But we don't know their plans for VR on PS5 yet, only that it's compatible and BC. PSVR is old and weak af compared to the rest of the market, if they are serious they must do a PSVR 2.
And side note, Dreams VR is getting stellar impressions. Create and share in VR is a game changer imo.
Again, I think if Sony was happy with the performance of VR and excited about its future they would talk about it a lot more.
Like, I fully expect that Sony will release a PSVR2, but I do not expect that they're investing heavily in it. My personal expectation is that PSVR2 is going to be a mild update of PSVR with somewhat better resolution and inputs, but with the overall focus being affordability. I think product development on PSVR2 started with "what can we deliver for $199?" rather than "how can we make the best PSVR possible?" It's less about making another big investment in VR, and more about what they can do to leverage their existing investment.
For me, I cannot ignore the difference in general interest in VR in 2015 compared to now. It felt like at that time VR was almost all anyone could talk about. It seemed like everyone was announcing VR titles and lots of people were trying to get into the VR hardware game. Facebook bought Oculus for $2B. Imax was getting in the game by opening VR theaters where people could pay to play VR. And then suddenly everyone stopped talking about it. Giant Bomb used to do VRodeo content regularly, but by the time Covid rolled around they hadn't done anything in a year. And a big part of that is the lack of compelling titles coming out (which is again an indication of a lack of investment in new games).
And again. Another "E3" came and went without any buzz around VR. Even after HL:A supposedly inspired a huge surge in HW adoption, I don't see any difference in buzz around VR. Where's the excitement? And like, you say Dreams VR is a game-changer right? Where's the game changing? I'm not seeing it. The enthusiasm around it isn't any different (well, other than being less) than the enthusiasm that was around Google Tilt Brush. That was supposed to be "next-level" and "the literal future" shit. But the game didn't change. It stayed the same.
Look, I have zero doubt in my mind that on some level VR *is* the future. But I don't think that this iteration of VR is what will take it to that level. And I don't think it's an issue of just needing higher-resolution screens or more powerful processing or even wireless. We just have to get to a point where we can move around in VR naturally, without warping or motion sickness or any weirdness. Until then things like Flight Simulator (and maybe this Star Wars Squadrons game?) will be really cool VR experiences, but they won't be enough to push the technology through.