or pick and choose anymore. So many games splash the page of Steam when you open it and you have no clue what any of them are anymore. So many games that even the gaming community and journalists can't keep up with or cover

I've never bought games by just browsing a store and picking something at random. Hell, I don't think I've even done that in an actual brick and mortar store before. Developers need to get the word out about their games and not just hope people stumble across it.
 

Dr. Mario

Member
Oct 27, 2017
13,831
Netherlands
If it was on average it would be meaningless, but for the top 20% that's a pretty shocking statistic.

The price argument is interesting though. IIRC research in microtransactions also found that you can raise the price of a desirable item to about $20 and people will buy the same volume of it. The hurdle is actually buying stuff and only much later the amount of money. There seems to be some magical impulse buy turning point around 20-25.
 

Cactuar

Banned
Nov 30, 2018
5,878
Sounds extremely low, but I need more context. How does this compare to the top 20% of PSN for example? Xbox One? Switch?
 

Burai

Member
Oct 27, 2017
2,083
Yeah, Indie devs, put your prices up. That'll magically give us all another few hours of disposable leisure time to play your totally original game that I haven't played a million times already for less money.

Ten years ago I'd have killed for a decent, new Metroidvania. Now there's one released every six weeks.

"B-but ours has got light crafting elements!"

Yeah, good for you.
 

Komo

Info Analyst
Verified
Jan 3, 2019
7,110
I'm gonna go with - the Steam market is completely flooded with games.
Nah this wouldn't be it. If the games they make are good they will grow and make revenue. The games other then descenders that they've published aren't really popular because they don't appeal to a bigger range of people so they don't sell as much.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,624
It's a bad time if you're trying to make it as a solo dev or small team. Valve are experimenting with their Steam Labs stuff but it might be too late, it definitely is for some developers.
 

spam musubi

Member
Oct 25, 2017
9,380
That's something I don't understand. I have a backlog on Steam, on UPlay, on Switch, hell, even on PS2. They're all the same backlog, because the issue is I don't have time generally, not "Steam time" or "Switch time".
Does creating a new storefront make people's days longer?

This. Making it a steam vs EGS issue is just stupid storefront fanboyism. There just are more games competing for people's time period. Plus non game activities like streaming services. The thing about the indie book is that it means there are more indie developers competing for the pie. Not every dev is going to succeed, and on average each dev is going to eat into each other's sales unless the market grows at the same rate that we are getting new devs.
 
Oct 25, 2017
2,631
"The main takeaway for me, personally, is that developers are still pricing their games waaaay too low!"

Interesting take. His numbers show more expensive games usually sell more copies than the cheaper games. That's presumably because they have larger advertising budgets, and probably larger production budgets which can go towards making them look visually more appealing to the casual gamer.

I think a more interesting question would be how much revenue generated on steam has changed relative to the number of games being released. The huge number of quality games getting released must be a factor.
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
This is why a lot of devs want alternatives to Steam to pop up. the Switch and EGS don't have those backlogs, and they think they can sell more on there, at least for a while.

The level of competition on Steam is insane, and it's great for consumers, good for Steam, terrible for the publishers.

Switch has an enormous glut of games, and is a pain to sift through. It's in no way comparable to the EGS, which hardly has any games at all.

The reality is sales are being impacted from all of the free giveaways, bundle deals, and subscription offerings. Sure developers may not sell as many copies, but some are getting paid to have their games on those subscription services, or to be given away.
 

ramoisdead

Member
Oct 25, 2017
19,525
Valve allowing so much shovelware in was a mistake.

Shovelware isn't a detriment of why sales are lower. A lot of games ranging from decent to excellent are coming out more than ever every month. Plus GaaS games in full rampant, it's why you see a decline in sales for individual titles that don't get exposure compared to others.

No one is buying shovelware content more so than good games on Steam.
 

JD3Nine

The Fallen
Nov 6, 2017
1,866
Texas, United States
I probably buy more full priced indies than a lot of Steam users ( 3 a month or so ) but after a while you're just getting buried in games. In any genre you can name my backlog is full of all time classics that I didn't get to yet.

There is just too many good games / not enough time and I don't know how you can solve this problem.
 

Dalik

Member
Nov 1, 2017
3,528
Don't see anything wrong here, there are way way more games than last year, every year actually, but we don't magically have more money and time to spend them with, so of course games sell less, i don't understand what is this results supposed to show.
If you want to sell you need to be original and market your stuff. See greedfall being a good game and going from games with 30 peak players to 11k.

Stop chasing the new "in" genre and start making something that its missing or lacking in the industry is my advice.
Yeah, Indie devs, put your prices up. That'll magically give us all another few hours of disposable leisure time to play your totally original game that I haven't played a million times already for less money.

Ten years ago I'd have killed for a decent, new Metroidvania. Now there's one released every six weeks.

"B-but ours has got light crafting elements!"

Yeah, good for you.
Agreed completely.
 
Oct 25, 2017
4,840
I just got two years and two months of Game Pass for €87 and six more months through Ryzen and Alienware.

I'll be buying indie games in May 2022 again.
 

Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
The issue isn't the pricing it's the gigantic flood of content thats added on a weekly basis. There's too much garbage, and too much flash/anime/porn games among early access games that are not even really games but shit mods.

Instead of having to customize filters for steam, they should literally have harder prerequisite for games being on their store. If it's early access it needs to have original assets and not generic ones found in engines.

Mod type of games need to be weeded out with such a system, until it can go through approval process. I think also there should be sections that sgregate dedicated VR games.

I would get rid of flash games, anime/adult games. Or have a separate adult section that requires a login and age verification. Issue is all of this is occupying the store. And no one on their personal time really uses the filters in such a hardcore way that all they see is top tier indie without all the added garbage. Having things. If they remove a lot of the garbage and help organize it better you would have better sales for smaller developers.

I mean the same thing is happening to PSN and now the switch. There so much shit occupying the store now it's hard to weed through it because at the pace stuff is added. And a lot of the mobile/flash/ mod type of games are occupying front pages of these stores.

Which I believe is why epic is so selective in what they put on their store.
 
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Iacomus

Member
Dec 26, 2018
803
I don't know, when Mike Rose posts are put here he generally raises issues with the pricing, but they are related to his games as the main factor.

I wonder if the highlighted problems are that he has put on a value on his own product instead of these other factors. Maybe the game is just not fun, and the game itself is no longer an appeal in the type of market it is going for.

But what do I know I'm not CEO of a company :(
 

Teh_Lurv

Member
Oct 25, 2017
6,094
I think those stats show we're on the cusp of another video game crash, only this time it will primarily impact the indie and middle-budget segments of the industry.
 

kaftan

Member
Oct 27, 2017
179
It's awful. Not to mention these numbers are revenues, so subtract from that Valve's 30% tax, possible residuals on development software, perhaps a cut for a publisher, then apply real tax.... Game developers really need to stand together and demand either a 15% or even lower cut or leave with their business somewhere else. Taking 1/3 of game's earning for hosting it is not acceptable anymore.
 

Thardin

Member
Jan 7, 2018
926
Wouldn't EGS buying exclusives also influence this? If Steam isn't getting all the big selling games this year then it would make sense for the top 20% to slide down since it isn't carried by the heavy hitters.

Seems like we don't really have enough information to accurately say what is going on.
 

Csr

Member
Nov 6, 2017
2,029
I am confused about his price point comparisons. If i understand correctly he shows that games with higher price also sell more but are the games with higher price points selling more because of their price or because of their quality/content/marketing hence the price increase compared to other games?
How exactly did he come to the conclusion that developers are pricing the games way too low?
 

Htown

Member
Oct 25, 2017
11,318
Yea Steam opened flood gate avenue for so many low tier games, the service is flooded and it's gotten hard to find anything decent or pick and choose anymore
this is false

the problem is too many good games, not too many trash games

it's extremely easy to avoid trash games


So many games splash the page of Steam when you open it and you have no clue what any of them are anymore.
this is a bad thing? sounds like it's pushing games with lower marketing budgets to the surface

"if I haven't heard of it it must be bad" is certainly an interesting take
 

eonden

Member
Oct 25, 2017
17,078
This is why a lot of devs want alternatives to Steam to pop up. the Switch and EGS don't have those backlogs, and they think they can sell more on there, at least for a while.

The level of competition on Steam is insane, and it's great for consumers, good for Steam, terrible for the publishers.
Taking into account that he also commented that the bad sales numbers was not only a Steam thing but an industry wide thing previously (and that most indie developers still report PC as their main revenue winner, together with Switch), it is more of an issue of poverty of richness, where there are too many offerings regardless of backlog.
Most devs want alternatives to Steam because they believe it would create a new "gold rush" as normally seen when a new console launches, but it has hardly happened, and taking into account how "easy" is to try other stuff on PC, the backlog would still be there, regardless.

It's awful. Not to mention these numbers are revenues, so subtract from that Valve's 30% tax, possible residuals on development software, perhaps a cut for a publisher, then apply real tax.... Game developers really need to stand together and demand either a 15% or even lower cut or leave with their business somewhere else. Taking 1/3 of game's earning for hosting it is not acceptable anymore.
Go home with that "tax" bs.
 

Armaros

Member
Oct 25, 2017
4,901
There is literally no way to know how he got these numbers, the methodology. or what. He is randomly chopping off entire segments of the data and yet doesn't show us the methodology of why?
 
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